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Search: Posts Made By: Gforcez
Forum: General 18/11/2018, 03:21 PM
Replies: 265
Views: 43,420
Posted By Gforcez
Re: SA-MP Source Code Leaked

No, it turned into a discussion about samp updates or the lack thereof. Which is not fully on topic, it's a good discussion as long as people keep it civilised and come up with better points the...
Forum: General 18/11/2018, 01:51 PM
Replies: 265
Views: 43,420
Posted By Gforcez
Re: SA-MP Source Code Leaked

What are we doing with the people running 0.3.7 clients that connect to servers with DL features enabled, they will not see the custom objects and skins, what do they see? That's something you need...
Forum: Everything and Nothing 11/11/2018, 12:39 AM
Replies: 9
Views: 338
Posted By Gforcez
Re: Alternate for GitHub with higher storage size

Mega? They have a desktop client, never used that client though.
Forum: Everything and Nothing 08/11/2018, 09:50 PM
Replies: 38
Views: 1,467
Posted By Gforcez
Re: What is the point?

No, I say it happens and it apperently works (else people would stop doing it.) Don't put words in my mouth, I said it's unacceptable and to ban those people.
Forum: Everything and Nothing 08/11/2018, 03:27 PM
Replies: 38
Views: 1,467
Posted By Gforcez
Re: What is the point?

It's not acceptable, but it happens and apperently works. Easiest thing is just to ban those people, censor IP addresses in chat or websites other then the servers'.
Forum: Scripting Help 08/11/2018, 03:22 PM
Replies: 8
Views: 182
Posted By Gforcez
Re: Question about Name's and getting them

new playerName[MAX_PLAYERS][MAX_PLAYER_NAME];

public OnPlayerConnect(playerid)
{
GetPlayerName(playerid, Player_Name[playerid], MAX_PLAYER_NAME);
return 1;
} // Don't mind not...
Forum: Scripting Help 08/11/2018, 02:48 PM
Replies: 10
Views: 177
Posted By Gforcez
Re: Player Checkpoint Problem

There can only be one checkpoint active for a player (if you're not using a streamer). if you have multiple checkpoints that will show up when you're close to them (e.g, house system with checkpoints...
Forum: Scripting Help 08/11/2018, 02:44 PM
Replies: 5
Views: 107
Posted By Gforcez
Re: Problem OnPlayerEnterCheckpoint - on connect

Do you destroy all checkpoints on OnGameModeExit or disable checkpoints for the player on OnPlayerDisconnect? There might be some left over checkpoints that get called by the server, but are...
Forum: Everything and Nothing 08/11/2018, 02:37 PM
Replies: 38
Views: 1,467
Posted By Gforcez
Re: What is the point?

Now now kids. Play nice..
Forum: General 31/10/2018, 04:18 PM
Replies: 7
Views: 698
Posted By Gforcez
Re: Fake Online / Fake Bots samp

There's been discussions about this issue for years now. I'm not sure if anything is done (or can be done) against it, if you're asking because you want to do it yourself. Just don't.
Forum: Everything and Nothing 25/10/2018, 08:49 AM
Replies: 20
Views: 1,179
Posted By Gforcez
Re: Just discovered VS Code

VSC Startup is also blazing fast?
Forum: Everything and Nothing 21/10/2018, 12:45 AM
Replies: 30
Views: 1,335
Posted By Gforcez
Re: What's wrong with the people?

The same happend when NG-RP released their gamemode.. a bunch of servers with shitty hosts popped up to see if they could fill the void that NG-RP left behind, most of them failed... The good servers...
Forum: Everything and Nothing 12/10/2018, 11:31 PM
Replies: 20
Views: 1,179
Posted By Gforcez
Re: Just discovered VS Code

Why? Some people want to use what's shipped with the server package. Removing that would be pointless. if you want to use a different IDE, that's your choice.
Forum: General 09/10/2018, 03:58 PM
Replies: 3,067
Views: 479,039
Posted By Gforcez
Re: Suggestions for future SA:MP updates

Just set it in OnPlayerSpawn? I don't see the problem. You're right tho with the spawninfo, it's a bit useless now.
Forum: General 08/10/2018, 10:47 AM
Replies: 3,067
Views: 479,039
Posted By Gforcez
Re: Suggestions for future SA:MP updates

...?

SetPlayerVirtualWorld(playerid, worldid);
SetPlayerInterior(playerid, interiorid);
Forum: Client Support 06/10/2018, 12:14 AM
Replies: 4
Views: 599
Posted By Gforcez
Re: SAMP Addon(?)

Overheating can cause hardware to fail earlier, but I'm not sure if the SA:MP addon directly impacts your laptop overheating. It might be because it's pushing out more framerate that your hardware is...
Forum: Everything and Nothing 03/10/2018, 11:05 AM
Replies: 47
Views: 2,940
Posted By Gforcez
Re: After Scripting

This. There's always something new and exciting to learn in programming
Forum: Scripting Help 27/09/2018, 05:13 PM
Replies: 12
Views: 213
Posted By Gforcez
Re: Help me in Car Respawn

Check OnPlayerEnterVehicle and CreateVehicle, that should give you an idea how to build it
Forum: Client Support 26/09/2018, 11:33 AM
Replies: 5
Views: 3,777
Posted By Gforcez
Re: Runtime Error! Microsoft visual C++

GTA SA also needs DirectPlay. You can find that under "Turn Windows features on or off" -> Legacy Components -> DirectPlay.

This could cause the problem aswel, try it after you've installed the...
Forum: Server Support 26/09/2018, 11:31 AM
Replies: 14
Views: 1,123
Posted By Gforcez
Re: Good RP Scripts?

It will benefit you more if you learn how to create those systems yourself. Faction creating, saving and getting players in a faction is not that difficult to script. If you learn how to create those...
Forum: Everything and Nothing 26/09/2018, 08:47 AM
Replies: 6
Views: 436
Posted By Gforcez
Re: Any scripting streams out there?

The 'coding' streams I follow always have a special 'on stream' project, just a fun thing they make public on github for people to download and learn from. Could be a nice idea, let the audience help...
Forum: Everything and Nothing 24/09/2018, 03:08 PM
Replies: 6
Views: 436
Posted By Gforcez
Re: Any scripting streams out there?

There are not much 'coding' streams in general. so I doubt that there will be much SA:MP coding streams
Forum: Scripting Help 23/09/2018, 03:41 PM
Replies: 4
Views: 86
Posted By Gforcez
Re: Tag Mismatch

Show us the X, y and z variables
Forum: Everything and Nothing 21/09/2018, 11:51 AM
Replies: 7
Views: 221
Posted By Gforcez
Re: Portforwarding with dynamic IPs

You need both TCP and UDP for SA:MP
Forum: Everything and Nothing 20/09/2018, 10:08 PM
Replies: 7
Views: 221
Posted By Gforcez
Re: Portforwarding with dynamic IPs

You can port forward, you open the port on the ip address of your local machine (so if you set that to a static ip, you always have the port forwarded). Then you just have to change your outgoing ip...
Showing results 1 to 25 of 500

 

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