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Search: Posts Made By: willttoonn
Forum: Português/Portuguese 15/09/2019, 11:58 PM
Replies: 1,272
Views: 117,301
Posted By willttoonn
Re: Chat Topic - Assuntos não relacionados PAWN/SA:MP

Ele se afastou do SA-MP. Sobre a conta no fórum, acredito que pediu a algum beta para deletar. No mais, ele continua no discord da board BR/PT (https://forum.sa-mp.com/showthread.php?t=668411) e as...
Forum: Português/Portuguese 12/09/2019, 01:52 AM
Replies: 5
[Ajuda] Bug easyDialog
Views: 123
Posted By willttoonn
Re: Bug easyDialog

Veja o exemplo abaixo:


new string[1024];

format(string, sizeof(string), "Linha 1\n");
format(string, sizeof(string), "%sLinha 2\n", string);
format(string, sizeof(string), "%sLinha 3\n",...
Forum: Português/Portuguese 09/09/2019, 01:36 PM
Replies: 1
Views: 54
Posted By willttoonn
Re: Argument mismatch

Provavelmente o Velocimeter ta definido como Text: e não PlayerText:
Forum: Português/Portuguese 07/09/2019, 10:53 PM
Replies: 2
Views: 106
Posted By willttoonn
Re: discord-connector

Use a função utf8encode deste plugin (https://forum.sa-mp.com/showthread.php?t=362764) para enviar textos in-game para o discord e a utf8decode para enviar do discord para in-game.
Forum: Screenshots and Videos 31/08/2019, 06:59 PM
Replies: 3
Views: 456
Posted By willttoonn
Forum: Scripting Help 22/08/2019, 11:48 PM
Replies: 6
Views: 262
Posted By willttoonn
Re: High CPU usage, please help me

Try this (https://forum.sa-mp.com/showpost.php?p=4108509&postcount=2).
Forum: Português/Portuguese 22/08/2019, 11:45 PM
Replies: 14
[Ajuda] Dúvida
Views: 317
Posted By willttoonn
Re: Dúvida

A variável vai armazenar o resultado de algo, você só deve armazenar isso se em algum momento ou possibilidade você vai precisar ler esse resultado. Caso contrário, não precisa armazenar.

Por...
Forum: SA-MP 0.3.DL 22/08/2019, 11:42 PM
Replies: 4
Views: 252
Posted By willttoonn
Re: .obj export .dff .txd

Import the Wavefront file (.obj) in Blender and export using the DLL Tool to .dff format. Maybe you need re-map the sprites and textures in new .dff file.
Forum: Português/Portuguese 22/08/2019, 11:39 PM
Replies: 10
Views: 328
Posted By willttoonn
Re: Dicas para mapping

Em mapeamentos comuns, utilizo e recomendo:
Pottus Texture Studio (https://github.com/Pottus/Texture-Studio)
SA-MP Textures (https://textures.xyin.ws/)
GTA SA and SA-MP model ID...
Forum: SA-MP 0.3.DL 17/08/2019, 08:30 PM
Replies: 3
Views: 429
Posted By willttoonn
Re: Samp 0.3.DL objects

No, you can put custom object and custom skins only.
Forum: SA-MP 0.3.DL 13/08/2019, 05:44 PM
Replies: 1
Views: 182
Posted By willttoonn
Re: Custom Skin not appearing (likely TXD file is not being loaded)

Try not to use too large TXD files. Use editors compression to decrease texture size.
Forum: SA-MP 0.3.DL 13/08/2019, 05:41 PM
Replies: 1
Views: 133
Posted By willttoonn
Re: collision problem

You need attach the collision.

After to generate the .col in kdff attach the .col in .dff using this button:
https://i.imgur.com/QfIwzcw.png
Save the new .dff.

I recommend to use the...
Forum: Português/Portuguese 09/08/2019, 11:27 PM
Replies: 9
Views: 358
Posted By willttoonn
Re: Lidando com datas MYSQL/Pawn

Tente:

// get
ConvertTime(str, exausted[playerid]-gettime());
SendClientMessage(playerid, -1, str);



// set
if(localExaustedType == 1) {
Forum: Português/Portuguese 09/08/2019, 12:33 AM
Replies: 6
Views: 312
Posted By willttoonn
Re: Servidores roleplay

O servidor de testes dele. :p
Forum: Português/Portuguese 06/08/2019, 08:35 PM
Replies: 8
Views: 157
Posted By willttoonn
Re: erro ao compilar gm bpv

Você não fechou a função SetPlayerInterior.

{//ENTRADA HQ Rota
if(TaEscutando[playerid] == 0)
PlayAudioStreamForPlayer(playerid,...
Forum: Model Releases 05/08/2019, 01:06 AM
Replies: 4
Views: 479
Posted By willttoonn
[object] Smartphone (iPhone inspired)

In December 2018 I has been launch my modern phone system and use this object to simulate the smartphone in players hands. The textures were inspired by the modern iPhone and the model was adapted to...
Forum: Português/Portuguese 04/08/2019, 05:38 PM
Replies: 6
[Ajuda] Derrubando sv
Views: 395
Posted By willttoonn
Re: Derrubando sv

Comunique a sua hospedagem para que ela tome providências contra tal ataque. O SA-MP Android/Mobile não é um mod oficial do SA-MP.
Forum: Português/Portuguese 04/08/2019, 01:10 AM
Replies: 7
Views: 209
Posted By willttoonn
Re: Objetos Destruir e Criar Com Tempo

Crie uma variável com valor padrão de -1 e que faça parte do sistema de portões, defina com gettime()+15; na parte do código em que você destrói o portão (o gettime()+15 fará com que a variável...
Forum: Português/Portuguese 04/08/2019, 12:48 AM
Replies: 7
[Ajuda] Getar angulo
Views: 164
Posted By willttoonn
Re: Getar angulo

SetPlayerLookAtPos(playerid, x, y);
Direciona o ângulo do player para uma posição especifica.
GetPlayerAngleAtPos(playerid, x, y);
Obtém o ângulo necessário para que o jogador consiga olhar para...
Forum: Português/Portuguese 03/08/2019, 02:25 AM
Replies: 1
Views: 128
Posted By willttoonn
Re: Editar objetos do proprio GTA dentro do servidor.

Texture Studio (https://github.com/Pottus/Texture-Studio) do pottus.
Forum: Português/Portuguese 03/08/2019, 01:24 AM
Replies: 7
Views: 461
Posted By willttoonn
Exclamation Discord do SA-MP PT-BR

https://i.imgur.com/Rd06IrW.png

Saudações meus caros,

Com a criação do discord do SA-MP (https://forum.sa-mp.com/showthread.php?t=665803) pelos Beta Testers em Abril e a não existência de...
Forum: SA-MP 0.3.DL 03/08/2019, 01:13 AM
Replies: 5
Views: 324
Posted By willttoonn
Re: Exporting dff files

I uses the Blender 2.79 and make can models. My plug-in is the GTA Tools for Blender (旧名Blender GTA Tools) (http://ponz2009.web.fc2.com/dl/index.html#dl_blscripts), made by japanese called "ponz". If...
Forum: Português/Portuguese 02/08/2019, 04:56 AM
Replies: 2
[Pedido] Dia da Semana
Views: 129
Posted By willttoonn
Re: Dia da Semana

Use a função GetWeekDay(day, month, year). Para preencher as variáveis day, month e year use getdate.


GetWeekDay(day, month, year);
Obtém o nome do dia da semana da data especificada.
Se a...
Forum: SA-MP 0.3.DL 01/08/2019, 11:56 PM
Replies: 5
Views: 324
Posted By willttoonn
Re: Exporting dff files

If you use Blender to edit yours dff files find the option Object, select Apply, select Rotations & Scales. Done, your object has been configured to the new rotation and scale.
Forum: Server Support 01/08/2019, 10:02 PM
Replies: 2
Views: 269
Posted By willttoonn
Re: Server Lag

You host is onlyone or coletive host? If onlyone, check your VPS settings. If you system is linux use htop to check the hardware consume. If is coletive proced to otimizations.

If the hardware...
Showing results 1 to 25 of 500

 

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