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Search: Posts Made By: Chaser98
Forum: Everything and Nothing 30/03/2019, 08:22 PM
Replies: 251
Views: 21,446
Posted By Chaser98
Re: Is any of the old peeps around?

Been playing since 2006 on the 0.1 branch. I remember playing CrazyBob's cops and robbers like all night when I was younger.
Forum: Plugin Development 04/01/2019, 11:38 PM
Replies: 32
Views: 7,424
Posted By Chaser98
Re: AntiAimbot - Artifical Intelligence

I'd love to eventually see deagle aimbot detection. Keep up the good work dude, please don't stop!
Forum: Everything and Nothing 15/12/2018, 10:43 PM
Replies: 4
Views: 403
Posted By Chaser98
Re: Tactical Shooting games; Ready or Not;

Been following it since the reveal trailer. I'm super hyped about it. RIP my social life when this releases.
Forum: Tools and Files 30/10/2018, 04:37 PM
Replies: 18
Views: 7,853
Posted By Chaser98
Re: Nobody's Firewall - Protection against query/cookie flood.

Any way to do this on windows with some firewall rules?
Forum: Plugin Development 26/04/2018, 12:26 AM
Replies: 412
Views: 89,174
Posted By Chaser98
Re: SampSharp - Write gamemodes in .NET

I kinda had a feeling it would. Thanks for the info!
Forum: Plugin Development 22/04/2018, 09:59 PM
Replies: 412
Views: 89,174
Posted By Chaser98
Re: SampSharp - Write gamemodes in .NET

Any chance of 0.3-DL compatibility?
Forum: Plugin Development 14/02/2018, 11:31 PM
Replies: 222
[Plugin] Pawn.RakNet
Views: 97,510
Posted By Chaser98
Re: Pawn.RakNet

Care to explain how exactly this stops aimbots? I tried it with silentaim and it doesn't stop it.
Forum: SA-MP 0.3.DL 13/01/2018, 09:15 PM
Replies: 214
Views: 246,656
Posted By Chaser98
Re: SA-MP 0.3.8 version cancelled

Please reconsider this. 0.3.8 was getting my hopes very high. I was looking forward to the possibility of custom cars and weapons as well.
Forum: SA-MP 0.3.DL 18/12/2017, 11:36 PM
Replies: 11
Views: 1,319
Posted By Chaser98
Re: Store the subdomain of the server instead of the IP in the .cache folder.

Make sure compression level is at it's highest level (9)
gzip_comp_level 9;
Forum: SA-MP 0.3.DL 18/12/2017, 08:25 PM
Replies: 11
Views: 1,319
Posted By Chaser98
Re: Store the subdomain of the server instead of the IP in the .cache folder.

AFAIK The only compression supported right now is gzip, which is handled by web server software. This might be of use to you - https://varvy.com/pagespeed/enable-compression.html

I don't know how...
Forum: SA-MP 0.3.DL 18/12/2017, 08:12 PM
Replies: 11
Views: 1,319
Posted By Chaser98
Re: Store the subdomain of the server instead of the IP in the .cache folder.

Isn't this what OnPlayerRequestDownload(playerid, type, crc) and RedirectDownload(playerid, url[]) is for?
Forum: Tools and Files 11/12/2017, 11:23 PM
Replies: 8
[Tool/Web/Other] Eclipse plugin for Pawn
Views: 3,448
Posted By Chaser98
Re: Eclipse plugin for Pawn

Although I would prefer an IntelliJ plugin, this is the next best thing. You're awesome. Thanks!
Forum: Discussion 16/11/2017, 02:38 AM
Replies: 3
Views: 1,316
Posted By Chaser98
Re: Path nodes to zone polygons?

Is there any way other than manual drawing to separate road from road? Like when a road dead ends into another road with a different name.
Forum: Everything and Nothing 09/11/2017, 12:57 AM
Replies: 11
Views: 2,216
Posted By Chaser98
Re: Question about SA:MP 0.3.8

I will give you the pure original answer to these types of questions: When it's done.
Forum: SA-MP 0.3.DL 06/11/2017, 09:10 PM
Replies: 433
Views: 58,437
Posted By Chaser98
Re: Suggestions for 0.3.8

Allow for some way for servers to use multiple model download hosts.. Like a CDN so connecting player can get the best speed possible depending on location.
Forum: Discussion 05/11/2017, 02:36 PM
Replies: 3
Views: 1,316
Posted By Chaser98
Path nodes to zone polygons?

Hey guys, I've been wanting to essentially make a 2d polygon zone of all the roads and streets in SA and essentially have street names like in GTA V.

I know there's data on the path nodes but I...
Forum: SA-MP 0.3.DL 04/11/2017, 02:13 PM
Replies: 433
Views: 58,437
Posted By Chaser98
Re: Suggestions for 0.3.8

- The ability to replace/add vehicle models and textures.
- Server side vehicle handling and weapons.

Fulfill these two and SAMP will be set for life.
Forum: General 30/10/2017, 06:14 PM
Replies: 2,947
Views: 517,931
Posted By Chaser98
Re: Suggestions for future SA:MP updates

Maybe enable WEAPON_SKILL_COP to two-handed 9mm?

Like shown in the first part of this video:
https://www.youtube.com/watch?v=71EBhYmDxkw
Forum: Tutorials 11/08/2017, 10:54 PM
Replies: 75
Views: 32,387
Posted By Chaser98
Re: PAWN Syntax and Compiler for Visual Studio Code

Nice tutorial. I've been using VS Code for PAWN for a while. I managed to convert Southclaw's sublime completions to VS Code snippets. Feel free to use it.
...
Forum: General 13/04/2017, 08:20 PM
Replies: 14
Views: 2,570
Posted By Chaser98
Re: New aimbot detector [WIP]

I really appreciate you taking the time to do this. I really do.

A quick suggestion: In addition to having a TDM with regular players and cheaters - I would have the aimbotters use a variety of...
Forum: Plugin Development 11/07/2016, 05:38 AM
Replies: 945
Views: 119,063
Posted By Chaser98
Re: Shoebill 1.1 - SA-MP Java Development Kit

@mk124

Forget what I said earlier, I made a typo when loading the plugin in the resources.yml.

Thanks
Forum: Plugin Development 04/07/2016, 08:33 PM
Replies: 945
Views: 119,063
Posted By Chaser98
Re: Shoebill 1.1 - SA-MP Java Development Kit

I updated the dependencies from maven repo and I still get the same error mk124.
Forum: Plugin Development 04/07/2016, 06:31 AM
Replies: 945
Views: 119,063
Posted By Chaser98
Re: Shoebill 1.1 - SA-MP Java Development Kit

Yes, version 2.8.2 is loaded and added in the server.cfg before Shoebill.
Forum: Plugin Development 04/07/2016, 05:02 AM
Replies: 945
Views: 119,063
Posted By Chaser98
Re: Shoebill 1.1 - SA-MP Java Development Kit

Having the same problem with Nullpointer exception from Kotlin.

[2016-07-04 07:00:08][ERROR][err] kotlin.KotlinNullPointerException
[2016-07-04 07:00:08][ERROR][err] at...
Forum: Scripting Help 28/05/2016, 10:03 PM
Replies: 0
Views: 310
Posted By Chaser98
Question Best way to group nodes into individual roads

Hi, I'm trying to make a script that would probably use the GPS plugin's "GetNearestNode" function to get the nearest node, and translate it into a custom road / street name that will appear on a...
Showing results 1 to 25 of 45

 

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