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Forum: Help Archive 19/05/2010, 08:37 PM
Replies: 5
Views: 1,092
Posted By Doman
Re: Dialog and formating text

Um, i figured it out, its not the dialog or the formatting, i actually made him get a string out of an integer, so the function just crashed :) i fixed it now, thanx anyhow.
Forum: Help Archive 19/05/2010, 08:20 PM
Replies: 5
Views: 1,092
Posted By Doman
Re: Dialog and formating text

um, thanx for the reply, but you didint change anything, just put the define that still does the same as i write just "2", if anyones wondering, heres the text format line. The dialog still doesnt...
Forum: Help Archive 19/05/2010, 06:45 AM
Replies: 5
Views: 1,092
Posted By Doman
Dialog and formating text

Ive formated the string for the selection of cars with a dialog
ShowPlayerDialog(playerid, lock_car, 2, "Mašinos Pasirinkimas", text, "Pasirinkti", "Atšaukti");
so i could write the names instead...
Forum: Help Archive 08/05/2010, 02:30 PM
Replies: 8
Views: 1,085
Posted By Doman
Re: OnDialogResponse only on 1 FS

i guess option 2 is the best one...gonna have to work with CallLocalFunction a lot now :D
Forum: Help Archive 08/05/2010, 02:28 PM
Replies: 8
Views: 1,085
Posted By Doman
Re: OnDialogResponse only on 1 FS

well im telling you, the ids are fine, ive tried with print("something"); just to test out if the OnPlayerDialogResponse even works, it doesnt even connect :) so its not the dialog ids, coz no id of...
Forum: Help Archive 08/05/2010, 02:23 PM
Replies: 8
Views: 1,085
Posted By Doman
Re: OnDialogResponse only on 1 FS

nope just using 2 filterscripts, yes if a GM has dialogs and 1 FS has dialogs, it works perfectly, but if 2 FS has dialogs, something interrupts the second one when loaded, the dialog shows, but the...
Forum: Help Archive 08/05/2010, 02:09 PM
Replies: 8
Views: 1,085
Posted By Doman
Re: OnDialogResponse only on 1 FS

becouse each FS works indepentanly with their own features and variables. dont really want to merge them ;) there really should be a solution for this
Forum: Help Archive 08/05/2010, 01:59 PM
Replies: 8
Views: 1,085
Posted By Doman
OnDialogResponse only on 1 FS

Hey, im developing two filter scripts and i encountered a problem. Apparently if one FS has dialogs, and another has dialogs, only the first ones OnDialogResponse works, to put it simple, if FS1 is...
Forum: Help Archive 19/04/2010, 10:24 PM
Replies: 2
Views: 916
Posted By Doman
New blog, for people who would like to learn scripting.

Hello. Firstly i do not say i am a pro scripter, but i had my share of PAWN work in the past, and these days. I have recently created a Blog which was aimed to help out various aspects of WoW guides,...
Forum: Help Archive 12/04/2010, 01:13 AM
Replies: 3
Views: 1,031
Posted By Doman
Re: Exhaust

Damnit, that sucks..never crashed for me personally..but eh...gotta live with that then.
Forum: Help Archive 12/04/2010, 01:07 AM
Replies: 3
Views: 1,031
Posted By Doman
Exhaust

Hey there, a long time ago i was working on a tuning script, and i was able to modify a Blista Compac to have almost every single exhaust ingame ( this was pre 0.3), today i tried the same, and i can...
Forum: Help Archive 28/03/2010, 09:43 PM
Replies: 0
Views: 668
Posted By Doman
Who attacked

Hey, i was just wondering, is it possible to make a script that tells when a player is damaged by another player?
Forum: Help Archive 16/11/2009, 03:07 PM
Replies: 8
Views: 1,600
Posted By Doman
Re: Top Speed

clamp? what exactly do you mean? i just started up with 0.3 maybe i missed something :D
Forum: Help Archive 16/11/2009, 06:59 AM
Replies: 8
Views: 1,600
Posted By Doman
Re: Top Speed

i have even tried that too, but that makes the vehicle suddenly loose speed, and start going again, so it is not an option, lets consider this, lets forget the speedboost at all, is there a way to...
Forum: Help Archive 15/11/2009, 07:12 PM
Replies: 8
Views: 1,600
Posted By Doman
Re: Top Speed

um sorry if i was not clear :) i tried already a few days ago with the if speed > etc... it stops the boost, but lets say, i set the if at 130 and the speed boost kicks in at 129 then your flying...
Forum: Help Archive 14/11/2009, 10:55 PM
Replies: 8
Views: 1,600
Posted By Doman
Top Speed

Hey guys, i found a speed boost code around here, and it works like a charm, but im trying to figure out how to make a top speed code or something similar, that wont let the speed boost just let...
Forum: Filterscripts 21/07/2009, 09:44 AM
Replies: 72
Views: 37,324
Posted By Doman
Re: [FS] Cell Phone Script -- V5.0 Out Now!

Um i guess im bumping an old thread but i got a question, how to remove the number that goes after player name in chat(when hes not using his cell) ive looked all voer the code and cant seem to find...
Forum: Help Archive 17/07/2009, 11:59 PM
Replies: 1
Views: 743
Posted By Doman
Re: Speedo problems

Sorry for the bump, but seriously noone can help me with this? 11 views and no replies O_o i really am getting pissed at this script, now it wont even SHOW!...
Forum: Help Archive 17/07/2009, 10:21 PM
Replies: 1
Views: 743
Posted By Doman
Speedo problems

Hey guys, im kinda new, and kinda old in the scripting scene :D old in pawn, new in sa-mp pawn scripts, but i got a problem here, ive remade some speedos into one, just speed function and and idea...
Showing results 1 to 19 of 19

 

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