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-   -   Suggestions For Future Sa:MP Versions. (https://forum.sa-mp.com/showthread.php?t=102997)

Kyosaur 03/04/2010 07:44 AM

Re: Suggestions For Future Sa:MP Versions.
 
Quote:

Originally Posted by $ЯĢ
Quote:

Originally Posted by Gappy
Quote:

Originally Posted by CueЯvo
TextDrawCreateForPlayer(playerid,txtid,PosX,PosY,s tring[]);

playerid (The one that you want to show it)
txtid (similar to dialogid)
PosX,PosY (Pretty obvious)
string[] (The string to show)


This would Create a Textdraw that the playerid can see

It would be created and saved in client, so it wouldn't take up server space.

What's the point in that when you can just create a textdraw normally with TextDrawCreate then use TextDrawShowForPlayer?


Well, my guess would be to get around the text draw limit. I would just suggest a BIG limit improvement (i have already suggested this via pm to kye, but he blew it off. I can definitely see why though aha). As it stand right now you can only have ~4 dynamic per-player based textdraws, other wise you will go over the limit, due to having to create textdraws for every possible player (500 textdraws).

Im already close to my limit, and i use my textdraws very conservatively (i use one, and just use ~n~). A ~2k GLOBAL limit just isnt enough for some servers.

Sergei 03/04/2010 04:02 PM

Re: Suggestions For Future Sa:MP Versions.
 
Making texts with DirectX would to that.

SfPwns 03/04/2010 07:35 PM

Re: Suggestions For Future Sa:MP Versions.
 
I don't know if this has been suggested before (search didn't help). When you press ''uninstall'' it deletes samp without asking something like ''do you want to remove samp and all its components'', would be nice if it does so.

[03]Garsino 03/04/2010 07:49 PM

Re: Suggestions For Future Sa:MP Versions.
 
Quote:

Originally Posted by $fPwns
I don't know if this has been suggested before (search didn't help). When you press ''uninstall'' it deletes samp without asking something like ''do you want to remove samp and all its components'', would be nice if it does so.

How hard can it be to click 1 extra button?

Sergei 04/04/2010 11:18 AM

Re: Suggestions For Future Sa:MP Versions.
 
This gate in Chinatown has to be removed. It blocks such a nice hideout.
http://www.shrani.si/t/38/FI/2fczzejE/sa-mp-017.jpg

[HUN]Gamestar 04/04/2010 12:43 PM

Re: Suggestions For Future Sa:MP Versions.
 
Suggestion:
DisableSAVECommand(1);

[03]Garsino 04/04/2010 12:51 PM

Re: Suggestions For Future Sa:MP Versions.
 
Quote:

Originally Posted by Gamestar.
Suggestion:
DisableSAVECommand(1);

^That.

And, when you save, it should also save the interior too (or atleast make it say (INTERIOR: Interior ID Here) at the end of the comment.

Farsek 04/04/2010 02:17 PM

Re: Suggestions For Future Sa:MP Versions.
 
GetPlayerParachuteState(playerid,state);
State:
1-STATE_PARACHUTE_NONE - parachute is not used;
2-STATE_PARACHUTE_FALLING - player fall with parachute;
3-STATE_PARACHUTE_OPENING - player open parachute;
4-STATE_PARACHUTE_OPENED - player fall with parachute opened;
5-STATE_PARACHUTE_NEED_OPENED - when td with " Open parachute..." is show;
_________________________________________________
AttachPlayerToVehicle(playerid,vehicleid);

Attach someone to vehicle. This was in a mission from The Four Dragons Casino.

Rzzr 04/04/2010 05:49 PM

Re: Suggestions For Future Sa:MP Versions.
 
Quote:

Originally Posted by [03
Garsino ]
Quote:

Originally Posted by Gamestar.
Suggestion:
DisableSAVECommand(1);

^That.

And, when you save, it should also save the interior too (or atleast make it say (INTERIOR: Interior ID Here) at the end of the comment.

You can use /interior and then do /save <name+interiorid>

[03]Garsino 04/04/2010 05:51 PM

Re: Suggestions For Future Sa:MP Versions.
 
Quote:

Originally Posted by LowCo.
Quote:

Originally Posted by [03
Garsino ]
Quote:

Originally Posted by Gamestar.
Suggestion:
DisableSAVECommand(1);

^That.

And, when you save, it should also save the interior too (or atleast make it say (INTERIOR: Interior ID Here) at the end of the comment.

You can use /interior and then do /save <name+interiorid>

I know that silly. But ofc it would better if it saved the interior itself.


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