SA-MP Forums

Go Back   SA-MP Forums > Search Forums

Showing results 1 to 25 of 168
Search took 0.01 seconds.
Search: Posts Made By: FreshDoubleX
Forum: Maps 05/10/2012, 05:27 PM
Replies: 100
Views: 36,720
Posted By FreshDoubleX
Re: Falenone's Map pack [HUGE MAPS] Over 3000 objects

OOOOH Those maps omg, got so many for my gamemode. HELPED A LOT!!!
Keep it up man!!!!
Forum: Maps 05/10/2012, 05:22 PM
Replies: 41
Views: 8,011
Posted By FreshDoubleX
Re: Falenone's Mapping | San Andreas Apocalypses [HDVideo] [1000 Objects]

Ohhh, those maps are so coool, got so much maps to my GM.
Keep it up!
Forum: Maps 05/10/2012, 05:17 PM
Replies: 41
Views: 8,011
Posted By FreshDoubleX
Forum: Gamemode Scripts 08/09/2012, 08:37 PM
Replies: 54
Views: 22,737
Posted By FreshDoubleX
Re: [GM] XTReMe sTuNTaGe version 2

Wait a second now. How the hell did we turn your company's rep to 0? We didn't hijack anything ... At least i'm not involved. This what happened with your SA-MP forum ( witch I can't remember...
Forum: Gamemode Scripts 21/01/2012, 06:07 PM
Replies: 49
Views: 52,741
Posted By FreshDoubleX
Re: Basic Roleplay Script :: Scratch

Well, about you, it may be true :)
Forum: Scripting Help 05/01/2012, 09:08 AM
Replies: 6
Views: 940
Posted By FreshDoubleX
Re: Problem with the gates!

Remove that PlayerDB thing.. Change your accounts system or something.
With RCON this /fly command should look like this:

CMD:fly(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return...
Forum: Scripting Help 05/01/2012, 09:04 AM
Replies: 6
Views: 8,131
Posted By FreshDoubleX
Re: BanIP and UnBanIP Command

CMD:banip(playerid, params[])
{
new
type[ 128 ],
string[ 128 ]
;
if(sscanf(params, "s[128]", type)) SendClientMessage(playerid, -1, "Usage: /banip [IP]");
else
{
format(string,...
Forum: Scripting Help 13/09/2011, 02:55 PM
Replies: 2,433
Views: 946,686
Posted By FreshDoubleX
Re: SA-MP 0.3d RC1 test version

Yeah! Awesome updates & features.
Forum: Tutorials 31/08/2011, 06:37 PM
Replies: 2
Views: 5,832
Posted By FreshDoubleX
Forum: Maps 06/06/2011, 08:21 PM
Replies: 45
Views: 17,731
Posted By FreshDoubleX
Forum: Maps 28/04/2011, 05:53 PM
Replies: 100
Views: 36,720
Posted By FreshDoubleX
Forum: Maps 14/04/2011, 09:16 PM
Replies: 33
Views: 16,379
Posted By FreshDoubleX
Forum: Maps 10/04/2011, 12:15 PM
Replies: 100
Views: 36,720
Posted By FreshDoubleX
Re: Falenone's Map pack [HUGE MAPS] Over 3000 objects

Nice maps. Useful for Roleplay servers. :)
Forum: Tutorials 05/03/2011, 08:31 PM
Replies: 19
[Tutorial] Some Commands !
Views: 3,273
Posted By FreshDoubleX
Re: Some Commands !

0xAFAFAFAA is RGB Color, not HeX.
Forum: Help Archive 28/02/2011, 04:37 PM
Replies: 3
Views: 761
Posted By FreshDoubleX
Re: Question.

So, If I use streamer, it won't distrub players ? Collisions , what with them ?
Forum: Help Archive 28/02/2011, 04:24 PM
Replies: 3
Views: 761
Posted By FreshDoubleX
Question.

Hei .

I have big question about objects. I came to the big idea - If I do an island with ~12000 - ~13000, and objects are close, will the server lagg for players ? Im just askin' that is it worth...
Forum: Help Archive 11/02/2011, 10:56 AM
Replies: 14
Views: 5,919
Posted By FreshDoubleX
Re: [Question]: "YCMD" or "ZCMD + sscanf" Fastest ?

Im using ZCMD because it's better for me. I checked that YCMD, but I don't see point changing my command processor.
Forum: Help Archive 10/02/2011, 11:40 PM
Replies: 2
Views: 1,322
Posted By FreshDoubleX
Re: Request GameMode build for 0.3C

Try to use search. Im sure you'll find something good. And don't use larp =)
Forum: Includes 10/02/2011, 11:39 PM
Replies: 31
Views: 21,017
Posted By FreshDoubleX
Re: GetVehicleColor v1.2 [Update 04/01/2011]

I checked again. With usual vehicles, every color is saving perfect. If I save police car, then it'll change it automatically .. I don't know. I'll try it with other police vehicles tomorrow and...
Forum: Filterscripts 10/02/2011, 11:36 PM
Replies: 169
Views: 83,696
Posted By FreshDoubleX
Re: Cali-Cars: Advanced vehicle ownership!

Useful for RP servers. I like trunk system.
Forum: Filterscripts 10/02/2011, 11:31 PM
Replies: 257
Views: 113,717
Posted By FreshDoubleX
Re: Cali-Houses: Create a house anywhere, dynamic house creating!

Awesome. More interiors would make this script more awesome. Kinda dynamic too.
Forum: Gamemode Scripts 10/02/2011, 11:30 PM
Replies: 1,480
Views: 515,267
Posted By FreshDoubleX
Re: San Fierro Cops-Robbers-RPG v1.0

This is awesome dude.
Nice to hear to somebody decided to do CnR in San Fierro.
Lot's of CnR Gamemodes are based in Las Venturas.
Forum: Help Archive 09/02/2011, 06:29 PM
Replies: 2
Views: 716
Posted By FreshDoubleX
Forum: Includes 09/02/2011, 02:49 PM
Replies: 31
Views: 21,017
Posted By FreshDoubleX
Re: GetVehicleColor v1.2 [Update 04/01/2011]

I have some kind of feedback for you.
Everything works, but with police vehicles - If I set colors to 1 - 0, then it saves into database as 1 -1
If I change it to 0 - 1 , then if database updates,...
Forum: Help Archive 08/02/2011, 05:13 PM
Replies: 8
Views: 1,197
Posted By FreshDoubleX
Re: Is it possible ?

Sorry about Doublepost.

Anyways, I have one car created, MyCar1 = Createvehicle...
There is one NPC inside it. Now I want that MyCar1 turns around in the middle.

Not the newest picture, but...
Showing results 1 to 25 of 168

 

All times are GMT. The time now is 01:06 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.