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itachi
05/07/2017, 08:48 PM
How to create,if on server connected TWO player,one player infect.

stock Half()
{
new Humans;
switch(random(4))
{
case 0:
{
foreach(Player, i)
{
if(Humans < 1)
{
HumanSetup(i);
printf("Selected humans");
Humans ++;
}
else
{
ZombieSetup2(i);
printf("Selected zombies");
Humans = 0;
}
}
}
case 1:
{
foreach(Player, i)
{
if(Humans < 2)
{
HumanSetup(i);
printf("Selected humans");
Humans ++;
}
else
{
ZombieSetup2(i);
printf("Selected zombies");
Humans = 0;
}
}
}
case 2:
{
foreach(Player, i)
{
if(Humans < 3)
{
HumanSetup(i);
printf("Selected humans");
Humans ++;
}
else
{
ZombieSetup2(i);
printf("Selected zombies");
Humans = 0;
}
}
}
case 3:
{
foreach(Player, i)
{
if(Humans < 4)
{
HumanSetup(i);
printf("Selected humans");
Humans ++;
}
else
{
ZombieSetup2(i);
printf("Selected zombies");
Humans = 0;
}
}
}
}
printf("Finished Selecting teams");
return 1;
}

stock EvenTeams(playerid)
{
new Humans, Zombies, rand = switch(random(25));

switch(random(25))
{
case 0:
{
switch(random(4))
{
case 0:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 1:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
case 2:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 3:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
}
}

case 1:
{
switch(random(4))
{
case 0:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 1:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
case 2:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 3:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
}
}

case 2:
{
switch(random(4))
{
case 0:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 1:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
case 2:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 3:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
}
}

case 3:
{
switch(random(4))
{
case 0:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 1:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
case 2:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 3:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
}
}

case 4:
{
switch(random(4))
{
case 0:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 1:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 2:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 3:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
}
}

case 6:
{
switch(random(4))
{
case 0:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 1:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
case 2:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 3:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
}
}

case 7..9:
{
switch(random(4))
{
case 0:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 1:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
case 2:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 3:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
}
}

case 9..11:
{
switch(random(4))
{
case 0:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 1:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
case 2:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 3:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
}
}

case 11..16:
{
switch(random(4))
{
case 0:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 1:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
case 2:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 3:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
}
}

case 16..20:
{
switch(random(4))
{
case 0:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 1:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
case 2:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 3:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
}
}

case 20..25:
{
switch(random(4))
{
case 0:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 1:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
case 2:
{
foreach(Player, i)
{
ZombieSetup2(i);
Zombies ++;
}
}
case 3:
{
foreach(Player, i)
{
HumanSetup2(i);
Humans ++;
}
}
}
}
}

return 1;
}