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-   -   [FilterScript] Over-Heated Sparrow (BETA Version 1.0) (https://forum.sa-mp.com/showthread.php?t=523596)

Crayder 03/07/2014 12:25 AM

Over-Heated Sparrow
 
Over-Heated Sparrow




Description:
This script was designed for DM/TDM servers, well, the ones
concerned about overuse of sparrows and sparrow abuse. It slowly
destroys sparrow when the weapon is shot too much! It places a
bar at the bottom of the screen when you enter the seasparrow.
The more you shoot, the higher the bar goes, starts at green,
then yellow, then red until it fills up. When it fills up, it
takes longer to cool down so good luck to anyone dumb enough to
push their limits! Thats all really, but if you would like to
steal my key holding script that is included, go ahead, just
credit me. Stealing this whole script is however another story.
DON'T RE-PUBLISH THIS SCRIPT!

Development Log:
Wednesday, July 02, 2014; 5:31 PM | Eastern Time Zone (-5:00)
- First release, no known bugs or fixes.
Sunday, September 21, 2014; 1:12 PM | Eastern Time Zone (-5:00)
- Tried best to fix the bar not showing bug.
- Added better options at the top of the script.
Sunday, February 22, 2015; 10:25 PM | Eastern Time Zone (-5:00)
- Optimized the script a little bit.
- Updated required files.
- Added an alternative height limiter, for sparrows specifically.
- Added more options at the beginning.
- Fixed tail rotor death.
- Better bar location, direction, and size.
- Gradient bars.

Screenshots:
Full Album
I decided to just make an imgur album, it's alot easier to do, and a better viewer...

Downloads:
GitHub
This is everything you need to run the filterscript.

Instructions:
Extract everything to your servers directory, add over_heat to your filterscripts line in server.cfg.
Compile the .pwn file, or use the .amx from the backups folder... Alot of my includes are edited, that is why I gave you a pre-compiled version, which I would normally not do!



Please discuss anything/everything you think or feel about this script, so I know what to add/remove!

SHE790 03/07/2014 12:29 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Good Job +REP

huydollar 03/07/2014 02:42 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Nice work man

GeekSiMo 03/07/2014 02:42 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Nice Idea !!! (y)

Crayder 03/07/2014 07:07 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
I won't beg, but will somebody me a discussion comment? This isn't meant to sound rude but I'd rather see discussion about it more than seeing that you guys like it, I know its either food or be but why is it good or bad, I only want to so I can improve on this script and whatever I release in the future, thanks to all!

Threat 03/07/2014 08:53 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
I feel like I've seen this somewhere before.. Anyways good job, the bar idea was totally cool!

Crayder 03/07/2014 09:15 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Soon I will be adding another sparrow abuse limiting system, players will be able to shoot the tail rotor of the sparrow and it will harshly damage the sparrow... This makes it a lot easier for the victims to gain leverage against sparrow abuse! Then we will have two ways to protect our DM/TDM servers, one from each end of the sparrow - (Victim and Abuser)! Tell me what you guys think...!

Quote:

Originally Posted by Threat (Post 3105884)
I feel like I've seen this somewhere before.. Anyways good job, the bar idea was totally cool!

Was that a threat, Threat? (I had to say something about your name :P)
I have received the idea from a source, but this is definitely not a copy, so where did you see it?

Threat 03/07/2014 09:42 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Nah these types of things I've seen on many servers. This one is pretty cool though, so you don't need to do /dl. +1 for a nice job. Also the tail rotor idea is a good one, make sure to add that. :)

Kathleen 03/07/2014 11:18 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Nice man, Keep it up

KingHual 03/07/2014 11:31 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
that shit cray

Crayder 04/07/2014 03:58 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Ok, well I jus find got moved in to my new house... So updating is delayed. I'll update asap.

Crayder 06/07/2014 02:38 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Well, here's the problem i'm having that I need help with... Mainly, the tail rotor script is done, but I can't test it because it requires the sparrow engine to be on and the sparrow needs to be moving, if not the script does not handle the sparrow at all... That's how I set it up and I don't have internet in my new house yet! Maybe somebody I can trust with it can help out (Is there anyone you guys can recommend)?

EDIT - 1) Ok, I'm posting an UN-TESTED update, so anybody who wants to test it here's how you need to do it, firstly, read the above. Requirements - 2 players on an online server obviously after reading the above, one player needs to be flying the sparrow, preferably the player who has the worst aiming of the two. The player on ground needs to shoot the tail rotor WHILE the other player is FLYING!

Kyance 06/07/2014 03:47 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
This is nice, but for some reason I don't see the bar ;d

ROXYhunter 28/07/2014 10:43 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Good Job Rep ++

ROXYhunter 05/08/2014 10:43 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Quote:

Originally Posted by Kyance (Post 3110564)
This is nice, but for some reason I don't see the bar ;d

Same With me ..... Please Help

fuskiman 05/08/2014 03:26 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Nice

Crayder 08/08/2014 07:54 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
to the people not seeing the bar, trying to work as much as possible. on phone now sorry, pc broke... D';

Team_PRO 08/08/2014 10:36 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Simple but cool.

Crayder 21/09/2014 06:18 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
UPDATED (Sep 21): Read Dev. Log!

Naruto_Emilio 22/09/2014 07:28 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Nice

Crayder 24/09/2014 02:59 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Quote:

Originally Posted by Naruto_Emilio (Post 3205073)
Nice

Thanks.




To those looking at the comments, thanks for even noticing, and if you don't try it, I would like to know why. If you like it give me feedback so I know what to keep. If you don't like something about it, tell me so I can fix the problems... I remember the days when everything had good feedback like this, it seems to me like the forums have died recently! Nobody every gives actually feedback...

Thanks anyways, to everybody!

hesambia 09/01/2015 03:01 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Broken LINK !!!!!!!!!

Crayder 10/01/2015 04:36 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Quote:

Originally Posted by hesambia (Post 3321878)
Broken LINK !!!!!!!!!

I noticed, all of my dropbox links are failing. I just checked and all of the files are their.

Hmm, for some reason this particular file is 0 kbs. I will look around on my old hard drive for more information. (I recently changed from an old 500gb to a 2tb, so I've got some searching to do...)

mahardika 10/01/2015 07:02 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Its very nice (y)

Saize 11/01/2015 12:49 PM

AW: Over-Heated Sparrow (BETA Version 1.0)
 
well done

Gryphus One 17/01/2015 08:33 PM

Respuesta: Over-Heated Sparrow (BETA Version 1.0)
 
I haven't tested this because currently I don't have time to, but at least the idea itself of having the Seasparrow's gun heat up as you hold the fire key, and needing to release it for the gun to cool down, is frankly an amazing idea!!
However I have one doubt: is that tail rotor damaging script packed with this, or is it optional?

Crayder 18/01/2015 02:44 AM

Re: Respuesta: Over-Heated Sparrow (BETA Version 1.0)
 
Quote:

Originally Posted by Gryphus One (Post 3333939)
I haven't tested this because currently I don't have time to, but at least the idea itself of having the Seasparrow's gun heat up as you hold the fire key, and needing to release it for the gun to cool down, is frankly an amazing idea!!
However I have one doubt: is that tail rotor damaging script packed with this, or is it optional?

Actually the links are down and I can't find the files to re-upload. I will re-design this concept and that tail rotor thing will not be included (on a side note it's actually pretty cool).

Crayder 18/01/2015 06:56 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
The files have magically re-appeared in my dropbox. This was the oddest thing that has ever happened to me while using dropbox :/...

Ofc, links are updated. Open suggestions because I plan on updating this now that the files have reappeared.

Saize 19/01/2015 07:21 AM

AW: Over-Heated Sparrow (BETA Version 1.0)
 
How can you block the player from shooting the mg btw?

Crayder 19/01/2015 12:36 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
There is no way to stop the bullets.

Crayder 23/02/2015 04:10 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
UPDATED (Feb 22, '15): Read Dev. Log!

Darking_Vador 22/03/2015 11:23 PM

Re : Over-Heated Sparrow (BETA Version 1.0)
 
Good Morning

It is unfortunate that when the stop have to pull the progressbar does not fall, remove to see this one down.

thank you

Crayder 23/03/2015 02:28 AM

Re: Re : Over-Heated Sparrow (BETA Version 1.0)
 
Quote:

Originally Posted by Darking_Vador (Post 3410825)
Good Morning

It is unfortunate that when the stop have to pull the progressbar does not fall, remove to see this one down.

thank you

I don't understand, your english...

Darking_Vador 23/03/2015 07:19 AM

Re : Over-Heated Sparrow (BETA Version 1.0)
 
Hello

when you shoot up the progressbar and turns red

when you shoot the more necessary the progressbar down and turns green.

Crayder 23/03/2015 07:24 AM

Re: Re : Over-Heated Sparrow (BETA Version 1.0)
 
Quote:

Originally Posted by Darking_Vador (Post 3411005)
Hello

when you shoot up the progressbar and turns red

when you shoot the more necessary the progressbar down and turns green.

That's what it's supposed to do. When it's red the vehicle gets damaged over time until it begins to cool down. That's literally the whole point.

P.S. Try using ****** Translate, I think it's English is better than yours (no offense, you're just had to understand)...

Darking_Vador 23/03/2015 09:26 AM

Re : Over-Heated Sparrow (BETA Version 1.0)
 
You can do tests.

It takes longer shoot and shoot again for progressbar is.

Crayder 23/03/2015 06:59 PM

Re: Re : Over-Heated Sparrow (BETA Version 1.0)
 
Quote:

Originally Posted by Darking_Vador (Post 3411061)
You can do tests.

It takes longer shoot and shoot again for progressbar is.

It's supposed to be like that. If you shoot enough to OVER-heat it's not going to cool down instantly. That's the whole point of this fs, that's why it's called OVERheated.

Crayder 15/01/2016 06:29 PM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Uploaded to GitHub. Will update. Suggestions welcome.

Jack_SMalls 18/01/2016 03:20 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
The damage idea is great for the instance, but if you were more inclined on RP, you could simply block their weapon shots whilst the gun is overheated.

Crayder 18/01/2016 03:46 AM

Re: Over-Heated Sparrow (BETA Version 1.0)
 
Quote:

Originally Posted by Jack_SMalls (Post 3643462)
The damage idea is great for the instance, but if you were more inclined on RP, you could simply block their weapon shots whilst the gun is overheated.

There isn't a native way to block it, so if I were to do that I'd integrate Slice's weapon config. Of course that'd have to be optional because not everybody wants to use it. IMO, everybody SHOULD be using it.


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