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-   -   [FilterScript] Over-Heated Sparrow (BETA Version 1.0) (https://forum.sa-mp.com/showthread.php?t=523596)

Crayder 23/02/2015 04:10 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
UPDATED (Feb 22, '15): Read Dev. Log!

Darking_Vador 22/03/2015 11:23 PM

Re : Over-Heated Sparrow (BETA Version 1.0)
 
Good Morning

It is unfortunate that when the stop have to pull the progressbar does not fall, remove to see this one down.

thank you

Crayder 23/03/2015 02:28 AM

Re: Re : Over-Heated Sparrow (BETA Version 1.0)
 
Quote:

Originally Posted by Darking_Vador (Post 3410825)
Good Morning

It is unfortunate that when the stop have to pull the progressbar does not fall, remove to see this one down.

thank you

I don't understand, your english...

Darking_Vador 23/03/2015 07:19 AM

Re : Over-Heated Sparrow (BETA Version 1.0)
 
Hello

when you shoot up the progressbar and turns red

when you shoot the more necessary the progressbar down and turns green.

Crayder 23/03/2015 07:24 AM

Re: Re : Over-Heated Sparrow (BETA Version 1.0)
 
Quote:

Originally Posted by Darking_Vador (Post 3411005)
Hello

when you shoot up the progressbar and turns red

when you shoot the more necessary the progressbar down and turns green.

That's what it's supposed to do. When it's red the vehicle gets damaged over time until it begins to cool down. That's literally the whole point.

P.S. Try using ****** Translate, I think it's English is better than yours (no offense, you're just had to understand)...

Darking_Vador 23/03/2015 09:26 AM

Re : Over-Heated Sparrow (BETA Version 1.0)
 
You can do tests.

It takes longer shoot and shoot again for progressbar is.

Crayder 23/03/2015 06:59 PM

Re: Re : Over-Heated Sparrow (BETA Version 1.0)
 
Quote:

Originally Posted by Darking_Vador (Post 3411061)
You can do tests.

It takes longer shoot and shoot again for progressbar is.

It's supposed to be like that. If you shoot enough to OVER-heat it's not going to cool down instantly. That's the whole point of this fs, that's why it's called OVERheated.

Crayder 15/01/2016 06:29 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Uploaded to GitHub. Will update. Suggestions welcome.

Jack_SMalls 18/01/2016 03:20 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
The damage idea is great for the instance, but if you were more inclined on RP, you could simply block their weapon shots whilst the gun is overheated.

Crayder 18/01/2016 03:46 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Quote:

Originally Posted by Jack_SMalls (Post 3643462)
The damage idea is great for the instance, but if you were more inclined on RP, you could simply block their weapon shots whilst the gun is overheated.

There isn't a native way to block it, so if I were to do that I'd integrate Slice's weapon config. Of course that'd have to be optional because not everybody wants to use it. IMO, everybody SHOULD be using it.


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