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Forum: Everything and Nothing 14/01/2017, 05:10 AM
Replies: 115
Views: 7,134
Posted By SickAttack
My Farewell Message

Well, I guess this is my farewell message... Keep on reading if you care, say something negative otherwise. It's whatever.

To be frank with all of you, I started sa-mpservers.com as a way to...
Forum: Scripting Help 13/01/2017, 10:10 PM
Replies: 4
Views: 1,128
Posted By SickAttack
Re: [MySQL] No error log in r41-2 MySQL?

Here's all the changelogs, so I'm pretty sure you can figure out what's going on based on it:

https://github.com/pBlueG/SA-MP-MySQL/releases
Forum: Tools and Files 13/01/2017, 09:47 PM
Replies: 13
Views: 2,003
Posted By SickAttack
Re: SseFost - New paste website made for samp!

You could just edit the virtual host file as well.

When will you add PAWN to it?
Forum: Tools and Files 13/01/2017, 09:37 PM
Replies: 13
Views: 2,003
Posted By SickAttack
Re: SseFost - New paste website made for samp!

Called "SA-MP Paste", has literally every other highlight parser that exists, except for the one that SA-MP uses for user scripts, which is PAWN.

And not every page redirects using HTTPS.

Good...
Forum: Scripting Help 13/01/2017, 08:04 PM
Replies: 9
Views: 1,459
Posted By SickAttack
Re: Is valid email

Everything after @.

Show some respect, and say "thank you mighty dad"!
Forum: Scripting Help 13/01/2017, 07:17 PM
Replies: 9
Views: 1,459
Posted By SickAttack
Re: Is valid email

Show some respect, and say "thank you mighty dad" then!

main()
{
print((IsValidEmail("@hotmail.com")) ? ("1. Yes") : ("1. No"));
print((IsValidEmail("spiderman@outlook.com")) ? ("2. Yes") :...
Forum: Scripting Help 13/01/2017, 07:13 PM
Replies: 11
Views: 505
Posted By SickAttack
Re: Adding health under onplayertakedamage?

That's why you need to create a server-sided damage system.

e.g. http://forum.sa-mp.com/showthread.php?t=563387
Forum: Scripting Help 13/01/2017, 06:57 PM
Replies: 6
Views: 597
Posted By SickAttack
Re: structure for inventory database

If you're using SQL then you shouldn't have a problem.
Forum: Scripting Help 13/01/2017, 06:54 PM
Replies: 4
Views: 239
Posted By SickAttack
Re: Variable

new array[] = {3, 6, 8};
// array[0] is Player1 = value 3
// array[1] is Player2 = value 6
// array[2] is Player3 = value 8
Forum: Scripting Help 13/01/2017, 06:50 PM
Replies: 8
Views: 904
Posted By SickAttack
Re: Anti-crash - Cleo-skin changer

Not necessarily, unless that's the person that created the cheat or is the only one with it (e.g. friend created it and gave it to him/her). You can find most cheats if you look on ******* or ******....
Forum: Scripting Help 13/01/2017, 05:22 PM
Replies: 8
Views: 904
Posted By SickAttack
Re: Anti-crash - Cleo-skin changer

The proper way to develop an anti-method for a cheat is to get the cheat and do several tests until you know how the cheat works and how you can prevent it (e.g. GetPlayerSkin changes when the cheat...
Forum: Scripting Help 13/01/2017, 05:17 PM
Replies: 9
Views: 1,459
Posted By SickAttack
Re: Is valid email

What do I get?
Forum: Scripting Help 13/01/2017, 05:10 PM
Replies: 11
Views: 505
Posted By SickAttack
Question Re: Adding health under onplayertakedamage?

Then add up an amount you think is suitable with +.
Forum: Scripting Help 13/01/2017, 04:58 PM
Replies: 9
Views: 1,459
Posted By SickAttack
Re: Is valid email

Loop, find @, break loop, compare string starting at the index after @ with the ones you specify.

You could also use strfind to get the index.
Forum: Scripting Help 13/01/2017, 04:23 PM
Replies: 11
Views: 505
Posted By SickAttack
Re: Adding health under onplayertakedamage?

Use a variable and reduce only when you would like damage to be accepted. Keep setting the player's health to that otherwise.

Note that a minigun for example will always kill the player.
Forum: Scripting Help 13/01/2017, 03:59 PM
Replies: 11
Views: 505
Posted By SickAttack
Re: Adding health under onplayertakedamage?

OnPlayerTakeDamage is called after a player takes damage, you'll have to prevent the normal damage.
Forum: Everything and Nothing 12/01/2017, 09:30 PM
Replies: 20
Views: 1,709
Posted By SickAttack
Thumbs down Re: Skype On Android 6.0.1

They are already working.
Forum: General 12/01/2017, 03:31 PM
Replies: 15
Views: 1,506
Posted By SickAttack
Re: Whats with people.

I disagree on 'people like to stick with what they already know', I feel like people prefer to go with servers that don't have an original script since it's quite easier to get around, easier to...
Forum: Everything and Nothing 12/01/2017, 03:22 PM
Replies: 20
Views: 1,709
Posted By SickAttack
Re: Skype On Android 6.0.1

What date does it say Skype was last updated?
Forum: Tutorials 12/01/2017, 03:18 PM
Replies: 37
Views: 5,902
Posted By SickAttack
Re: HeadShot System [Explained]

Yeah, that will do (according to the order of the statement, it will produce the same result as checking if both players have no team). I thought you were implying that there was no need to check if...
Forum: Tutorials 12/01/2017, 02:45 PM
Replies: 37
Views: 5,902
Posted By SickAttack
Talking Re: HeadShot System [Explained]

You're going to need to provide proof for your claim, I've never seen OPS not be called (only at times where the player gets desynced - which I find as a plus to sort of force the player to relog).
...
Forum: Tutorials 12/01/2017, 02:33 PM
Replies: 37
Views: 5,902
Posted By SickAttack
Re: HeadShot System [Explained]

I'm pretty much calling bullshit on this.

After playing SA-MP for a long time, and running a server that specifically uses a variable, OPS was always called except when a player gets desynced...
Forum: Tutorials 12/01/2017, 02:11 PM
Replies: 37
Views: 5,902
Posted By SickAttack
Re: HeadShot System [Explained]

Not better, but as better programming practice. Like I said, you aren't going to find any high level projects (or whatever you want to call them) do any of that.



There are tens and thousands...
Forum: Everything and Nothing 12/01/2017, 02:05 PM
Replies: 20
Views: 1,709
Posted By SickAttack
Re: Skype On Android 6.0.1

Really? Mine did and notifications are working now.
Forum: Scripting Help 12/01/2017, 05:44 AM
Replies: 13
Views: 582
Posted By SickAttack
Re: Radius question

If he wants that functionality (opens if you're looking at the gate), then even better to use areas as that can allow a timer to run only when the player is in the area (as a timer is obviously...
Showing results 1 to 25 of 500

 

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