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-   -   SA-MP 0.3z R2 client update (optional) (https://forum.sa-mp.com/showthread.php?t=544585)

Kalcor 02/11/2014 04:10 PM

SA-MP 0.3z R2 client update (optional)
 
SA-MP 0.3z-R2 client update is available on the Download Page.

- Fixes player health bar rendering on Intel graphics chips.
- Fixes a potential client freeze/hang if a remote player shot themselves.

Please check back for any further updates to the SA-MP client/server.

Abagail 02/11/2014 04:18 PM

Re: SA-MP 0.3z R2 client update (optional)
 
First. Anyway, nice job! Finally that graphic bug is fixed :)

KingHual 02/11/2014 04:18 PM

Re: SA-MP 0.3z R2 client update (optional)
 
What about the exploit where OnPlayerWeaponShot coordinates are NaN or you get bullet data for melee weapons? These exploits can obviously be patched on the server side but that adds a few checks to the server which affect performance. Wouldn't it be better to do the checks on the client side and minimise server load?

Redirect Left 02/11/2014 04:18 PM

Re: SA-MP 0.3z R2 client update (optional)
 
thxbbz

Abagail 02/11/2014 04:20 PM

Re: SA-MP 0.3z R2 client update (optional)
 
Quote:

Originally Posted by KingHual (Post 3245078)
What about the exploit where OnPlayerWeaponShot coordinates are NaN or you get bullet data for melee weapons? These exploits can obviously be patched on the server side but that adds a few checks to the server which affect performance. Wouldn't it be better to do the checks on the client side and minimise server load?

This can already be fixed/patched, and therefore probably isn't a priority for Kalcor.

Khanz 02/11/2014 04:24 PM

Re: SA-MP 0.3z R2 client update (optional)
 
Thanks now I can use latest drivers!

awsomedude 02/11/2014 04:34 PM

Re: SA-MP 0.3z R2 client update (optional)
 
Thanks for the update.

Mellnik 02/11/2014 04:37 PM

AW: SA-MP 0.3z R2 client update (optional)
 
Quote:

Originally Posted by Kalcor (Post 3245069)
Please check back for any further updates to the SA-MP client/server.

This sounds promising! :rolleyes:

Quote:

Originally Posted by KingHual (Post 3245078)
What about the exploit where OnPlayerWeaponShot coordinates are NaN or you get bullet data for melee weapons? These exploits can obviously be patched on the server side but that adds a few checks to the server which affect performance. Wouldn't it be better to do the checks on the client side and minimise server load?

That wouldn't help. You always have to make sure user-data is valid serverside.

KingHual 02/11/2014 04:48 PM

Re: AW: SA-MP 0.3z R2 client update (optional)
 
Quote:

Originally Posted by Mellnik (Post 3245101)
This sounds promising! :rolleyes:



That wouldn't help. You always have to make sure user-data is valid serverside.

At least make the checks internal for people that aren't "enlightened"?

StreetGT 02/11/2014 05:05 PM

Re: SA-MP 0.3z R2 client update (optional)
 
start working on 0.4. I'm waiting for a long time. Maybe when it comes out i'm going to be back.

Anyway, great job.


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