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Forum: Plugin Development 18/07/2018, 12:10 AM
Replies: 26
Views: 141,924
Posted By iiNzTicTx
Re: SAMPSON - A JSON plugin for SA-MP

The plugin is not supported on Debian Wheezy (7), as it requires libstdc++6 -> gcc-5.1 or higher (which contains CXXABI_1.3.9. This version of gcc is not available in Wheezy. You could try upgrade to...
Forum: Scripting Help 11/11/2017, 09:06 AM
Replies: 4
Views: 465
Posted By iiNzTicTx
Re: MySQL error handling

pID := auto increment primary key representing an account ID in the MySQL database.
Using playernames will actually be bad in performance cost since you are comparing strings. Also you can use SET...
Forum: Scripting Help 11/11/2017, 08:17 AM
Replies: 4
Views: 465
Posted By iiNzTicTx
Re: MySQL error handling

Sweet thanks for that insight. I'll give this a crack in the morning.

Should be something similar to these changes...

mysql_format(sqlGameConnection, query, sizeof query, "INSERT IGNORE INTO...
Forum: Scripting Help 11/11/2017, 07:53 AM
Replies: 4
Views: 465
Posted By iiNzTicTx
MySQL error handling

Just a quickie,
does anyone know a method to handle mysql errors correctly in SAMP in such a case the errors aren't logged (cluttering up the log file)?


1. A key field is set to being...
Forum: News and Updates 10/10/2017, 05:07 AM
Replies: 426
Views: 246,641
Posted By iiNzTicTx
Re: SA-MP 0.3.7 R2-1 server update

How do we convert the bugged hashes into valid hashes?
Forum: Scripting Help 01/10/2017, 12:05 AM
Replies: 2
Views: 504
Posted By iiNzTicTx
Re: Rocket System

This'll do;
Forum: Scripting Help 30/09/2017, 11:53 PM
Replies: 1
Views: 345
Posted By iiNzTicTx
Re: MySQL issue.

Just mentioning these for now -
for integer fields in SQL you can use cache_get_field_content_int, or if R40+; cache_get_value_index_int and likewise with floats: cache_get_field_content_float &...
Forum: Scripting Help 30/09/2017, 11:45 PM
Replies: 3
Views: 797
Posted By iiNzTicTx
Re: Youtube streaming

Assure you have the valid formats.

Listed here;
Forum: Scripting Help 30/09/2017, 11:43 PM
Replies: 1
Views: 657
Posted By iiNzTicTx
Re: requests connection cookie.

Is your server on the hosted tab? It seems there's an active attacker doing a TCP SYN flood with hundreds of available addresses. I'd recommend temporarily changing the port to one that isn't on the...
Forum: Scripting Help 30/09/2017, 11:41 PM
Replies: 2
Views: 275
Posted By iiNzTicTx
Re: Problem Textdraws.

So OnPlayerSpawn you have shown the textdraw using ShowTextDrawForPlayer?
Under OnPlayerDeath you hide it?
Under OnPlayerDisconnect you hide it?
OnGameModeInit you define it? i.e mytextdraw = ......
Forum: News and Updates 30/09/2017, 11:27 PM
Replies: 105
Views: 83,668
Posted By iiNzTicTx
Re: SA-MP 0.3.7 R2-2 server update

Perhaps verifying if a connection came from a valid source or not, perhaps make it so the SA:MP client communicates initially with the server so the server knows what to do with TCP requests instead...
Forum: Scripting Help 23/05/2017, 02:25 PM
Replies: 5
Views: 1,339
Posted By iiNzTicTx
Re: [Help] Sublime Text3

No this is a problem compiling.
It seems to only occur with loops (i.e : for( new i; i < GetPlayerPoolSize(); i++ ) )
Using compiler flags -;+ and -(+ is essential, but when using these flags it is...
Forum: Tutorials 05/04/2017, 04:00 AM
Replies: 23
Views: 8,802
Posted By iiNzTicTx
Re: Roleplay Server - Video (Voice)

He is.

OT: nice tutorial, though could it be a bit long for others to follow? Maybe a plan could help get the idea across like for example explaining the structure?
Forum: Tutorials 05/04/2017, 01:51 AM
Replies: 4
Views: 1,635
Posted By iiNzTicTx
Re: Things to be aware of when using PAWN

Yeah if I get some time to get around to it. It started of being a simple reply to a post on another forum. Just a little frustrating seeing messy code so decided to post it here.
Forum: Tutorials 05/04/2017, 12:35 AM
Replies: 4
Views: 1,635
Posted By iiNzTicTx
Things to be aware of when using PAWN

These concepts will help with other languages as well.

SAMP has a bad history for many terrible scripts, mostly the first gamemodes till it was later introduced: organization and efficiency. This...
Forum: Scripting Help 27/03/2017, 04:52 AM
Replies: 7
Views: 627
Posted By iiNzTicTx
Re: Can't compile with sublime text, however works in pawno

Don't bother solving the issues. They're not your script.

Seems to be an issue with Sublime.
Tried every method with build systems.

Works fine in pawno.
Works fine with bare.pwn.
Forum: Scripting Help 16/04/2016, 04:15 AM
Replies: 3
Views: 482
Posted By iiNzTicTx
Re: events

Try the following

UPDATE houses AS h INNER JOIN players AS p ON p.Name = h.Owner
SET h.Owner = 'The State', h.Owned = 0
Forum: Scripting Help 16/04/2016, 03:35 AM
Replies: 1
Views: 738
Posted By iiNzTicTx
Re: mysql_fetch_row func

cache_get_field_content, cache_get_field_content_int, cache_get_field_content_float, else cache_get_row ect.
Forum: Scripting Help 16/04/2016, 03:32 AM
Replies: 2
Views: 1,874
Posted By iiNzTicTx
Re: Blank texture to object

Try SetObjectMaterialText, and assign the text to being just a space.
Forum: Scripting Help 13/04/2016, 11:43 AM
Replies: 3
Views: 346
Posted By iiNzTicTx
Re: Help quick!!

As Sew_Sumi said: read the tutorial, don't only copy and paste. Play around with the code.
>> create the file after they have fully registered in simple.
Forum: Scripting Help 13/04/2016, 11:40 AM
Replies: 1
Views: 350
Posted By iiNzTicTx
Re: help with stats

Do you mind providing the entire function?
Forum: Scripting Help 13/04/2016, 11:35 AM
Replies: 4
Views: 422
Posted By iiNzTicTx
Re: Help Me Pawn 5 Error

new bonus; => this outside of all functions, at top of script.

bonus = CreatePickup... -> same as it is

Haven't looked at your downloadable file. Please use or post it in if...
Forum: Scripting Help 13/04/2016, 11:29 AM
Replies: 5
Views: 1,157
Posted By iiNzTicTx
Re: Houselocker help

1. I advise you not to update files inside of commands as that can potentially enable 'spamming' -> promoting lag. I recommend creating a variable that detects if the 'data' has been modified: then...
Forum: Scripting Help 08/04/2016, 04:39 AM
Replies: 6
Views: 695
Posted By iiNzTicTx
Re: Removing the bots inside the small Casino interior

As Byt3/Cody said: they're bound linked to the casino objects so perhaps recreate the objects?
If that doesn't work you'll have to recreate the interior as the bots will be connected to that...
Forum: Bug Reports 16/07/2015, 04:35 AM
Replies: 56
Views: 12,957
Posted By iiNzTicTx
Re: Possible vehicleid bug?

Yeah that's what I was trying to say, just didn't express it clear enough. Basically if the vehicle that is stored to a variable is destroyed, that variable storing the vehicleid should be cleared...
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