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Search: Posts Made By: JesterlJoker
Forum: Scripting Help 10/04/2019, 12:49 PM
Replies: 13
Views: 434
Posted By JesterlJoker
Forum: Scripting Help 08/04/2019, 06:29 PM
Replies: 18
Views: 526
Posted By JesterlJoker
Re: >Pickup delete on server restart<

hmmm... what he meant is how do you load those pickups after the restart...

When you create them, do you do the same thing after the reload like on your OnGameModeInit(); Like maybe it's what you...
Forum: Scripting Help 05/04/2019, 03:44 PM
Replies: 2
Views: 109
Posted By JesterlJoker
Re: house position error

Of course it will you are looping at all the the houses without breaking it...
Forum: Scripting Help 02/04/2019, 03:58 PM
Replies: 8
Views: 219
Posted By JesterlJoker
Re: array index out of bounds

#define MAX_WC 2

new wc_info[MAX_WC][weekendCars_Data];

I think it should look like that. On my own Opinion...

Like what NaS said it should not make an error like that, the only problem is...
Forum: Scripting Help 02/04/2019, 03:51 PM
Replies: 5
Views: 212
Posted By JesterlJoker
Re: Script

My replies are based on how I interpreted your question...

If you mean you want to start creating a script then the answer would be a undeniable from scratch...

If you wish to learn then I...
Forum: Scripting Help 30/03/2019, 11:26 AM
Replies: 4
Views: 194
Posted By JesterlJoker
Re: Few questions about life (JK I mean OnplayerDeath)

I agree with NaS, and also you can use
OnPlayerStateChange (https://wiki.sa-mp.com/wiki/OnPlayerStateChange) can also be manipulated using

if(newstate == PLAYER_STATE_WASTED){
// Your code here...
Forum: Scripting Help 17/03/2019, 11:31 AM
Replies: 0
Views: 87
Posted By JesterlJoker
[HELP] Roleplay character name check function

checkName(playerid, name[]){
new find = strfind(name, "_", false);
if(find == 0) return playerDialogs(playerid, USERNAMEINVALID_DIALOG), 0;
for(new i, j = strlen(name); i < j; i++){
...
Forum: Scripting Help 16/03/2019, 03:01 PM
Replies: 1
Views: 106
Posted By JesterlJoker
Re: NO active Cache

May I ask which version of mysql are you using?

have you tried

mysql_tquery();

instead?
Forum: Scripting Help 14/03/2019, 06:30 AM
Replies: 8
Views: 251
Posted By JesterlJoker
Re: New Problem

how about trying to do this?

new string[5]; // example holder for FOOD with 4 chars
memcpy(string, "FOOD", 0, 5*4, 5);
PreloadAnimLib(playerid, string);


I don't know if it works though......
Forum: Scripting Help 11/03/2019, 07:45 AM
Replies: 7
Views: 257
Posted By JesterlJoker
Re: Custom Deathlist

for starters It's not, it's just doubling your work.
But it has it's advantages:
1. You can edit your own messages on it i.e Mark Zuckerberg stabbed Elon Musk on the kneck with a knife
or Steve...
Forum: Scripting Help 11/03/2019, 06:17 AM
Replies: 7
Views: 257
Posted By JesterlJoker
Re: Custom Deathlist

Like what the above says. But here is a descriptive explanation

1. Using textdraws... Global Textdraws or Player Textdraws should be fine.
2. You have to learn 2D axis's or specifically the X and...
Forum: Scripting Help 11/03/2019, 05:27 AM
Replies: 3
Views: 118
Posted By JesterlJoker
Re: How to put a custom interior in server or pwn??

You can place that code, on
public OnGameModeInit(){}
and no I won't do that for ye.
but I can give example.

createInterior(){
#if defined _streamer_included // if you are using the...
Forum: Scripting Help 11/03/2019, 05:21 AM
Replies: 1
Views: 93
Posted By JesterlJoker
Re: help attacked

Brother(or Sister), you're on the wrong area. This is for scripting help, SA-MP forums might not even help for this problem. Other forums that concerns about servers, vps and hosted servers might...
Forum: General 21/01/2019, 02:58 PM
Replies: 8
Views: 996
Posted By JesterlJoker
Re: Firebase && SA-MP

C++ (https://firebase.******.com/docs/cpp/setup)

Read that please and please do tell that it literally is just about mobile and web coz c++ ain't just about mobile and web, it's a programming...
Forum: General 21/01/2019, 12:17 AM
Replies: 8
Views: 996
Posted By JesterlJoker
Re: Firebase && SA-MP

That's why I am the scapegoat if it works, I'll post it in the plugins section, if not I will report it as a failed project. In any way, it is possible to use firebase on sa-mp because of this sa-mp...
Forum: General 18/01/2019, 12:04 AM
Replies: 8
Views: 996
Posted By JesterlJoker
Re: Firebase && SA-MP

Thanks, I just need some inputs from others... :D I'll see if it can be done or not... You'll see me in the near future again... Again thanks..
Forum: General 17/01/2019, 07:49 AM
Replies: 8
Views: 996
Posted By JesterlJoker
Firebase && SA-MP

Will this two work? Even just in theory or no future at all?
Forum: General 14/05/2018, 11:29 AM
Replies: 54
Views: 12,773
Posted By JesterlJoker
Re: Why is the sa-mp rp community reluctant to change

People grow up yes but doesn't mean they stop. If things are enjoyable everyone would want a piece of it. I for one is already 22 old enough to stop the diddle daddle on SA-MP but still I'm here. I...
Forum: Scripting Help 14/05/2018, 09:04 AM
Replies: 0
Views: 145
Posted By JesterlJoker
Question Better Hook

I have been reading ways of hooking and found at that ALS hook 7 method and y_hooks fair higher than the others. It's just that for common knowledge and for better practice. Which is better for those...
Forum: Includes 06/05/2018, 11:58 AM
Replies: 849
Views: 163,065
Posted By JesterlJoker
Re: weapon-config.inc - Damage system with many features

What type of support do you need though? This is a weapon system, as far as I know 0.3.DL have not made quite a touch on the weapon system of SA-MP.
Forum: Scripting Help 06/05/2018, 11:20 AM
Replies: 13
Views: 492
Posted By JesterlJoker
Re: Player Total Online time help

I didn't see this earlier
though SetTimers was proven to be inaccurate though. Though the conversion already works
Forum: Scripting Help 06/05/2018, 10:15 AM
Replies: 13
Views: 492
Posted By JesterlJoker
Re: Player Total Online time help

or use y_timers

task onesecond()[1000]{
foreach(playerid : Player){
if(//make sure player is online or logged in){
/*Player Login Timer Variable...
Forum: Scripting Help 06/05/2018, 09:58 AM
Replies: 2
Views: 178
Posted By JesterlJoker
Re: sqlite

This should help


if you're using sampctl then just do this


Disclaimer:
I don't own the above include, it's just that I'm using sampctl and is waiting for the owner to accept my pull...
Forum: Scripting Help 04/05/2018, 12:19 PM
Replies: 6
Views: 411
Posted By JesterlJoker
Re: Anti-IP Advertisement

search the '.' for each octet.
Forum: Scripting Help 02/05/2018, 12:21 PM
Replies: 3
Views: 183
Posted By JesterlJoker
Re: tag mismatch

new Text3D: Text;
new 3DText: Text;

Either two should work, I can't fully test it yet sorry
Showing results 1 to 25 of 274

 

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