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Search: Posts Made By: Admigo
Forum: Includes 20/01/2018, 06:16 AM
Replies: 5
Views: 2,085
Posted By Admigo
Re: Fix for tire poping with EnableVehicleFriendlyFire()

Hey Gammix. Thanks for using my include. If i have time soon i will improve the include and support for bikes.
Great release. +1
Forum: Bug Reports 05/12/2017, 08:37 PM
Replies: 205
Views: 149,883
Posted By Admigo
Re: Complete scripting bugs list (0.3 updated)

The missing animation when a player is entering a locked vehicle(SetVehicleParamsEx) as driver the locked animation is not showing. While entering a locked vehicle as passenger the animation shows...
Forum: Includes 03/12/2017, 01:28 PM
Replies: 20
[Include] Rotations.inc
Views: 11,332
Posted By Admigo
Re: Rotations.inc

Do you know how you can get the right rotations of world objects? Like if i copy and paste the world objects from sa-mp map editor it sometimes returns the wrong rotations.
Forum: Plugin Development 29/11/2017, 05:29 PM
Replies: 487
[Plugin] Pawn.CMD
Views: 158,838
Posted By Admigo
Re: Pawn.CMD - the fastest and most functional command processor

0.3.8 is not even officially released yet. Have patience.
Forum: Maps 17/11/2017, 02:47 PM
Replies: 120
Views: 51,919
Posted By Admigo
Re: New York City mod to SA-MP

Since the release of SA-MP 0.3.8 RC2 the object limit has been increased to 2000 objects.
http://forum.sa-mp.com/showthread.php?t=644105
Forum: General 21/09/2017, 06:30 PM
Replies: 134
Views: 208,780
Posted By Admigo
Re: SA-MP 0.3.7-R2 client (testing)

Maybe he should update his client to SA-MP 0.3.7 R2 before testing stuff.

OT: Thanks Kye.
Forum: News and Updates 21/09/2017, 05:31 PM
Replies: 109
Views: 87,456
Posted By Admigo
Re: SA-MP 0.3.7 R2-2 server update

Go try the new SA-MP 0.3.7-R2 Client update(Testing) here: http://forum.sa-mp.com/showthread.php?t=641818
Forum: News and Updates 05/09/2017, 08:20 PM
Replies: 109
Views: 87,456
Posted By Admigo
Forum: General 07/05/2017, 01:00 PM
Replies: 4
Views: 824
Posted By Admigo
Re: Older Version

Why you don't compile your gamemode/filterscript to 0.3.7?
Forum: General 07/05/2017, 12:51 PM
Replies: 4
Views: 824
Posted By Admigo
Re: Older Version

http://files.sa-mp.com/
Forum: Scripting Help 12/04/2017, 08:06 PM
Replies: 9
Views: 334
Posted By Admigo
Re: Variable returning wrong number

Thanks all for this information. Rep+.
Forum: Scripting Help 12/04/2017, 07:29 PM
Replies: 9
Views: 334
Posted By Admigo
Re: Variable returning wrong number

But i don't understand why this is working:
new LastVehicle[MAX_PLAYERS]=INVALID_PLAYER_ID;//Returns 65535
And this is not working:
new BailInfoPlayerID[MAX_BAILS]=INVALID_PLAYER_ID;//Returns 0...
Forum: Scripting Help 12/04/2017, 06:58 PM
Replies: 9
Views: 334
Posted By Admigo
Re: Variable returning wrong number

Thanks for the info. I also tried:
new BailInfoPlayerID[MAX_BAILS]=INVALID_PLAYER_ID;
But thats returning 0 also.
So its not working like that either?

EDIT: LastVehicle[playerid] is returning...
Forum: Scripting Help 12/04/2017, 06:27 PM
Replies: 9
Views: 334
Posted By Admigo
Variable returning wrong number

Hello

I have a problem with my variable.
When i check the variable its returning 0 while it should return 65535(INVALID PLAYER)
enum BailData
{
PlayerID=INVALID_PLAYER_ID,...
Forum: Scripting Help 14/02/2017, 06:42 AM
Replies: 2
Views: 700
Posted By Admigo
Re: Y_Timers Stack/heap size

Thanks for the info. I was just busy with optimizing my script and when added Y_Timers its adding huge amount of stack/heap size. I will ignore this then. Thanks.
Forum: Scripting Help 13/02/2017, 06:22 PM
Replies: 2
Views: 700
Posted By Admigo
Y_Timers Stack/heap size

Hello.

When i am using Y_Timers its using alot of stack/heap size.
With Y_Timers:
Stack/heap size: 17039360 bytes; estimated max. usage: unknown, due to recursion
Without Y_Timers:...
Forum: Tutorials 23/01/2017, 12:41 PM
Replies: 4
Views: 6,111
Posted By Admigo
Re: How to use y_classes for MUCH better class selection.

I tried to use the OnPlayerRequestSpawnEx callback but gave me error that i need to forward it.
How can i fix this?
I already included the #include <YSI\y_classes>.
Forum: Client Support 21/01/2017, 06:16 PM
Replies: 3
Views: 676
Posted By Admigo
Re: Chrome switches HTTP to HTTPS

Thanks for the information. Thats why sa-mp wiki did not worked for me.
Forum: Everything and Nothing 06/01/2017, 06:36 PM
Replies: 14
Views: 945
Posted By Admigo
Re: Question about a crime

Resisting Arrest is when you resist while you are being arrested.
Forum: Everything and Nothing 06/01/2017, 06:29 PM
Replies: 14
Views: 945
Posted By Admigo
Re: Question about a crime

I am trying to keep it as real crimes. I still cant find a good name for it.
Forum: Everything and Nothing 06/01/2017, 06:19 PM
Replies: 14
Views: 945
Posted By Admigo
Question about a crime

Hello,

I am looking for a crime name.
Description: Police is giving you a police warning while you driving in a car and you ignore the police warnings.
Can someone help me with a good crime name...
Forum: Scripting Help 02/01/2017, 08:35 PM
Replies: 7
Views: 1,104
Posted By Admigo
Re: Mysql Check if PlayerName and Variable exist

Thanks mate. Worked like a charm. Rep+. Happy New Year from the neighbours ;)
Forum: Everything and Nothing 31/12/2016, 10:54 PM
Replies: 33
Views: 2,399
Posted By Admigo
Re: Happy New Year SAMP Fellas [2017]

Happy New Year. Hopefully this will be the year of any update. :P
Forum: Scripting Help 30/12/2016, 09:39 PM
Replies: 7
Views: 1,104
Posted By Admigo
Re: Mysql Check if PlayerName and Variable exist

If you can see i have 2 tables with ClothesPageID 2 thats why i need this check so it does not duplicate them.
http://forum.sa-mp.com/attachment.php?attachmentid=10503&stc=1&d=1483137512
Forum: Scripting Help 30/12/2016, 08:53 PM
Replies: 7
Views: 1,104
Posted By Admigo
Re: Mysql Check if PlayerName and Variable exist

Yes what i am trying to do is detect if those 2 collums are the same as my variable ingame and if not create a new row.
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