SA-MP Forums

Go Back   SA-MP Forums > Search Forums

Showing results 1 to 25 of 60
Search took 0.00 seconds.
Search: Posts Made By: Toad
Forum: Help Archive 15/01/2010, 10:50 AM
Replies: 3
Views: 856
Posted By Toad
Re: Some tuning

@luca thx for replying: it wasnt directly the wrong vehicle but thanks without you i wouldnt have found the error:)
@the chaoz sry but that wasnt helpful :s thanks anyway
i found the bug :)
Forum: Help Archive 14/01/2010, 11:29 AM
Replies: 8
Views: 1,555
Posted By Toad
Re: Help with Isacopcar

i dont really understand what youre trying to tell me with copcar and infernus but i canb show you how to usw this infernus just for name:
at the top:
new infernus;
gamemodeinit
infernus =...
Forum: Help Archive 13/01/2010, 09:12 PM
Replies: 6
Views: 785
Posted By Toad
Re: Telecmd

public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/help", cmdtext, true) == 0)
{
SendClientMessage(playerid,0xAFAFAFAA,"Available Commands:");...
Forum: Help Archive 13/01/2010, 09:04 PM
Replies: 8
Views: 1,555
Posted By Toad
Re: Help with Isacopcar

at the top:
new infernus;

gamemodeinit
infernus = CreateVehicle(411, x, y, z, a, c1, c2, respawndelay);//replace those x, y ....

whereever you want to usw it:
if(GetPlayerVehicleID(playerid)...
Forum: Help Archive 13/01/2010, 09:01 PM
Replies: 5
Views: 879
Posted By Toad
Re: Errors?

no its just that there are two } missing in areacheck..
Forum: Help Archive 13/01/2010, 08:58 PM
Replies: 3
Views: 856
Posted By Toad
Some tuning

Hello samp forums, i got a lil issue with my tuning save&load.
i searched it, downloaded some fs but none helped because theyre pretty the same as my code
my problem is that my car spawns but its...
Forum: Help Archive 08/01/2010, 11:40 PM
Replies: 1
Views: 639
Posted By Toad
Re: Adding a new value to a variable

at the top:
new Kills[MAX_PLAYERS];

onplayerdeath
Kills[killerid] ++; //this makes it increase by 1
if(Kills[killerid] == 1) GivePlayerWeapon(killerid, 22, 100);//if he has 1 kill he gets this...
Forum: Filterscripts 19/01/2009, 08:06 PM
Replies: 210
Views: 76,588
Posted By Toad
Re: [FS] Fallout's SpeedoMeter

looks professional
Forum: Filterscripts 19/01/2009, 08:03 PM
Replies: 63
Views: 12,604
Posted By Toad
Re: [FS] In-Game Administrator Application.

hey i rewrote it for you and added some features of my side (onplayertext answers (no commands), no bugs etc)
actually i totally wrote it but doesnt matter
dont mind if you use/release it as this...
Forum: Includes 21/12/2008, 07:04 PM
Replies: 131
[Include] [INC] t-Auto Gates
Views: 35,783
Posted By Toad
Re: [INC] t-Auto Gates

just put instead of a name at namecanenter[24] this: "-1"

just edit the last parameter of the MoveObject's
Forum: Filterscripts 01/12/2008, 04:19 PM
Replies: 1,001
Views: 281,247
Posted By Toad
Re: Useful Commands

nice identation - fix it
Forum: Maps 29/11/2008, 04:33 PM
Replies: 466
Views: 368,988
Posted By Toad
Re: A REAL sa-mp map object editor!

MeD release had birthday yesterday :D
Forum: Includes 29/11/2008, 10:37 AM
Replies: 131
[Include] [INC] t-Auto Gates
Views: 35,783
Posted By Toad
Re: [INC] t-Auto Gates

read the first post again espacially Installation
Forum: Includes 26/11/2008, 08:34 PM
Replies: 57
Views: 19,669
Posted By Toad
Forum: Filterscripts 18/11/2008, 07:40 PM
Replies: 13
Views: 4,728
Posted By Toad
Re: [FS] Gone in Sixty Seconds

nice script
btw your english is very funny XD:

lol..XD :P
Forum: Includes 15/11/2008, 07:09 PM
Replies: 100
Views: 24,645
Posted By Toad
Re: [INC] Fallout's Anti Money Cheat System - inc works on multiple scripts!

1. :D


nice script!!
suppose:
change the F_GivePlayerMoney(....)
to stocks then there wont be warnings as "is never used"
Forum: Filterscripts 14/11/2008, 05:41 PM
Replies: 8
Views: 4,901
Posted By Toad
Re: [FS]Automatically Weather Changer

new Weather, str[12];
forward ChangeWeather();
public OnFilterScriptInit()
return SetTimer("ChangeWeather", 60000, 1);
public ChangeWeather()
{
if(Weather < 23)
Weather++;
else
...
Forum: Includes 13/11/2008, 04:43 PM
Replies: 131
[Include] [INC] t-Auto Gates
Views: 35,783
Posted By Toad
Re: [INC] t-Auto Gates

i dont have any ideas for a new version..
if i had i would make one..
maybe some of you have ideas??
Forum: Includes 13/11/2008, 10:47 AM
Replies: 11
[Include] [INC] t-Jobs
Views: 6,428
Posted By Toad
Re: [INC] t-Jobs

that wouldnt be an include that would be a filterscript
i think thats what you have to do when you have an include like this
Forum: Includes 13/11/2008, 10:46 AM
Replies: 131
[Include] [INC] t-Auto Gates
Views: 35,783
Posted By Toad
Re: [INC] t-Auto Gates

you can do :)
Forum: Includes 12/11/2008, 12:22 PM
Replies: 131
[Include] [INC] t-Auto Gates
Views: 35,783
Posted By Toad
Re: [INC] t-Auto Gates

Fix it...
[/quote]
lol learn pawn you dont know what that means?
that means that you have the vars x,y and z defined in another include that is included over this one so please give me the lines...
Forum: Includes 11/11/2008, 01:01 PM
Replies: 131
[Include] [INC] t-Auto Gates
Views: 35,783
Posted By Toad
Re: [INC] t-Auto Gates

that cant be the result of my include there is only 1 timer

dont say that in another ones topic
Forum: Includes 09/11/2008, 01:35 PM
Replies: 11
[Include] [INC] t-Jobs
Views: 6,428
Posted By Toad
Re: [INC] t-Jobs

that wouldnt be an include that would be a filterscript
i think thats what you have to do when you have an include like this
make functions for the jobs like shooting suspects etc
Forum: Includes 09/11/2008, 11:08 AM
Replies: 11
[Include] [INC] t-Jobs
Views: 6,428
Posted By Toad
Re: [INC] t-Jobs

lol?
no i dont know "your jobs"...
do you mean the X_Jobs in your sig?
but there are some similarities like same functions cO
sorry i didnt know that you already released a job inc.......
:)
Forum: Includes 08/11/2008, 04:38 PM
Replies: 11
[Include] [INC] t-Jobs
Views: 6,428
Posted By Toad
[INC] t-Jobs

t-Jobs by Toad

<> Script Type <>

- Include

<> Description <>

- With this Include, you can give a player a job, remove it and pay the player.
- At the moment, there are 4 jobs (police...
Showing results 1 to 25 of 60

 

All times are GMT. The time now is 06:19 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.