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View Full Version : Not Receiving Weapons On Spawn


Speaker
03/11/2016, 11:25 AM
what is wrong,please help me to fix the bug i am not receiving weapons on spawn
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, gClass[pClass[playerid]][classWeapon1][0], gClass[pClass[playerid]][classWeapon1][1] * ((pStats[playerid][userPremium]) ? (3) : (1)));
GivePlayerWeapon(playerid, gClass[pClass[playerid]][classWeapon2][0], gClass[pClass[playerid]][classWeapon2][1] * ((pStats[playerid][userPremium]) ? (3) : (1)));
GivePlayerWeapon(playerid, gClass[pClass[playerid]][classWeapon3][0], gClass[pClass[playerid]][classWeapon3][1] * ((pStats[playerid][userPremium]) ? (3) : (1)));
GivePlayerWeapon(playerid, gClass[pClass[playerid]][classWeapon4][0], gClass[pClass[playerid]][classWeapon4][1] * ((pStats[playerid][userPremium]) ? (3) : (1)));
GivePlayerWeapon(playerid, gClass[pClass[playerid]][classWeapon5][0], gClass[pClass[playerid]][classWeapon5][1] * ((pStats[playerid][userPremium]) ? (3) : (1)));

buf[0] = EOS;
strcat(buf, "Class Weapons: ");
new weapon_name[35];
strcat(buf, SAMP_BLUE);
GetWeaponName(gClass[pClass[playerid]][classWeapon1][0], weapon_name, sizeof(weapon_name));
strcat(buf, weapon_name);
strcat(buf, ""WHITE", ");

strcat(buf, SAMP_BLUE);
GetWeaponName(gClass[pClass[playerid]][classWeapon2][0], weapon_name, sizeof(weapon_name));
strcat(buf, weapon_name);
strcat(buf, ""WHITE", ");

strcat(buf, SAMP_BLUE);
GetWeaponName(gClass[pClass[playerid]][classWeapon3][0], weapon_name, sizeof(weapon_name));
strcat(buf, weapon_name);
strcat(buf, ""WHITE", ");

strcat(buf, SAMP_BLUE);
GetWeaponName(gClass[pClass[playerid]][classWeapon4][0], weapon_name, sizeof(weapon_name));
strcat(buf, weapon_name);
strcat(buf, ""WHITE", ");

strcat(buf, SAMP_BLUE);
GetWeaponName(gClass[pClass[playerid]][classWeapon5][0], weapon_name, sizeof(weapon_name));
strcat(buf, weapon_name);
strcat(buf, ""WHITE".");
SendClientMessage(playerid, COLOR_WHITE, buf);


Full Spawn Code
public OnPlayerSpawn(playerid)
{
SetPlayerTime(playerid, gServerTime, 0);
SetPlayerWeather(playerid, gServerWeather);

if (pSync[playerid])
{
pSync[playerid] = false;
return 1;
}

pPremiumSupply[playerid] = false;

pTrapped[playerid] = false;
KillTimer(pTrappedTimer[playerid]);
if (IsValidDynamicObject(pTrappedObject[playerid]))
{
DestroyDynamicObject(pTrappedObject[playerid]);
}

for (new i, j = sizeof(menuInventoryModels); i < j; i++)
{
pInventory[playerid][i] = 0;
}

if (IsValidDynamicObject(pNetTrapObject[playerid][0]))
{
DestroyDynamicObject(pNetTrapObject[playerid][0]);
DestroyDynamicArea(pNetTrapArea[playerid][0]);
DestroyDynamic3DTextLabel(pNetTrapLabel[playerid][0]);
KillTimer(pNetTrapTimer[playerid][0]);
}
if (IsValidDynamicObject(pNetTrapObject[playerid][1]))
{
DestroyDynamicObject(pNetTrapObject[playerid][1]);
DestroyDynamicArea(pNetTrapArea[playerid][1]);
DestroyDynamic3DTextLabel(pNetTrapLabel[playerid][1]);
KillTimer(pNetTrapTimer[playerid][1]);
}

if (IsValidDynamicObject(pDynamiteObject[playerid][0]))
{
DestroyDynamicObject(pDynamiteObject[playerid][0]);
DestroyDynamic3DTextLabel(pDynamiteLabel[playerid][0]);
}
if (IsValidDynamicObject(pDynamiteObject[playerid][1]))
{
DestroyDynamicObject(pDynamiteObject[playerid][1]);
DestroyDynamic3DTextLabel(pDynamiteLabel[playerid][1]);
}
if (IsValidDynamicObject(pDynamiteObject[playerid][2]))
{
DestroyDynamicObject(pDynamiteObject[playerid][2]);
DestroyDynamic3DTextLabel(pDynamiteLabel[playerid][2]);
}

if (IsValidDynamicObject(pLandmineObject[playerid][0]))
{
DestroyDynamicObject(pLandmineObject[playerid][0]);
DestroyDynamicArea(pLandmineAreaid[playerid][0]);
DestroyDynamic3DTextLabel(pLandmineLabel[playerid][0]);
}
if (IsValidDynamicObject(pLandmineObject[playerid][1]))
{
DestroyDynamicObject(pLandmineObject[playerid][1]);
DestroyDynamicArea(pLandmineAreaid[playerid][1]);
DestroyDynamic3DTextLabel(pLandmineLabel[playerid][1]);
}
if (IsValidDynamicObject(pLandmineObject[playerid][2]))
{
DestroyDynamicObject(pLandmineObject[playerid][2]);
DestroyDynamicArea(pLandmineAreaid[playerid][2]);
DestroyDynamic3DTextLabel(pLandmineLabel[playerid][2]);
}

if (IsValidDynamicObject(pMusicBoxObject[playerid]))
{
DestroyDynamicObject(pMusicBoxObject[playerid]);
foreach (new i : Player)
{
if (IsPlayerInDynamicArea(i, pMusicBoxAreaid[playerid]))
{
StopAudioStreamForPlayer(i);
}
}
DestroyDynamicArea(pMusicBoxAreaid[playerid]);
DestroyDynamic3DTextLabel(pMusicBoxLabel[playerid]);
}

if (pSpikeTimer[playerid][0])
{
SpikeStrip_Delete(pSpikeObject[playerid][0]);
KillTimer(pSpikeTimer[playerid][0]);
pSpikeTimer[playerid][0] = 0;
DestroyDynamic3DTextLabel(pSpikeLabel[playerid][0]);
}
if (pSpikeTimer[playerid][1])
{
SpikeStrip_Delete(pSpikeObject[playerid][1]);
KillTimer(pSpikeTimer[playerid][1]);
pSpikeTimer[playerid][1] = 0;
DestroyDynamic3DTextLabel(pSpikeLabel[playerid][1]);
}
if (pSpikeTimer[playerid][2])
{
SpikeStrip_Delete(pSpikeObject[playerid][2]);
KillTimer(pSpikeTimer[playerid][2]);
pSpikeTimer[playerid][2] = 0;
DestroyDynamic3DTextLabel(pSpikeLabel[playerid][2]);
}

pAirstrike[playerid][asLastStrike] = 0;
pCarepack[playerid][cpLastDrop] = 0;

pAirstrike[playerid][asCalled] = false;
pCarepack[playerid][cpCalled] = false;

if (pDuel[playerid][duelActive])
{
GivePlayerMoney(pDuel[playerid][duelPlayer], pDuel[playerid][duelBet]);

new weapon[35];
GetWeaponName(pDuel[playerid][duelWeapon], weapon, sizeof(weapon));
new string[144];
format(string, sizeof(string), "DUEL: %s(%i) have won the duel against opponent %s(%i) [weapon: %s, bet: $%i].", ReturnPlayerName(pDuel[playerid][duelPlayer]), pDuel[playerid][duelPlayer], ReturnPlayerName(playerid), playerid, weapon, pDuel[playerid][duelBet]);
SendClientMessageToAll(COLOR_YELLOW, string);
format(string, sizeof(string), "You won the duel against your opponent %s(%i) [weapon: %s, bet: $%i].", ReturnPlayerName(playerid), playerid, weapon, pDuel[playerid][duelBet]);
SendClientMessage(pDuel[playerid][duelPlayer], COLOR_GREEN, string);
format(string, sizeof(string), "You lost the duel against your opponent %s(%i) [weapon: %s, bet: $%i].", ReturnPlayerName(pDuel[playerid][duelPlayer]), pDuel[playerid][duelPlayer], weapon, pDuel[playerid][duelBet]);
SendClientMessage(playerid, COLOR_TOMATO, string);

NotifyPlayer(playerid, "You ~r~LOST ~w~~h~the duel!", 3000);
NotifyPlayer(pDuel[playerid][duelPlayer], "You ~g~WON ~w~~h~the duel!", 3000);

pDuel[pDuel[playerid][duelPlayer]][duelActive] = false;
pDuel[pDuel[playerid][duelPlayer]][duelPlayer] = INVALID_PLAYER_ID;
pDuel[pDuel[playerid][duelPlayer]][duelWeapon] = 0;
pDuel[pDuel[playerid][duelPlayer]][duelBet] = 0;

SpawnPlayer(pDuel[playerid][duelPlayer]);
}
pDuel[playerid][duelActive] = false;
pDuel[playerid][duelPlayer] = INVALID_PLAYER_ID;
pDuel[playerid][duelWeapon] = 0;
pDuel[playerid][duelBet] = 0;

TogglePlayerControllable(playerid, false);

pKiller[playerid][0] = INVALID_PLAYER_ID;
pKiller[playerid][1] = 0;

pHasHelmet[playerid] = false;
pHasMask[playerid] = false;

pLastDamageTime[playerid] = 0;

for (new i; i < 13; i++)
{
pWeaponsSpree[playerid][i] = 0;
}

new count[MAX_TEAMS];
foreach (new i : Player)
{
if (0 <= GetPlayerTeam(i) < MAX_TEAMS)
{
count[GetPlayerTeam(i)]++;
}
}

new buf[450];

format(buf, sizeof(buf), "%s~n~~y~~h~~h~Players: %i", gTeam[0][teamName], count[0]);
TextDrawSetString(txtTeam[3], buf);
format(buf, sizeof(buf), "%s~n~~y~~h~~h~Players: %i", gTeam[1][teamName], count[1]);
TextDrawSetString(txtTeam[6], buf);
format(buf, sizeof(buf), "%s~n~~y~~h~~h~Players: %i", gTeam[2][teamName], count[2]);
TextDrawSetString(txtTeam[9], buf);
format(buf, sizeof(buf), "%s~n~~y~~h~~h~Players: %i", gTeam[3][teamName], count[3]);
TextDrawSetString(txtTeam[12], buf);
format(buf, sizeof(buf), "%s~n~~y~~h~~h~Players: %i", gTeam[4][teamName], count[4]);
TextDrawSetString(txtTeam[15], buf);
format(buf, sizeof(buf), "%s~n~~y~~h~~h~Players: %i", gTeam[5][teamName], count[5]);
TextDrawSetString(txtTeam[18], buf);
format(buf, sizeof(buf), "%s~n~~y~~h~~h~Players: %i", gTeam[6][teamName], count[6]);
TextDrawSetString(txtTeam[21], buf);

if (! pLogged[playerid])
{
SetPlayerCameraPos(playerid, 158.8506, 2263.6631, 129.6489);
SetPlayerCameraLookAt(playerid, 159.1849, 2264.6108, 129.3190);

for (new i, j = sizeof(txtBase); i < j; i++)
{
TextDrawShowForPlayer(playerid, txtBase[i]);
}
for (new i, j = sizeof(txtConnect); i < j; i++)
{
TextDrawShowForPlayer(playerid, txtConnect[i]);
}
for (new i, j = sizeof(txtTeam); i < j; i++)
{
TextDrawHideForPlayer(playerid, txtTeam[i]);
}
for (new i, j = sizeof(txtClass); i < j; i++)
{
TextDrawHideForPlayer(playerid, txtClass[i]);
}

new SQLRow:rowid = yoursql_get_row(SQL:0, "users", "name = %s", ReturnPlayerName(playerid));
if (rowid == SQL_INVALID_ROW)
{
for (new i; i < 50; i++)
{
SendClientMessage(playerid, COLOR_WHITE, " ");
}
SendClientMessage(playerid, COLOR_GREEN, "Welcome to World War IV, SAMP gaming community.");
SendClientMessage(playerid, COLOR_GREEN, "This a little formality that every new user should complete, please register and continue to play and have fun!");
SendClientMessage(playerid, COLOR_GREEN, "After registeration, you will get $50000 and 15 score as a regiseration achievement.");

new info[450];
strcat(info, ""WHITE"Welcome "RED"");
strcat(info, ReturnPlayerName(playerid));
strcat(info, " "WHITE", you are new to the server!\n\n");
strcat(info, "Before registering, please read the main rules:\n");
strcat(info, ""RED"1. "WHITE"No cheats/hacks/invalid ways of playing.\n");
strcat(info, ""RED"2. "WHITE"No insulting in main chat, respect all.\n");
strcat(info, ""RED"3. "WHITE"Read all the rules in /rules.\n\n");
strcat(info, "Now please insert a password and register this account!");

ShowPlayerDialog(playerid, DIALOG_ID_REGISTER, DIALOG_STYLE_PASSWORD, "Account registration", info, "Register", "Quit");
}
else
{
for (new i; i < 50; i++)
{
SendClientMessage(playerid, COLOR_WHITE, " ");
}
SendClientMessage(playerid, COLOR_GREEN, "Welcome back to World War IV, SAMP gaming community.");

new ip[18];
yoursql_get_field(SQL:0, "users/ip", rowid, ip);
if (yoursql_get_field_int(SQL:0, "users/auto_login", rowid) && ! strcmp(ip, ReturnPlayerIp(playerid)))
{
SendClientMessage(playerid, COLOR_GREEN, "Login session has automatically completed, thanks for joining us back!");
SendClientMessage(playerid, COLOR_GREEN, "If you want to change your account settings, type /settings.");

ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, yoursql_get_field_int(SQL:0, "users/money", rowid));
SetPlayerScore(playerid, yoursql_get_field_int(SQL:0, "users/score", rowid));

pRank[playerid] = GetPlayerRank(playerid);

pLogged[playerid] = true;
SpawnPlayer(playerid);
}
else
{
for (new i; i < 50; i++)
{
SendClientMessage(playerid, COLOR_WHITE, " ");
}
SendClientMessage(playerid, COLOR_GREEN, "Welcome back to World War IV, SAMP gaming community.");
SendClientMessage(playerid, COLOR_GREEN, "You are already registered here, complete the login session and enjoy your stay!");

new info[450];
strcat(info, ""WHITE"Welcome back "RED"");
strcat(info, ReturnPlayerName(playerid));
strcat(info, " "WHITE", you are already registerd!\n\n");
strcat(info, "If you any problem logging in this account, you can do the following:\n");
strcat(info, ""RED"1. "WHITE"Press 'PROBLEM' and enter the email registered with this account.\n");
strcat(info, ""RED"2. "WHITE"Press 'PROBLEM' and click 'QUIT' there if this is not your account.\n\n");
strcat(info, "Else, please insert your password and login this account!");

ShowPlayerDialog(playerid, DIALOG_ID_LOGIN, DIALOG_STYLE_PASSWORD, "Account login required", info, "Login", "Problem?");
}
}

return 1;
}
else if (pInClass[playerid])
{
for (new i, j = sizeof(txtBase); i < j; i++)
{
TextDrawShowForPlayer(playerid, txtBase[i]);
}
for (new i, j = sizeof(txtConnect); i < j; i++)
{
TextDrawHideForPlayer(playerid, txtConnect[i]);
}
for (new i, j = sizeof(txtTeam); i < j; i++)
{
TextDrawShowForPlayer(playerid, txtTeam[i]);
}
for (new i, j = sizeof(txtClass); i < j; i++)
{
TextDrawShowForPlayer(playerid, txtClass[i]);
}
TextDrawHideForPlayer(playerid, txtNotify);

PlayerTextDrawHide(playerid, ptxtStats[playerid]);

TextDrawColor(txtClass[1], -1768515946);
TextDrawColor(txtClass[4], -1768515946);
TextDrawColor(txtClass[7], -1768515946);
TextDrawColor(txtClass[10], -1768515946);
TextDrawColor(txtClass[13], -1768515946);
TextDrawColor(txtClass[16], -1768515946);

TextDrawShowForPlayer(playerid, txtClass[1]);
TextDrawShowForPlayer(playerid, txtClass[4]);
TextDrawShowForPlayer(playerid, txtClass[7]);
TextDrawShowForPlayer(playerid, txtClass[10]);
TextDrawShowForPlayer(playerid, txtClass[13]);
TextDrawShowForPlayer(playerid, txtClass[16]);

SelectPlayerTeam(playerid, pTeam[playerid]);
SetPlayerSkin(playerid, gTeam[pTeam[playerid]][teamSkin]);
SetPlayerColor(playerid, gTeam[pTeam[playerid]][teamColor]);

SetPlayerCameraPos(playerid, gTeam[pTeam[playerid]][teamCam][0], gTeam[pTeam[playerid]][teamCam][1], gTeam[pTeam[playerid]][teamCam][2]);
SetPlayerCameraLookAt(playerid, gTeam[pTeam[playerid]][teamCam2][0], gTeam[pTeam[playerid]][teamCam2][1], gTeam[pTeam[playerid]][teamCam2][2], CAMERA_MOVE);
SetPlayerPos(playerid, gTeam[pTeam[playerid]][teamCam3][0], gTeam[pTeam[playerid]][teamCam3][1], gTeam[pTeam[playerid]][teamCam3][2]);
SetPlayerFacingAngle(playerid, gTeam[pTeam[playerid]][teamCam3][3]);

PlayerPlaySound(playerid, 1084, 0.0, 0.0, 0.0);

SelectPlayerTeam(playerid, pTeam[playerid]);
SelectTextDraw(playerid, 0xFF0000FF);

return 1;
}

TogglePlayerControllable(playerid, true);

for (new i, j = sizeof(txtBase); i < j; i++)
{
TextDrawHideForPlayer(playerid, txtBase[i]);
}
for (new i, j = sizeof(txtConnect); i < j; i++)
{
TextDrawHideForPlayer(playerid, txtConnect[i]);
}
for (new i, j = sizeof(txtTeam); i < j; i++)
{
TextDrawHideForPlayer(playerid, txtTeam[i]);
}
for (new i, j = sizeof(txtClass); i < j; i++)
{
TextDrawHideForPlayer(playerid, txtClass[i]);
}

TextDrawShowForPlayer(playerid, txtNotify);

PlayerTextDrawShow(playerid, ptxtStats[playerid]);

if (pStats[playerid][userJailTime] > 0)
{
SetPlayerHealth(playerid, FLOAT_INFINITY);
SetPlayerArmour(playerid, 0.0);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 197.6661, 173.8179, 1003.0234);
SetCameraBehindPlayer(playerid);

format(buf, sizeof(buf), "You are still in jail for %i seconds.", pStats[playerid][userJailTime]);
SendClientMessage(playerid, COLOR_DODGER_BLUE, buf);
return 1;
}

if (pStats[playerid][userOnDuty])
{
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_GREEN, "- You have spawned -");

new i = random(sizeof(gAdminSpawn));
SetPlayerPos(playerid, gAdminSpawn[i][0], gAdminSpawn[i][1], gAdminSpawn[i][2]);
SetPlayerFacingAngle(playerid, gAdminSpawn[i][3]);

SetPlayerSkin(playerid, 217);
SetPlayerColor(playerid, COLOR_HOT_PINK);
SetPlayerTeam(playerid, 100);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 38, 999999);
if (! pStats[playerid][userGod])
{
pStats[playerid][userGod] = true;
}
if (! pStats[playerid][userGodCar])
{
pStats[playerid][userGodCar] = true;
}
SetPlayerHealth(playerid, FLOAT_INFINITY);
SetVehicleHealth(GetPlayerVehicleID(playerid), FLOAT_INFINITY);

PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_WHITE, "You are currently "GREEN"ON Admin Duty"WHITE". To switch it off, type /offduty.");
SendClientMessage(playerid, COLOR_WHITE, "For commands list for your respective level, type /acmds.");
SendClientMessage(playerid, COLOR_WHITE, "Weapon recieved: Minigun (/aweaps for more weapons range)");

SendClientMessage(playerid, COLOR_WHITE, " ");
}
else
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);

SetPlayerSkin(playerid, gTeam[pTeam[playerid]][teamSkin]);
SetPlayerColor(playerid, gTeam[pTeam[playerid]][teamColor]);
SetPlayerTeam(playerid, pTeam[playerid]);

SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_GREEN, "- You have spawned -");

format(buf, sizeof(buf), "You have spawned as {%06x}%s's %s %s"WHITE".", gTeam[pTeam[playerid]][teamColor] >>> 8, gTeam[pTeam[playerid]][teamName], gRank[pRank[playerid]][rankName], gClass[pClass[playerid]][className]);
SendClientMessage(playerid, COLOR_WHITE, buf);

switch (pClass[playerid])
{
case 0:
{
pActionTime[playerid] = 0;
}
case 1:
{
pActionTime[playerid] = 0;
}
case 2:
{
SetPlayerColor(playerid, SET_ALPHA(gTeam[pTeam[playerid]][teamColor], 0));
}
case 3:
{
pActionTime[playerid] = 0;
if (IsValidVehicle(pBuildMode[playerid]))
{
DestroyVehicle(pBuildMode[playerid]);
}
pBuildMode[playerid] = 0;
}
case 4:
{
}
case 5:
{
pDisguizeKits[playerid] = 3;
}
}

ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, gClass[pClass[playerid]][classWeapon1][0], gClass[pClass[playerid]][classWeapon1][1] * ((pStats[playerid][userPremium]) ? (3) : (1)));
GivePlayerWeapon(playerid, gClass[pClass[playerid]][classWeapon2][0], gClass[pClass[playerid]][classWeapon2][1] * ((pStats[playerid][userPremium]) ? (3) : (1)));
GivePlayerWeapon(playerid, gClass[pClass[playerid]][classWeapon3][0], gClass[pClass[playerid]][classWeapon3][1] * ((pStats[playerid][userPremium]) ? (3) : (1)));
GivePlayerWeapon(playerid, gClass[pClass[playerid]][classWeapon4][0], gClass[pClass[playerid]][classWeapon4][1] * ((pStats[playerid][userPremium]) ? (3) : (1)));
GivePlayerWeapon(playerid, gClass[pClass[playerid]][classWeapon5][0], gClass[pClass[playerid]][classWeapon5][1] * ((pStats[playerid][userPremium]) ? (3) : (1)));

buf[0] = EOS;
strcat(buf, "Class Weapons: ");
new weapon_name[35];
strcat(buf, SAMP_BLUE);
GetWeaponName(gClass[pClass[playerid]][classWeapon1][0], weapon_name, sizeof(weapon_name));
strcat(buf, weapon_name);
strcat(buf, ""WHITE", ");

strcat(buf, SAMP_BLUE);
GetWeaponName(gClass[pClass[playerid]][classWeapon2][0], weapon_name, sizeof(weapon_name));
strcat(buf, weapon_name);
strcat(buf, ""WHITE", ");

strcat(buf, SAMP_BLUE);
GetWeaponName(gClass[pClass[playerid]][classWeapon3][0], weapon_name, sizeof(weapon_name));
strcat(buf, weapon_name);
strcat(buf, ""WHITE", ");

strcat(buf, SAMP_BLUE);
GetWeaponName(gClass[pClass[playerid]][classWeapon4][0], weapon_name, sizeof(weapon_name));
strcat(buf, weapon_name);
strcat(buf, ""WHITE", ");

strcat(buf, SAMP_BLUE);
GetWeaponName(gClass[pClass[playerid]][classWeapon5][0], weapon_name, sizeof(weapon_name));
strcat(buf, weapon_name);
strcat(buf, ""WHITE".");
SendClientMessage(playerid, COLOR_WHITE, buf);

if (pStats[playerid][userPremium])
{
SendClientMessage(playerid, COLOR_CYAN, "[VIP] Premium ammunation, 3x ammo for every weapon!");
}

new SQLRow:rowid = yoursql_get_row(SQL:0, "users", "name = %s", ReturnPlayerName(playerid));
new weapon[5];
weapon[0] = yoursql_get_field_int(SQL:0, "users/weapon1", rowid);
weapon[1] = yoursql_get_field_int(SQL:0, "users/weapon2", rowid);
weapon[2] = yoursql_get_field_int(SQL:0, "users/weapon3", rowid);

for (new i; i < 3; i++)
{
switch (weapon[i])
{
case 1..15:
{
GivePlayerWeapon(playerid, weapon[i], 1);
}
case 16..18, 39:
{
GivePlayerWeapon(playerid, weapon[i], 2);
}
case 22..24:
{
GivePlayerWeapon(playerid, weapon[i], 200);
}
case 25, 26, 27:
{
GivePlayerWeapon(playerid, weapon[i], 100);
}
case 28, 29, 32:
{
GivePlayerWeapon(playerid, weapon[i], 250);
}
case 30, 31:
{
GivePlayerWeapon(playerid, weapon[i], 300);
}
case 33, 34:
{
GivePlayerWeapon(playerid, weapon[i], 150);
}
case 35, 36:
{
GivePlayerWeapon(playerid, weapon[i], 2);
}
case 37:
{
GivePlayerWeapon(playerid, weapon[i], 500);
}
case 38:
{
GivePlayerWeapon(playerid, weapon[i], 100);
}
}
}
SendClientMessage(playerid, COLOR_GREY, "You can change your spawn by /ss, class by /sc and team by /st.");

buf[0] = EOS;
strcat(buf, "Personal weapons: ");
if (weapon[0])
{
strcat(buf, SAMP_BLUE);
GetWeaponName(weapon[0], weapon_name, sizeof(weapon_name));
strcat(buf, weapon_name);
strcat(buf, ""WHITE", ");
}
else
{
strcat(buf, TOMATO);
strcat(buf, "No Weapon");
strcat(buf, ""WHITE", ");
}

if (weapon[1])
{
strcat(buf, SAMP_BLUE);
GetWeaponName(weapon[1], weapon_name, sizeof(weapon_name));
strcat(buf, weapon_name);
strcat(buf, ""WHITE", ");
}
else
{
strcat(buf, TOMATO);
strcat(buf, "No Weapon");
strcat(buf, ""WHITE", ");
}

if (weapon[2])
{
strcat(buf, SAMP_BLUE);
GetWeaponName(weapon[2], weapon_name, sizeof(weapon_name));
strcat(buf, weapon_name);
}
else
{
strcat(buf, TOMATO);
strcat(buf, "No Weapon");
}
strcat(buf, ""WHITE".");
SendClientMessage(playerid, COLOR_WHITE, buf);
SendClientMessage(playerid, COLOR_GREY, "You can change your personal weapon by /weapons. To modify your weapons or add extensions, type /extensions.");

buf[0] = EOS;
strcat(buf, "Spawn place: ");
if (pSpawn[playerid] == sizeof(gZone))
{
strcat(buf, ""SAMP_BLUE"Team base.");
}
else if (gZone[pSpawn[playerid]][zoneOwner] != pTeam[playerid])
{
strcat(buf, ""TOMATO"Team base (the zone you were supposed to spawn in is no more under our control).");
pSpawn[playerid] = sizeof(gZone);
}
else if (gZone[pSpawn[playerid]][zoneAttacker] != INVALID_PLAYER_ID)
{
strcat(buf, ""TOMATO"Team base (the zone you were supposed to spawn in is under attack).");
pSpawn[playerid] = sizeof(gZone);
}
else
{
strcat(buf, SAMP_BLUE);
strcat(buf, gZone[pSpawn[playerid]][zoneName]);
strcat(buf, ".");
}
SendClientMessage(playerid, COLOR_WHITE, buf);

SendClientMessage(playerid, COLOR_WHITE, " ");

if (pSpawn[playerid] == sizeof(gZone))
{
switch (random(3))
{
case 0:
{
SetPlayerPos(playerid, gTeam[pTeam[playerid]][teamSpawn1][0], gTeam[pTeam[playerid]][teamSpawn1][1], gTeam[pTeam[playerid]][teamSpawn1][2]);
SetPlayerFacingAngle(playerid, gTeam[pTeam[playerid]][teamSpawn1][3]);
}
case 1:
{
SetPlayerPos(playerid, gTeam[pTeam[playerid]][teamSpawn2][0], gTeam[pTeam[playerid]][teamSpawn2][1], gTeam[pTeam[playerid]][teamSpawn2][2]);
SetPlayerFacingAngle(playerid, gTeam[pTeam[playerid]][teamSpawn2][3]);
}
case 2:
{
SetPlayerPos(playerid, gTeam[pTeam[playerid]][teamSpawn3][0], gTeam[pTeam[playerid]][teamSpawn3][1], gTeam[pTeam[playerid]][teamSpawn3][2]);
SetPlayerFacingAngle(playerid, gTeam[pTeam[playerid]][teamSpawn3][3]);
}
}
}
else
{
SetPlayerPos(playerid, gZone[pSpawn[playerid]][zoneSpawn][0], gZone[pSpawn[playerid]][zoneSpawn][1], gZone[pSpawn[playerid]][zoneSpawn][2]);
SetPlayerFacingAngle(playerid, gZone[pSpawn[playerid]][zoneSpawn][3]);
}

if (pStats[playerid][userGod])
{
SetPlayerHealth(playerid, FLOAT_INFINITY);
SendClientMessage(playerid, COLOR_DODGER_BLUE, "Your godmode is active, type /god to deactivate.");
}
else
{
if (pStats[playerid][userPremium])
{
SetPlayerArmour(playerid, 100.0);
}
else
{
SetPlayerArmour(playerid, gRank[pRank[playerid]][rankArmour]);
}
SetPlayerHealth(playerid, FLOAT_INFINITY);

pProtectTick[playerid] = 10;
SendClientMessage(playerid, COLOR_WHITE, "Anti-Spawnkill Protection: 10 seconds. (if you shoot, protection will end instantly)");
NotifyPlayer(playerid, "Your spawn protection will end in ~y~10 seconds", 0);

pProtectLabel[playerid] = CreateDynamic3DTextLabel("AntiSK for 10 seconds", COLOR_RED, 0.0, 0.0, 0.0, 35.0, playerid);
UpdateDynamic3DTextLabelText(pRankLabel[playerid], COLOR_WHITE, "*");
}

if (pStats[playerid][userGodCar])
{
SetVehicleHealth(GetPlayerVehicleID(playerid), FLOAT_INFINITY);
SendClientMessage(playerid, COLOR_DODGER_BLUE, "Your godcar mode is active, type /godcar to deactivate.");
}
}
for (new i, j = sizeof(gZone); i < j; i++)
{
if (gZone[i][zoneAttacker] != INVALID_PLAYER_ID)
{
GangZoneFlashForPlayer(playerid, gZone[i][zoneId], SET_ALPHA(gTeam[GetPlayerTeam(gZone[i][zoneAttacker])][teamColor], 100));
}
}

return 1;
}

SuperTramp
06/02/2017, 03:32 PM
use this!

new x = random(5);
switch(x)
{
case 0:
{
//Weapon1
//Weapon2
//Weapon3
//Weapon4
}
case 1:
{
//Weapon1
//Weapon2
//Weapon3
//Weapon4
}
case 2:
{
//Weapon1
//Weapon2
//Weapon3
//Weapon4
}
case 3:
{
//Weapon1
//Weapon2
//Weapon3
//Weapon4
}
case 4:
{
//Weapon1
//Weapon2
//Weapon3
//Weapon4
}
}