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View Full Version : loading issue after login failure


Mike861
04/07/2018, 07:21 PM
So i've made login attempts for my login system, you get 3 more attempts after you enter the wrong password.I've tested every attempt just to see if everything is loading fine after i enter in the correct password.Everything worked fine, but when i tried to fail the last attempt and get kicked, i relogged and tried to login correctly in first try, my money didn't load.Here's the attempts if i fail at first try:

else
{
new string[128];
LoginAttempt[playerid]++;
format(string,sizeof(string),"{DB2424}Wrong account password, please enter the right one.");
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Red County Deathmatch - Login",string,"Login","Quit");
if(LoginAttempt[playerid] == 4)
{
SendClientMessage(playerid,COLOR_RED,"You have failed all login attempts, therefore you are kicked.");
SetTimerEx("passkick",1000,false,"i",playerid);
}
if(LoginAttempt[playerid] == 3)
{
SendClientMessage(playerid,COLOR_RED,"Wrong password, you have 1 more attempt left.");
}
if(LoginAttempt[playerid] == 2)
{
SendClientMessage(playerid,COLOR_RED,"Wrong password, you have 2 more attempts left.");
}
if(LoginAttempt[playerid] == 1)
{
SendClientMessage(playerid,COLOR_RED,"Wrong password, you have 3 more attempts left.");
}
}
}
}
Login at first try part:
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid),"LoadUser_%s",.bExtra = true,.extra = playerid);
GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
SetPlayerScore(playerid,PlayerInfo[playerid][pScore]);
SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]);
SetPlayerVirtualWorld(playerid,0);
new text[128],level = PlayerInfo[playerid][pAdmin],name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(text,sizeof(text),"*%s(%i) has logged in as admin level %d.",name,playerid,level);
if(PlayerInfo[playerid][pAdmin] > 0) SendMessageToAdmin(text);
SendClientMessage(playerid,-1,"You have logged in to your account, welcome back.");
TogglePlayerSpectating(playerid, 0);
}