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Search: Posts Made By: BigETI
Forum: Scripting Help 12/04/2019, 06:06 PM
Replies: 3
Views: 125
Posted By BigETI
Re: How to convert number to Float?

it is a function, just use it
Forum: Includes 11/04/2019, 02:56 PM
Replies: 10
Views: 1,727
Posted By BigETI
Forum: Scripting Help 11/04/2019, 09:21 AM
Replies: 9
Views: 270
Posted By BigETI
Re: Is there any method to stop people from stealing your maps nowadays?

Just spawn player objects randomly at a specified distance from the player, this will surely make their map stealing tools useless.
Forum: Scripting Help 11/04/2019, 09:18 AM
Replies: 4
Views: 137
Posted By BigETI
Re: question..

Why would you turn a relational database into one or multiple INI files?
Forum: Server Support 21/03/2019, 09:42 AM
Replies: 82
Views: 53,027
Posted By BigETI
Re: Servers are getting attacked

There is already a third party solution for cached server lists and clients which can load these type of server lists.
Forum: Everything and Nothing 11/03/2019, 04:31 AM
Replies: 16
Poll: Mode
Views: 1,248
Posted By BigETI
Re: Mode

Come up with your own idea.
Forum: Everything and Nothing 11/03/2019, 01:39 AM
Replies: 28
Views: 1,424
Posted By BigETI
Forum: Scripting Help 24/02/2019, 11:10 PM
Replies: 8
Views: 251
Posted By BigETI
Re: DELETE THIS THREAD

delete yourself
Forum: Includes 19/02/2019, 11:23 AM
Replies: 194
[Include] 3DTryg Functions
Views: 51,627
Posted By BigETI
Re: 3DTryg Functions

It's a convenient library. You don't have to include the entire YSI library just for y_test. If you don't use y_test because of personal issues with ****** (for example re-releasing his work and...
Forum: Scripting Help 18/02/2019, 06:22 AM
Replies: 31
Views: 952
Posted By BigETI
Re: How can i restrict players from entering a specific vehicle?

"OnPlayerEnterVehicle" is called when a player attempts to enter a vehicle. It doesn't mean that the player is already inside the vehicle. However "OnPlayerEnterVehicle" is not called, if a player...
Forum: Includes 17/02/2019, 08:50 AM
Replies: 194
[Include] 3DTryg Functions
Views: 51,627
Posted By BigETI
Re: 3DTryg Functions

Please add semantics checks to your test script.

You can use y_test to create an unit test. More about that is available at sampctl wiki and YSI documentation.
Forum: Includes 16/02/2019, 03:57 PM
Replies: 194
[Include] 3DTryg Functions
Views: 51,627
Posted By BigETI
Re: 3DTryg Functions

Nice test script https://github.com/AbyssMorgan/3DTryg-Source/blob/master/test.pwn

If it compiles fine then it doesn't mean that it is also semantically correct.
Forum: Includes 16/02/2019, 10:14 AM
Replies: 194
[Include] 3DTryg Functions
Views: 51,627
Posted By BigETI
Re: 3DTryg Functions

Did you set up any unit tests yet?
Forum: Tools and Files 18/01/2019, 01:10 AM
Replies: 37
Views: 12,676
Posted By BigETI
Re: SAMPLauncherNET - A launcher for San Andreas Multiplayer

Hello, I am planning to work on the second version of this launcher. For more information please take a look at https://github.com/BigETI/SAMPLauncherNET/issues/57 and if you have any ideas related...
Forum: Includes 10/01/2019, 11:32 PM
Replies: 75
Views: 12,297
Posted By BigETI
Re: Command Processor [Faster Than I-ZCMD!]

This library is so fast, that it crashes on faulty strings passed to CallLocalFunction.
Forum: Includes 08/01/2019, 01:02 PM
Replies: 46
Views: 4,208
Posted By BigETI
Re: Rewind (Time machine)

ok wtf
https://github.com/RogueDrifter/Rewind/blob/3292bb1ccb51f675b257edfd13d0aace64403349/Rewind.inc#L306...
Forum: Includes 26/12/2018, 11:06 PM
Replies: 46
Views: 4,208
Posted By BigETI
Forum: Includes 26/12/2018, 08:08 PM
Replies: 46
Views: 4,208
Posted By BigETI
Re: Rewind (Time machine)

Rewind till I post https://github.com/Agneese-Saini/SA-MP/issues/29
Forum: Model Releases 14/12/2018, 03:16 PM
Replies: 135
Views: 84,831
Posted By BigETI
Re: kdff gui (v0.2.5a) December 2018

when kdff open source?
Forum: Scripting Help 13/12/2018, 07:22 AM
Replies: 8
Views: 464
Posted By BigETI
Re: Identifying a player in a command

using strtok in 2018 smh
Forum: Includes 12/12/2018, 04:19 AM
Replies: 561
Views: 136,712
Posted By BigETI
Re: Dialogs include - Adding new styles to SAMP GUI

You need the memory access plugin include file to compile the code and the memory access plugin to run that code.
Forum: Includes 05/12/2018, 11:28 AM
Replies: 16
[Include] GeoLite
Views: 3,391
Posted By BigETI
Re: GeoLite

You could start versioning your database and implement a web interface, where this library could do a web request to download the changes for its database.
Forum: Everything and Nothing 26/11/2018, 02:34 PM
Replies: 15
Views: 2,065
Posted By BigETI
Re: [WIP] GTA London 1969 map in SA

Nice, this can work well with a top down camera.
Forum: General 26/11/2018, 12:10 AM
Replies: 11
Views: 2,089
Posted By BigETI
Re: Pawn v4

Can we officially call it samp-pawn?
Forum: Tools and Files 24/11/2018, 06:48 PM
Replies: 37
Views: 12,676
Posted By BigETI
Re: SAMPLauncherNET - A launcher for San Andreas Multiplayer

The Discord Rich Presence plugin by King_Hual is by default listed inside the plugins tab. You can add your own plugins through that plugin manager.
Showing results 1 to 25 of 500

 

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