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Search: Posts Made By: RIDE2DAY
Forum: Scripting Help 11/05/2019, 11:56 AM
Replies: 8
Views: 188
Posted By RIDE2DAY
Re: not random . orden help

new current_idx; // array index
new Text:Automatico;

new MensajesRandom[][] =
"~b~[SERVIDOR] ~y~Puedes encontrar diversos objetos en el suelo, utiliza /buscar",
"~b~[SERVIDOR] ~y~Si...
Forum: Includes 11/03/2019, 02:25 AM
Replies: 30
Views: 12,853
Posted By RIDE2DAY
Re: GZ Shapes - gang zone shapes on the map

I've added a YSI version.
The code has been revised and improved a little bit for the YSI version. Now the include tracks the gang zones created/destroyed in order to know how many gang zones are...
Forum: Includes 10/03/2019, 12:11 PM
Replies: 8
Views: 1,268
Posted By RIDE2DAY

DissolvePlayerScreen v0.01

Hello, this is an include I've scripted for my gamemode but I decided to share it here, luckily someone else finds it useful. I'm using YSI 4.x right now...
Forum: Scripting Help 08/03/2019, 12:46 AM
Replies: 3
Views: 196
Posted By RIDE2DAY
Re: Timer Bug?

Are you using any plugin or include related to timers? Are you running any code often which takes a lot of time to be executed? What OS are you running your server on?

Your code seems okay, I've...
Forum: Scripting Help 07/03/2019, 11:06 PM
Replies: 10
Views: 473
Posted By RIDE2DAY
Re: Weird R41-4 Charset Issue

I can confirm this issue, it doesn't matter what charset I set, some characters do not display correctly.
At this point maybe you should create an issue here:...
Forum: Includes 25/01/2019, 12:56 AM
Replies: 46
Views: 4,208
Posted By RIDE2DAY
Re: Rewind (Time machine)

My rewind is smoother than this, but I'm sorry guys, the script is private also. I'd upload it to YouTube but it's extremely heavy for their servers. :rolleyes:

Anyway, OP's idea is really nice,...
Forum: Scripting Help 09/12/2018, 11:18 PM
Replies: 6
Views: 312
Posted By RIDE2DAY
Re: Timer question

It's not bad at all, but make sure you don't start two or more timers for the same vehicle (it wouldn't make sense).
Forum: Scripting Help 18/07/2018, 07:56 AM
Replies: 8
Views: 252
Posted By RIDE2DAY
Re: Mysql load help

Give a try saving/loading the color as an integer, using %d and cache_get_field_content_int.
Forum: Includes 15/06/2018, 11:50 AM
Replies: 30
Views: 12,853
Posted By RIDE2DAY
Re: GZ Shapes - gang zone shapes on the map

There is no way to use "per player gang zones", so the limit is 1024. You could do that, but probably you won't be able to display more than 10 - 15 circles at once. The GTA V style would be way...
Forum: Model Releases 01/03/2018, 11:49 AM
Replies: 17
Views: 8,963
Posted By RIDE2DAY
Re: Mobile phone (similar to GTA IV)

I don't know how is that related to this object, and yes, I know niCe does really sweet things.

Forum: Includes 13/02/2018, 01:23 PM
Replies: 21
Views: 7,505
Posted By RIDE2DAY
Forum: Includes 12/02/2018, 09:33 PM
Replies: 14
Views: 9,658
Posted By RIDE2DAY
Re: IsClient03DL - Allow 0.3.DL-R1 connections to SA-MP 0.3.7 servers

Nice trick, good job. You could use a macro for the IsClient03DL function as you're using a global variable there. Otherwise, I'd use a static variable with some safety checks for the playerid...
Forum: Includes 03/02/2018, 06:33 AM
Replies: 15
Views: 4,718
Posted By RIDE2DAY
Forum: Lanšamentos/Releases 01/02/2018, 04:33 AM
Replies: 9
Views: 2,231
Posted By RIDE2DAY
Re: Encontrando os IDs de RPCs, com IDA Pro.

Um muito bom tutorial. :rolleyes:
Forum: General 30/01/2018, 07:37 AM
Replies: 10
Views: 1,418
Posted By RIDE2DAY
Re: Spanish section

It has been disabled, most Spanish guys are now in my Discord server ( Feel free to join us and ask whatever you wish related to PAWN.

Spanish's section archive:...
Forum: Model Releases 28/01/2018, 01:21 AM
Replies: 17
Views: 8,963
Posted By RIDE2DAY
Mobile phone (similar to GTA IV)

Hello guys, I've made this mobile phone for my gamemode and it has been released long time ago actually but on another site, so I thought about sharing it here also. It's based on the mobile phone...
Forum: Scripting Help 21/01/2018, 02:37 AM
Replies: 2
Views: 306
Posted By RIDE2DAY
Re: getting a lot error on mysql_format

new Query[150];
new player_name[MAX_PLAYER_NAME];

mysql_format(gSQL,Query, sizeof(Query), "UPDATE...
Forum: Scripting Help 20/01/2018, 12:32 PM
Replies: 8
Views: 429
Posted By RIDE2DAY
Re: Little Help

stock ShowGraphicalUserInterface(playerid)
for(new i = 0; i < 32; i++)
PlayerTextDrawShow(playerid, GUI[playerid][i]);
Give a try to that and make sure the...
Forum: Scripting Help 20/01/2018, 12:14 PM
Replies: 7
Views: 1,105
Posted By RIDE2DAY
Re: [Help} a_mysql_yinline

Update your MySQL package to the last version:

y_inline functions have been outsourced, update it also just in case of:...
Forum: Includes 17/01/2018, 12:40 PM
Replies: 13
Views: 3,683
Posted By RIDE2DAY
Re: OnPlayerTurnUpsideDown

Some people gonna hate this include, but I love it! Good job.
Forum: General 16/01/2018, 01:24 PM
Replies: 35
Views: 13,474
Posted By RIDE2DAY
Re: GTA: UG SA-MP adaption

After the last news regarding the SA-MP versions, here you have another one! Personally I don't like installing huge mods but it sounds pretty good, I'm sure there is people interested out there.
Forum: Scripting Help 16/01/2018, 01:55 AM
Replies: 1
Views: 175
Posted By RIDE2DAY
Re: Help me out plz In client message

This should do the job:

format(str, 256, "{FFFF66}[VIP]{%06x}%s [%d]: %s", GetPlayerColor(playerid) >>> 8, pName1, playerid, text);
SendClientMessageToAll(-1, str);

Make sure you use...
Forum: SA-MP 0.3.DL 14/01/2018, 05:15 PM
Replies: 36
Views: 6,708
Posted By RIDE2DAY
SA-MP 0.3.8's manifesto - triggers, consequences and survival methods

SA-MP 0.3.8's manifesto
Triggers, consequences and survival methods

Generally I don't like creating threads like this and don't get me wrong, but why is almost everyone blowing...
Forum: SA-MP 0.3.DL 13/01/2018, 09:20 PM
Replies: 214
Views: 246,720
Posted By RIDE2DAY
Re: SA-MP 0.3.8 version cancelled

In my humble opinion the "lack of interest" comes from the development team, there are tons of suggestions and old bugs which haven't been taken in consideration.

This is good to know, I hope...
Forum: Scripting Help 13/01/2018, 12:49 PM
Replies: 2
Views: 238
Posted By RIDE2DAY
Re: Object

That's the LOD model, you must remove both. Next time remove with JernejL's map editor.

RemoveBuildingForPlayer(playerid, 3707, 2184.3516, -2681.7344, 20.4922, 0.25);...
Showing results 1 to 25 of 132


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