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Forum: Everything and Nothing 12/07/2016, 09:03 PM
Replies: 100
Views: 4,137
Posted By -CaRRoT
Re: I have problem with others || Im looking for a Good Person.

Get a fucking life, holy shit.

There is no way in hell you're 22, more like 2.
Forum: Everything and Nothing 11/05/2016, 10:20 PM
Replies: 49
Views: 4,258
Posted By -CaRRoT
Re: COD Infinite warfare vs. Battlefield 1

You're clearly clueless, have you not seen what happened with React brothers when their trademark scandal was happening? its possible and its happening again.
Forum: Scripting Help 02/05/2016, 09:17 PM
Replies: 7
Views: 735
Posted By -CaRRoT
Re: String vs loop

new Items = 0;
for(new i = 0; i < 10; i++)
{
if(!isnull(Statistics[playerid][Item][i]))
{
Items++;
continue;
}
else
{
Forum: Maps 27/04/2016, 06:42 PM
Replies: 25
Views: 4,213
Posted By -CaRRoT
Re: Nrg Parkour - Roller Coaster

How many tries did it take you to record that video ? :>
Forum: Everything and Nothing 27/04/2016, 04:58 AM
Replies: 5
Views: 406
Posted By -CaRRoT
Re: Can You Help Me?

Wrong section bud, you need to post this in scripting help.

However, you need the audio.ini found in the audio plugin package, PAWNO -> Includes folder.
Forum: Everything and Nothing 25/04/2016, 10:39 PM
Replies: 98
Views: 9,383
Posted By -CaRRoT
Re: Question about ownership

Neither of them, you cant own a PAWN script. Plus Judas only has AMX access so it doesn't really matter as he won't be able to change anything.
Forum: Scripting Help 25/04/2016, 08:17 AM
Replies: 3
Views: 485
Posted By -CaRRoT
Re: /a admin chat help [+rep]

You dont need to use sscanf, params exist for a reason when you use ZCMD.
Forum: Everything and Nothing 24/04/2016, 07:25 PM
Replies: 42
Views: 12,944
Posted By -CaRRoT
Re: SAMP 0.4a?

hey we got a confirmation guys
Forum: Everything and Nothing 20/04/2016, 10:36 PM
Replies: 15
Views: 1,391
Posted By -CaRRoT
Re: Project name copyrights.

So yes, you can name your server Los Santos RP if you want, you won't get in trouble.
Forum: Scripting Help 19/04/2016, 11:06 PM
Replies: 24
Views: 1,939
Posted By -CaRRoT
Re: Saving Systems help (+REP)

No, you can't. Even if you can, it would be poorly coded & optimized. Charging money for such thing means that you nearly mastered it to have the ability to actually make "money" out of your...
Forum: Scripting Help 14/04/2016, 09:06 AM
Replies: 10
Views: 1,295
Posted By -CaRRoT
Re: Ban player can still connect

Make sure that the variable pIsBan is the same variable you write/load when you save/load the player.

pInfo[id][pIsBan] = 1;
new INI:File = INI_Open(UserPath(id));
INI_SetTag(File,"data");...
Forum: Scripting Help 12/04/2016, 05:26 PM
Replies: 10
Views: 604
Posted By -CaRRoT
Re: 2 gates open different ways???

I recommend switching to a different command processor. However, your're using an incorrect strcmp syntax.

if(strcmp(cmdtext, "/oag", true) == 0) is how the command should look.
Forum: Scripting Help 12/04/2016, 05:20 PM
Replies: 10
Views: 604
Posted By -CaRRoT
Re: 2 gates open different ways???

Change the "gateone" variable in both of these lines (2nd in each CMD) to "gatetwo" to make the 2nd gate move.

MoveObject(gateone, 1221.6000000,-1840.7000000,14.2000000, 1); and...
Forum: Scripting Help 12/04/2016, 05:04 PM
Replies: 10
Views: 604
Posted By -CaRRoT
Re: 2 gates open different ways???

I am not really sure of what you're trying to say but I think the answer is yes, its the same as making one gate but the only difference is 2 objects in 2 different locations.
Forum: Scripting Help 12/04/2016, 04:59 PM
Replies: 10
Views: 604
Posted By -CaRRoT
Re: 2 gates open different ways???

Open your map editor once again, move both gates to the opening locations you desire & then save the objects and use the coordinates with MoveObject to make them move.
Forum: Scripting Help 11/04/2016, 04:11 AM
Replies: 9
Views: 552
Posted By -CaRRoT
Re: textdraw rep+

You're just being lazy at this point, download this http://forum.sa-mp.com/showthread.php?t=543002&highlight=adri1 & open it up in-game, then test & try out different ideas until you get create what...
Forum: Scripting Help 09/04/2016, 05:55 AM
Replies: 10
Views: 718
Posted By -CaRRoT
Re: HELPPP!!!

I don't think you understand the difference between the command & the function, you need to completely separate both, what you did above is mixing both of them into one code which clearly...
Forum: Includes 09/04/2016, 05:45 AM
Replies: 16
Views: 6,161
Posted By -CaRRoT
Re: Extended Actor Functions

Am glad someone with more experience has taken the task to keep this include maintained/updated, keep it up!
Forum: Scripting Help 08/04/2016, 08:36 AM
Replies: 2
Views: 871
Posted By -CaRRoT
Re: Alarm sound id

http://forum.sa-mp.com/showthread.php?t=603995

6001, it's bugged in SA:MP tho as it keeps repeating every 2 seconds and there is no way to stop it.
Forum: Scripting Help 06/04/2016, 05:55 AM
Replies: 7
Views: 702
Posted By -CaRRoT
Re: textdraw tag mismatch

No it won't, you'r assigning a separate ID for each player's 3D label, hence why [MAX_PLAYERS] is defined at the end. So each 3D Label will function individually according to your use for it.
...
Forum: Scripting Help 06/04/2016, 05:45 AM
Replies: 7
Views: 702
Posted By -CaRRoT
Re: textdraw tag mismatch

new Text3D:killingspreeonhead[MAX_PLAYERS];
killingspreeonhead[playerid] = Create3DTextLabel(str, 0x008080FF, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(killingspreeonhead[playerid],...
Forum: Scripting Help 06/04/2016, 04:47 AM
Replies: 7
Views: 702
Posted By -CaRRoT
Re: textdraw tag mismatch

new PlayerText:dmarenatd[MAX_PLAYERS];

dmarenatd[playerid] = CreatePlayerTextDraw(playerid,2.5 ,211 , "blah");
Forum: Scripting Help 05/04/2016, 09:31 PM
Replies: 6
Views: 594
Posted By -CaRRoT
Re: file include to Y_INI or DINI or SQL

This is probably the best tutorial I could provide you for SQLite - http://forum.sa-mp.com/showthread.php?t=449536

If you want an actual example, post a part of your code and I'll show you how to...
Forum: Scripting Help 05/04/2016, 09:27 PM
Replies: 6
Views: 594
Posted By -CaRRoT
Re: file include to Y_INI or DINI or SQL

There is no "automatic" way if that's what you're asking, you'll have to convert it yourself. I'll recommend SQL if you're actually planning to convert it, but if you don't have the timeto learn...
Forum: Scripting Help 04/04/2016, 05:39 PM
Replies: 3
Views: 300
Posted By -CaRRoT
Re: Basic Code Problem..

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_YES && GetPlayerVehicleID(playerid) == 0)
{
// code.
}
return 1;
}
Showing results 1 to 25 of 500

 

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