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Crayder Reputation above 500 pointsCrayder Reputation above 500 pointsCrayder Reputation above 500 pointsCrayder Reputation above 500 pointsCrayder Reputation above 500 pointsCrayder Reputation above 500 points

Crayder Crayder is offline


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Showing Visitor Messages 101 to 110 of 215
  1. Kapersky™
    21/07/2016 05:47 PM
    Good luck!
  2. Kapersky™
    20/07/2016 03:55 AM
    hII crayderr,, plz share yur rep trick wth me, .., i also want biggggg reps and vry much okkk Plz share wth me the rep hack Ok.... Thunk yu srrr
  3. n0minal
    10/07/2016 03:23 AM
    I made a git reset Hard by mistake, I don't know if I'm going to continue it :/
  4. n0minal
    09/07/2016 11:59 PM
    Yeah bro finally, zombotech reposity is also back at github, although unfortunatelly I made a mistake and lost 2 months of update contents but alright, life goes on
  5. SickAttack
    06/07/2016 07:50 AM
    If you had read the whole reply, you'd notice that's not the point here. The challenge isn't to make the script, but in making it play well in game. Just like I said, I'm curious on how you're going to combat the issue of the script failing on groups of criminals, while keeping the gameplay balanced.

    Since it's pretty easy, it wouldn't be a trouble for you to show off your idea. I'm looking forward to it.
  6. AbyssMorgan
    05/07/2016 08:21 AM
    New 3DTryg functions for ColAndreas has been created
  7. Crystallize
    30/06/2016 10:31 PM
    XD indeed it is :P
  8. Crystallize
    30/06/2016 07:16 PM
    I have big respect for you but god please stop spamming that pawn.cmd thread , if you want to suggest him smth you can do it once or so then you can proceed via PMs or github it's really annoying to go through 10 pages of your replies just a friendly message don't take it as an insult or be offended any way <3
  9. EaglesNovixous
    28/06/2016 05:01 AM
    can you check private message?
  10. EaglesNovixous
    28/06/2016 04:10 AM
    I found out the problem. the include defined Max Objects only 1000 while i have like 22k Objects. now i wonder about the CA_RemoveBuilding(modelid, Float, Float:y, Float:z, Float:radius) if it only delete the collision or both Collision and the object.

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  • Last Activity: 21/01/2019 06:13 AM
  • Join Date: 17/09/2013


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