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-   -   [Include] MenuStore (Build dynamic stores with TextDraws) (https://forum.sa-mp.com/showthread.php?t=644913)

Xeon™ 17/11/2017 09:57 PM

Re: MenuStore (Build dynamic stores with TextDraws)
 
Some people doesn't know even what is dynamic (Dynamic mysql connection, dynamic stores, dynamic npc creator)
:picard:

Anyways, the text draws are nice, good job

nG Inverse 17/11/2017 10:06 PM

Re: MenuStore (Build dynamic stores with TextDraws)
 
Quote:

Originally Posted by Xeon™ (Post 3956914)
Some people doesn't know even what is dynamic (Dynamic mysql connection, dynamic stores, dynamic npc creator)
:picard:

Anyways, the text draws are nice, good job

This is dynamic. So not sure what you're talking about...

On topic; Great job! I love the design. I will put this to use.

Pottus 18/11/2017 04:53 PM

Re: MenuStore (Build dynamic stores with TextDraws)
 
Quote:

Originally Posted by PT (Post 3956783)
I think Pottus will be happy now.

Nice work by the way

It is good practice now his next release he knows what to do :)

4-stars from me it's good.

cuber 18/11/2017 04:58 PM

Re: MenuStore (Build dynamic stores with TextDraws)
 
Good job!

Xeon™ 19/11/2017 03:59 PM

Re: MenuStore (Build dynamic stores with TextDraws)
 
Quote:

Originally Posted by nG Inverse (Post 3956917)
This is dynamic. So not sure what you're talking about...

On topic; Great job! I love the design. I will put this to use.

what the dynamic thing on it? what is dynamic?

DanDRT 19/11/2017 07:58 PM

Re: MenuStore (Build dynamic stores with TextDraws)
 
@Xeon - Dude, the definition of dynamic isn't so closed as you think, open your mind and don't be a idiot with the people.

Good job, Caio! +REP

xiaoniao 21/11/2017 01:54 AM

Re: MenuStore (Build dynamic stores with TextDraws)
 
Very nice design, keep update

CaioTJF 21/11/2017 05:42 PM

Re: MenuStore (Build dynamic stores with TextDraws)
 
Update 4.0

- Now using strpack in strings
- Now you can increase the size of the description BOX
- Now you can choose whether to automatically break line in the description or not

Exemple

https://i.imgur.com/9xY94OG.jpg

Sellize 01/12/2017 10:10 AM

Re: MenuStore (Build dynamic stores with TextDraws)
 
I really, really appreciate this. This is so awesome and it looks great.

Thank you!

edit: server seems to crash after OnPlayerSpawn, any idea why this happens?

edit2: crashdetect log:

Code:

[12:30:53] [debug] Server crashed while executing script.amx
[12:30:53] [debug] AMX backtrace:
[12:30:53] [debug] #0 native CallLocalFunction () [004743b0] from samp-server.exe
[12:30:53] [debug] #1 00008bec in ?? (0x00000000, 0x00001b5b, 0x00000001, 0xffffffff, 0x04d02218, 0x00000001, 0x00000000, 0x00000000, 0x00000014, 0x00000000, ... <1073741813 arguments>) from script.amx
[12:30:53] [debug] #2 00020f58 in public OnDialogResponse (0x00000000, 0x00001b5b, 0x00000001, 0xffffffff, 0x04d02218) from script.amx


Gforcez 01/12/2017 11:08 AM

Re: MenuStore (Build dynamic stores with TextDraws)
 
Quote:

Originally Posted by DanDRT (Post 3957832)
@Xeon - Dude, the definition of dynamic isn't so closed as you think, open your mind and don't be a idiot with the people.

Good job, Caio! +REP

Xeon means, you have to recompile and restart the script to change the stores. His definition of dynamic is that you don't have to recompile or restart the server for the stores (in this context) to change, storing the values in a database for example and reading those values whenever you show the shop textdraws.

OT: This looks pretty nice. Good job! This can be very useful and a nice replacement for 'dialog stores'.


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