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View Full Version : A Question !


TYDS
30/10/2016, 03:15 AM
Hello !
new Actor[20];
Actor[0] = CreateActor(155,-1719.7705,1362.9010,7.1875,81.5402);
Actor[1] = CreateActor(16,-1560.4667,127.7196,3.5547,126.5390);
Actor[2] = CreateActor(8,-2032.6766,143.6468,28.8359,257.2235);
Actor[3] = CreateActor(61,-1980.8951,132.9629,27.6875,104.6522); //
Actor[4] = CreateActor(29,-2623.4158,209.3259,4.6826,1.8958); //
Actor[5] = CreateActor(60,1366.1343,-1275.1068,13.5469,75.4141); //
Actor[6] = CreateActor(66,2165.2283,-1674.6619,15.0859,235.1924); //
Actor[7] = CreateActor(105,2227.3223,-1717.8156,13.5121,83.5844); //
Actor[8] = CreateActor(112,2195.7766,-1973.1979,13.5589,191.0588); //
Actor[9] = CreateActor(113,2354.2490,-1169.6031,28.0223,11.8538); //
Actor[10] = CreateActor(61,1741.2861,-1863.6543,13.5748,353.0536); //
Actor[11] = CreateActor(117,-2269.4607,-158.1773,35.3203,285.0831); //
Actor[12] = CreateActor(249,1125.6121,-1483.1138,22.7690,181.5192); //
Actor[13] = CreateActor(228,1477.1990,-1772.1451,18.7958,359.4007); //
Actor[14] = CreateActor(121,2072.8926,-1835.3344,13.5469,270.0040); //
Actor[15] = CreateActor(.......);

I want to ask that how can i make each every 1 minute Actor 15 will random spawm in some locaion i make !

ISmokezU
30/10/2016, 03:48 AM
I'm tired but i'll do this for you.


new Float:ActorPositions[][] = {
{X,Y,Z,Facing Angle},
{},//etc
{}//etc (Remove the , off the last one)
};


public OnGameModeInit()
{
SetTimer("ActorPos",60000,true);
return 1;
}

forward ActorPos();
public ActorPos()
{
new r = random(sizeof(ActorPositions));
SetActorPos(Actor[15],ActorPositions[r][0],ActorPositions[r][1],ActorPositions[r][2]);
SetActorFacingAngle(Actor[15],ActorPositions[0][3]);
return 1;

TYDS
30/10/2016, 04:30 AM
thank you very much :D