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MetalBeard
10/07/2017, 07:25 AM
Hi guys , help me , i already set my friend to be admin , when he relog , his admin level is to back lvl 0 , can you help me ?

the script is

CMD:setlevel(playerid, params[])
{
//check if the player is a admin
LevelCheck(playerid, 5);

new target, level;
if(sscanf(params, "ui", target, level)) return SendClientMessage(playerid, COLOR_THISTLE, "USAGE: /setlevel [player] [level]");

if(! IsPlayerConnected(target)) return SendClientMessage(playerid, COLOR_FIREBRICK, "ERROR: The specified player is not conected.");

if(GetPlayerGAdminLevel(playerid) < GetPlayerGAdminLevel(target)) return SendClientMessage(playerid, COLOR_FIREBRICK, "ERROR: You cannot use this command on higher level admin.");

if(level < 0 || level > MAX_ADMIN_LEVELS) return SendClientMessage(playerid, COLOR_FIREBRICK, "ERROR: Invalid level, mus be b/w 0-"#MAX_ADMIN_LEVELS".");

if(level == GetPlayerGAdminLevel(target)) return SendClientMessage(playerid, COLOR_FIREBRICK, "ERROR: Player is already of that level.");

new string[144];
if(GetPlayerGAdminLevel(playerid) < level)
{
GameTextForPlayer(target, "~g~~h~~h~~h~Promoted", 5000, 1);
format(string, sizeof(string), "You have been promoted to admin level %i by %s[%i], Congratulation.", level, ReturnPlayerName(playerid), playerid);
SendClientMessage(target, COLOR_DODGER_BLUE, string);
format(string, sizeof(string), "You have promoted %s[%i] to admin level %i.", ReturnPlayerName(target), target, level);
SendClientMessage(playerid, COLOR_DODGER_BLUE, string);
}
else if(GetPlayerGAdminLevel(playerid) > level)
{
GameTextForPlayer(target, "~r~~h~~h~~h~Demoted", 5000, 1);
format(string, sizeof(string), "You have been demoted to admin level %i by %s[%i], Sorry.", level, ReturnPlayerName(playerid), playerid);
SendClientMessage(target, COLOR_DODGER_BLUE, string);
format(string, sizeof(string), "You have demoted %s[%i] to admin level %i.", ReturnPlayerName(target), target, level);
SendClientMessage(playerid, COLOR_DODGER_BLUE, string);
}
PlayerPlaySound(target, 1057, 0.0, 0.0, 0.0);
PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);

new key = DB::RetrieveKey(gGlobal[s_usertable], "username", ReturnPlayerName(playerid));
DB::SetIntEntry(gGlobal[s_usertable], key, "admin", level);

gUser[target][u_admin] = level;
return 1;
}

Gammix
10/07/2017, 07:39 AM
Use the updated version of GAdmin: http://forum.sa-mp.com/showthread.php?t=585036