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View Full Version : PlayerPlaySound 0.3.7 bug?


severance
17/08/2018, 08:24 PM
Noticed that some SA-MP ID's are not reproduced correctly, for example:

PlayerPlaySound(playerid,1062,0.0,0.0,0.0);

And once I come back in game testing it, I don't hear the sound, is this probably because it's not supported anymore or what?


EDIT: Some ID's works, but except some.