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-   -   Suggestions For Future Sa:MP Versions. (https://forum.sa-mp.com/showthread.php?t=102997)

[Saint] 25/05/2010 01:29 PM

Re: Suggestions For Future Sa:MP Versions.
 
Quote:

Originally Posted by Fj0rtizFredde
But you can make the arrows with texdraws :) check this: http://forum.sa-mp.com/index.php?topic=165500.0

Did arrows in video and on my screenshot the same 100 % :?: not identical

Quote:

ShowGameImageForPlayer(playerid, txd file mane, image name, x, y);
HideGameImageForPlayer(playerid, image);
MoveGameImageForPlayer(playerid, new x, new y);


or create a id's list txd file's and image's for use in this functions

Martin_M 25/05/2010 01:36 PM

Re: Suggestions For Future Sa:MP Versions.
 
Code:

new CarColor1,CarColor2;
GetVehicleColor(vehicleid,CarColor1,CarColor2);

It's will be very usefull. :)

[Saint] 25/05/2010 01:48 PM

Re: Suggestions For Future Sa:MP Versions.
 
Quote:

Originally Posted by Seif_
Quote:

Originally Posted by [Saint
]
Quote:

Originally Posted by Fj0rtizFredde
But you can make the arrows with texdraws :) check this: http://forum.sa-mp.com/index.php?topic=165500.0

Did arrows in video and on my screenshot the same 100 % :?: not identical

And why would you need the exact one when you can have one almost the same?
Images won't happen.

why you use a DVD disc, if can use a CD disc almost the same :?: :lol:

Quote:

Originally Posted by Seif_
True, but you can use ~<~ ~>~ ~u~ ~d~ for arrows, which are almost similar.

can use this only 4 arrows, or use 4 and left+down, left+up, right+down, right+up ( arrows game image in TXD file )

[Saint] 25/05/2010 02:43 PM

Re: Suggestions For Future Sa:MP Versions.
 
Quote:

Originally Posted by Seif_
won't be any functions for images.

why ? if this image's ( arrows of txd file) use in single player, why no create this in sa-mp :(

marharth 25/05/2010 09:41 PM

Re: Suggestions For Future Sa:MP Versions.
 
Quote:

Originally Posted by [Saint
]
Quote:

Originally Posted by Seif_
won't be any functions for images.

why ? if this image's ( arrows of txd file) use in single player, why no create this in sa-mp :(

If you mean images by .png and stuff...

a txd is not a png, the game can read a txd, and it can't read a png...

If you mean the add txds server side, kye has said man times he will not do that...

NewTorran 26/05/2010 12:33 PM

Re: Suggestions For Future Sa:MP Versions.
 
pawn Code:
SetPlayerRadio(playerid, radioid);

What it does?
Sets a players radio from one station to another.
Example: You are listening to K-DST, And you can switch it to User Track Player

marharth 26/05/2010 02:37 PM

Re: Suggestions For Future Sa:MP Versions.
 
Quote:

Originally Posted by Seif_
Quote:

Originally Posted by marharth
Quote:

Originally Posted by [Saint
]
Quote:

Originally Posted by Seif_
won't be any functions for images.

why ? if this image's ( arrows of txd file) use in single player, why no create this in sa-mp :(

If you mean images by .png and stuff...

a txd is not a png, the game can read a txd, and it can't read a png...

If you mean the add txds server side, kye has said man times he will not do that...

The server doesn't read TXD files. But it would be great if it can load player .txd files, it shouldn't be a problem at all.

ofc the server doesn't read txd files :p

I think loading txd files would be fine, but using server side txd files, or img files won't happend...

Sergei 26/05/2010 02:46 PM

Re: Suggestions For Future Sa:MP Versions.
 
Code:

native GetPlayerPageSize(playerid);
We need that native, so we can adapt textdraws depending on player's chatbox setting.

[MWR]Blood 26/05/2010 03:56 PM

Re: Suggestions For Future Sa:MP Versions.
 
Quote:

Originally Posted by Joe Torran C
pawn Code:
SetPlayerRadio(playerid, radioid);

What it does?
Sets a players radio from one station to another.
Example: You are listening to K-DST, And you can switch it to User Track Player

Hm, the SA-MP players don't listen to the radio much :D

Sergei 26/05/2010 04:03 PM

Re: Suggestions For Future Sa:MP Versions.
 
I don't know for you, but I would be very annoyed myself if someone keept changing radio station I was listening to. I support to have function to disable radio by default (under OnGameModeInit), but I am completly against a function to set player's radio station.


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