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Forum: SA-MP 0.3.DL 16/01/2018, 06:50 AM
Replies: 13
Views: 2,360
Posted By FufLa
Re: Two versions in one client

Because Kalcor doesn‘t want the majority of the playerbase using the downloading feature. He can say „lack of interest“ as often as he wants to, everyone with a tiny bit of common sense knows that...
Forum: SA-MP 0.3.DL 15/01/2018, 02:24 PM
Replies: 11
Views: 2,831
Posted By FufLa
Re: Compatibility 0.3.7 and 0.3.7-DL

He explicitly said that both versions have different masterlists. This is as much confirmation as you can get in terms of "can I play on non-DL servers" -> "no".
Forum: SA-MP 0.3.DL 14/01/2018, 11:33 AM
Replies: 20
Views: 3,631
Posted By FufLa
Re: I DO NOT WANT 0.3.8 BACK!

I would've rather had the ability to hide parts of the HUD than model loading. A feature Kalcor deemed not acceptable because it alters the game the mod runs on. Then 0.3.8 is announced allowing for...
Forum: SA-MP 0.3.DL 14/01/2018, 11:13 AM
Replies: 216
Views: 235,581
Posted By FufLa
Re: SA-MP 0.3.8 version cancelled

You can't sue Kalcor for not releasing 0.3.8 or not updating SA-MP at all. Grow up.
Forum: SA-MP 0.3.DL 14/01/2018, 10:53 AM
Replies: 20
Views: 3,631
Posted By FufLa
Re: I DO NOT WANT 0.3.8 BACK!

I'm kind of part of that camp too. Ever since 0.3.8 was announced with custom model loading I felt uneasy. I was never a fan of changing the game the mod is ran on. Only plus side 0.3.8 brought was...
Forum: SA-MP 0.3.DL 14/01/2018, 10:37 AM
Replies: 8
Views: 2,773
Posted By FufLa
Re: 0.3.7 vs 0.3.7-DL

You can't. 0.3.7-DL is merely a rebranded 0.3.8, the players client is required to have the model loading feature for the DL branch of SA-MP. You also can't play on 0.3.7 with your DL client I...
Forum: SA-MP 0.3.DL 14/01/2018, 10:27 AM
Replies: 216
Views: 235,581
Posted By FufLa
Re: SA-MP 0.3.8 version cancelled

Did we ever see the additional security checks for the feature? All I can find in the changelog is "added basic security checks, more coming later. Caution: play on trusted servers only" or something...
Forum: SA-MP 0.3.DL 14/01/2018, 10:25 AM
Replies: 8
Views: 2,773
Posted By FufLa
Re: 0.3.7 vs 0.3.7-DL

Kalcor already said that the server lists will be fragmented: baseline 0.3.7 and DL

That should effectively answer your question, or do you see support for multiple server lists in your client?
Forum: SA-MP 0.3.DL 14/01/2018, 10:03 AM
Replies: 216
Views: 235,581
Posted By FufLa
Re: SA-MP 0.3.8 version cancelled

I agree with Kalcor in this one, the downloading feature was one of the worst headline features ever. I am part of the "stay true to SA" crowd so I was NEVER a fan of having a custom mods feature.
...
Forum: Server Support 13/01/2018, 12:13 PM
Replies: 17
Views: 2,660
Posted By FufLa
Re: Random mass timeouts after grading Debian.

There's no solution to the issue in there though. Merely the fact that Debian 8 does fix it. Debian 9 seems to be on the borked side again.
Forum: SA-MP 0.3.DL 18/11/2017, 10:39 AM
Replies: 3
Views: 614
Posted By FufLa
Re: Ability to start background downloads from other virtual world

Can't you just add these models for the virtual world 0? AFAIK they should still be available in other virtual worlds.
Forum: SA-MP 0.3.DL 10/11/2017, 06:54 PM
Replies: 889
Views: 474,779
Posted By FufLa
Re: SA-MP 0.3.8 RC

I'd rather wait for the sanity checks for model files. Otherwise you get potentially rogue server hosts distributing malicious content to unsuspecting players.
They can already do that with the...
Forum: SA-MP 0.3.DL 04/11/2017, 05:01 PM
Replies: 433
Views: 50,321
Posted By FufLa
Re: Suggestions for 0.3.8

I don't get why people still suggest stuff like this when Kye made it clear that he has no intentions of ever adding stuff like that.

All I want from this release is more transparency/control over...
Forum: SA-MP 0.3.DL 04/11/2017, 04:55 PM
Replies: 12
Views: 1,377
Posted By FufLa
Re: Server Browser suggestion for custom models | Few bugs that should be fixed now

There should also be a fallback mode where you can specify that you do not wish to download any models. The added player skins have a skin id specified that could be used as a fallback. New objects...
Forum: News and Updates 07/12/2014, 01:42 PM
Replies: 259
Views: 179,432
Posted By FufLa
Re: SA-MP 0.3z R4 server update

The 0.3z RC Scripting board is gone, new version imminent?

//EDIT: It's back.
Forum: News and Updates 14/05/2014, 06:29 PM
Replies: 290
Views: 131,835
Posted By FufLa
Re: SA-MP 0.3z R2-2 server update

BlockIpAddress can be scripted too, your point?
Forum: News and Updates 19/04/2014, 03:02 PM
Replies: 290
Views: 131,835
Posted By FufLa
Re: SA-MP 0.3z R2-2 server update

I cringe every time I see people requesting features knowing that some whiteknight has to say "no, script it yourself". BlockIPAddress is scriptable too, guess what? It was added.

You guys look...
Forum: General 06/03/2014, 06:47 PM
Replies: 9
Views: 900
Posted By FufLa
Re: Re : OnPlayerPauseGame

Search on the forums for OnPlayerPause or something like that. 500 scripts for that already.
Forum: General 05/03/2014, 11:06 PM
Replies: 9
Views: 900
Posted By FufLa
Re: OnPlayerPauseGame

This, it also shows up when you're experiencing desync/lag spikes.
Forum: Scripting Help 23/02/2014, 07:31 PM
Replies: 13
Views: 3,220
Posted By FufLa
Re: OnPlayerWeaponShot vs. Melee Weapons

Use OnPlayer(Take/Give)Damage in combination with weaponid in order to detect melee weapon hits.
Forum: Scripting Help 21/02/2014, 09:22 PM
Replies: 13
Views: 3,878
Posted By FufLa
Re: Suggestion: Lag shoting should be removed entirely in 0.3z R2

I hope Kalcor never fixes the knife stealth kill desync bug because you people like to play with broken things (see lagshooting).
Forum: Scripting Help 17/02/2014, 07:24 PM
Replies: 4
Views: 2,226
Posted By FufLa
Re: Pawno stop working!

PAWNO crash is usually related to a lot of (critical) errors, missing brackets or broken includes (not compatible with 0.3z e.g.). And it can't load your gamemode because PAWNO crash = gamemode gets...
Forum: Scripting Help 13/02/2014, 04:52 PM
Replies: 1,141
Views: 772,014
Posted By FufLa
Re: Respuesta: SA-MP 0.3z RC5

Hold LMB and you are desynced for as long as you're holding the button.
Forum: Scripting Help 11/02/2014, 08:22 PM
Replies: 11
Views: 2,099
Posted By FufLa
Re: TogglePlayerControllable

Not to mention that OnPlayerWeaponShot is not called for fists, explosions and othe melee weapons.
Forum: Scripting Help 08/02/2014, 01:11 PM
Replies: 1,141
Views: 772,014
Posted By FufLa
Re: SA-MP 0.3z RC4

Is this peoples first new SA-MP version release? If you've been here for more than 4 months you would've known that there can usually be a few days/weeks between RC releases (and if the RC release...
Showing results 1 to 25 of 201

 

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