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Search: Posts Made By: ikkentim
Forum: Plugin Development 12/07/2019, 10:03 AM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

No, it runs on any platform.
Forum: Plugin Development 07/06/2019, 02:25 PM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

They are slightly outdated though :s
Forum: Plugin Development 13/03/2019, 12:30 PM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

In the latest version (0.8 ) it actually runs on .net core which has even better performance.

You can use fcnpc if youíve make a c# wrapper. I think someone in the slack chat has made one already...
Forum: Plugin Development 05/03/2019, 09:41 PM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Development is much slower than in the past, but itís come so far, itís a waste to let go.
Forum: Plugin Development 04/03/2019, 11:16 AM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Was away for a little, good to see you got it figured out,

I'm working on some good templates along with some guides to get people started.


EDIT: Added missing plugin binaries to the latest...
Forum: Plugin Development 28/02/2019, 03:21 PM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

The performance according to my last bench was better than Pawn. I don’t know what you mean with your second wuestion, sorry.

I’ll try and create some benchmarking scripts for new benchmarks soon.
Forum: Plugin Development 24/02/2019, 12:31 PM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

You might want to join the Slack chat if you want some quicker responses :)

In the command attribute you can specify the UsageMessage
Forum: Plugin Development 18/02/2019, 02:47 PM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Please note you need the 32 bit version of .net core (since samp is 32 bit). VS probably installed 64 bits.
Forum: Plugin Development 18/02/2019, 06:28 AM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Sorry on phone rn so can’t do more than paste this

(...) hosting a game mode inside the sa-mp server process. If you wish to use this, use the following instructions:
- Download the x86 .NET...
Forum: Tools and Files 01/08/2018, 12:12 PM
Replies: 218
Views: 72,063
Posted By ikkentim
Re: SanMap - San Andreas in ****** Maps

Yea g00gle added the requirement of adding a g00gle api key since a few months ago, haven’t updated the site since, will add it when I have time.
Forum: Tools and Files 01/08/2018, 11:17 AM
Replies: 218
Views: 72,063
Posted By ikkentim
Re: SanMap - San Andreas in ****** Maps

Works fine for me, maybe your browser has cached some files wrong, try a refresh or a different browser (or look at the console)
Forum: Tools and Files 16/07/2018, 03:37 PM
Replies: 218
Views: 72,063
Posted By ikkentim
Re: SanMap - San Andreas in ****** Maps

Canít you generate them yourself?
Forum: Plugin Development 28/06/2018, 04:06 PM
Replies: 2
Views: 1,072
Posted By ikkentim
Re: Plugins using x64 libraries

That's precisely what I'm asking: "what SA-MP's objections are to supporting x64?" ;)


edit: I'm also looking into building the library in question for x86. The question in this thread is more...
Forum: Plugin Development 28/06/2018, 03:44 PM
Replies: 2
Views: 1,072
Posted By ikkentim
Plugins using x64 libraries

Hey there.

I'm working on my plugin and want to use a library which sadly does not support x86 on Linux. I was wondering what SA-MP's objections are to supporting x64. I know, PAWN will still be...
Forum: Everything and Nothing 24/06/2018, 09:33 AM
Replies: 21
Views: 2,661
Posted By ikkentim
Re: sign in with ******/********?

I don't use smilebook and will never log in to some random samp server with my bignumber account.
Forum: Scripting Help 15/06/2018, 09:34 PM
Replies: 8
Views: 462
Posted By ikkentim
Re: Help Pawno :(

Clearly, it's missing an include file, "progress2".
Forum: Plugin Development 26/04/2018, 05:44 PM
Replies: 34
[Plugin] PawnPlus
Views: 12,503
Posted By ikkentim
Re: PawnPlus

Nice implementation! Was expecting this to use a custom compiler, but it’s actually just a plug-in! Neat!
Forum: Plugin Development 25/04/2018, 08:02 PM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

It works with 0.3DL, but it doesn't have the functions added 0.3DL provides. It is however easily possible to add them, or even add them yourself. If you need any help hop onto our slack group :)
Forum: Plugin Development 29/11/2017, 08:17 PM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

You need to have streamer 2.8.2 installed: https://github.com/samp-incognito/samp-streamer-plugin/releases/tag/v2.8.2
Forum: Plugin Development 28/11/2017, 11:54 AM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Congratulations! You've found the weakest argument.

Overloads available. http://api.sampsharp.timpotze.nl/search.html?SearchText=PutInVehicle

Besides, if you ever find a missing native (you...
Forum: Plugin Development 28/11/2017, 10:15 AM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Please use a newer version of .NET Framework(4.6 or better). Select it in your project settings. I'd also like to advise you that .NET Core is much faster and more flexible(works on Linux) than .NET...
Forum: Plugin Development 28/11/2017, 08:29 AM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

The 0.8 prerelease should be quite stable by now, you can definitely use it for development and I'm thinking I'll release a full release of 0.8 soon, unless new issues pop up.

Updating from 0.7 to...
Forum: Plugin Development 27/11/2017, 09:23 PM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Yes, you no longer need mono (unless you decide to run your gamemode using mono instead of dotnet core)
Forum: Plugin Development 07/09/2017, 07:16 PM
Replies: 412
Views: 90,368
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

I've released the first alpha of version 0.8.0. Starting from this version, SampSharp supports .NET Core!

This new version also supports hot swapping! You'll no longer need to restart your server...
Forum: Scripting Help 07/09/2017, 04:27 PM
Replies: 3
Views: 283
Posted By ikkentim
Re: Single Player Gangzones

Would you mind sharing it? I would be interested in this as well.
Showing results 1 to 25 of 500

 

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