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-   -   [Include] [alpha] Objects Physics - Handle objects collisions and more. (https://forum.sa-mp.com/showthread.php?t=446286)

leong124 29/10/2013 10:32 AM

Re: [alpha] Objects Physics - Handle objects collisions and more.
 
It'll be great if this can support streamer plugin (infinite objects).

TheArcher 29/10/2013 06:59 PM

Re: [alpha] Objects Physics - Handle objects collisions and more.
 
Quote:

Originally Posted by leong124 (Post 2760467)
It'll be great if this can support streamer plugin (infinite objects).

Many people mistakes the fact that the STREAMER plugin doesn't allow you to create INFINITE objects but just streams the object when a player is nearby.

Pottus 29/10/2013 09:04 PM

Re: [alpha] Objects Physics - Handle objects collisions and more.
 
Quote:

Originally Posted by TheArcher (Post 2761046)
Many people mistakes the fact that the STREAMER plugin doesn't allow you to create INFINITE objects but just streams the object when a player is nearby.

That is irrelevant because streamed objects wouldn't work correctly with this kind of system they update too slowly :)

ikey07 29/10/2013 09:53 PM

Re: [alpha] Objects Physics - Handle objects collisions and more.
 
Never thought its actually possible, well done.

leong124 30/10/2013 12:53 AM

Re: [alpha] Objects Physics - Handle objects collisions and more.
 
Quote:

Originally Posted by TheArcher (Post 2761046)
Many people mistakes the fact that the STREAMER plugin doesn't allow you to create INFINITE objects but just streams the object when a player is nearby.

I know it can stream infinite number of objects. What I mean is what Pottus said. You also need something like gvar to handle infinite number of objects for this include, so I suggest Peppe to add that.

Pottus 30/10/2013 12:56 AM

Re: [alpha] Objects Physics - Handle objects collisions and more.
 
Quote:

Originally Posted by leong124 (Post 2761462)
I know it can stream infinite number of objects. What I mean is what Pottus said. You also need something like gvar to handle infinite number of objects for this include, so I suggest Peppe to add that.

I realized the limitations when I tried to create the throwing object animation on DayZ basically it pre-generates frames then plays through them but dynamic objects were not smooth and updated too slowly to be a usable solution I had to settle with CreateObject()

Malganys 15/11/2013 08:41 PM

Respuesta: [alpha] Objects Physics - Handle objects collisions and more.
 
Peppe, please fix the problem with dynamic objects!

Captive 21/11/2013 10:06 AM

Re: [alpha] Objects Physics - Handle objects collisions and more.
 
Fantastic!! The Physics of objects is very really! The Soccer System is Great!

newbie scripter 13/01/2014 05:37 AM

Re: [alpha] Objects Physics - Handle objects collisions and more.
 
Why does my object goes through the wall?

Malganys 06/02/2014 08:59 PM

Respuesta: [alpha] Objects Physics - Handle objects collisions and more.
 
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