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Search: Posts Made By: erorcun
Forum: Tools and Files 03/03/2017, 09:43 PM
Replies: 139
[Tool/Web/Other] ExtremeStudio - SAMP IDE
Views: 41,707
Posted By erorcun
Re: ExtremeStudio - The Best SAMP IDE

You guys should consider adding debug feature.
Forum: Plugin Development 12/02/2016, 05:29 PM
Replies: 15
Views: 4,891
Posted By erorcun
Re: .NET Plugin - Write PLUGINS in C#

Is this allows us to use multithread?
Forum: Plugin Development 24/09/2015, 08:31 AM
Replies: 431
Views: 95,182
Posted By erorcun
Re: SampSharp - Write gamemodes in .NET

Can we use tasks/threads on this?
Forum: Plugin Development 29/06/2014, 10:49 AM
Replies: 306
Views: 75,915
Posted By erorcun
Re: SA-MP Gamemodes with PHP

I've compiled it with new natives and some fixes and posted in previous page. Thanks for the plugin btw =)

Some of my friends says there will be memory loss while passing c assembly to small-c...
Forum: General 15/06/2014, 07:45 PM
Replies: 2,969
Views: 538,776
Posted By erorcun
Re: Suggestions for future SA:MP updates

Ability to create new particle effects, change handling of any car server-side, and create new weathers (with same parameters exists in timecyc)

Also colorpicker dialog (will allow picking 2 color...
Forum: Plugin Development 15/06/2014, 07:40 PM
Replies: 306
Views: 75,915
Posted By erorcun
Re: SA-MP Gamemodes with PHP

I wasn't aware of this even. Thanks =)
Forum: Plugin Development 15/05/2014, 10:56 PM
Replies: 306
Views: 75,915
Posted By erorcun
Re: SA-MP Gamemodes with PHP

cmake generates that files automaticly. just do what gdk's readme says.
Forum: Plugin Development 15/05/2014, 07:25 PM
Replies: 306
Views: 75,915
Posted By erorcun
SAMPHP Released

Okay, here it is fixed GDK and SAMPHP.

This zip contains:

1- SAMPGDK's fixed include folder (you must download source and use this include folder for compiling) and .so file for Linux.
2-...
Forum: Plugin Development 15/05/2014, 01:10 AM
Replies: 306
Views: 75,915
Posted By erorcun
Re: SA-MP Gamemodes with PHP

Ok, I finished just now and everything works perfect. I will release soon. All problems' source was GDK, it's buggy.

Also thanks to Kikito. (and Zeex for not answering my PM)
Forum: Plugin Development 14/05/2014, 01:12 PM
Replies: 306
Views: 75,915
Posted By erorcun
Re: SA-MP Gamemodes with PHP

I need help from experienced C++ coders.

Problem is I can't add function to PHP with the same name of any GDK function. I.e. I added PHP_FUNCTION(abcd) and tried it in-game, and it worked, but the...
Forum: Plugin Development 13/05/2014, 08:54 PM
Replies: 306
Views: 75,915
Posted By erorcun
Re: SA-MP Gamemodes with PHP

....

I said "I built/installed it" in previous page so I compiled last build. I made changes on it ever.
Forum: Plugin Development 13/05/2014, 08:23 PM
Replies: 306
Views: 75,915
Posted By erorcun
Re: SA-MP Gamemodes with PHP

Callbacks works but natives don't, PHP gives "Undefined function" for them - only the ones which isn't in GDK works(AMXNativeExists etc.) so problem could be in GDK, current files on repo is in beta...
Forum: Plugin Development 13/05/2014, 01:02 AM
Replies: 306
Views: 75,915
Posted By erorcun
Re: SA-MP Gamemodes with PHP

Because I was still working on it.

I will release it tomorrow. Stay tuned everybody =D
Forum: Plugin Development 12/05/2014, 08:37 PM
Replies: 306
Views: 75,915
Posted By erorcun
Re: SA-MP Gamemodes with PHP

Yeah I built/installed sampgdk.

Updating plugin for 0.3z (both php framework and plugin) only costed 2 hours to me. =D Plugin's structure is easy, it doesn't take too much time.

And yeah...
Forum: Plugin Development 12/05/2014, 12:23 AM
Replies: 306
Views: 75,915
Posted By erorcun
Re: SA-MP Gamemodes with PHP

I installed gdk, sdk and php and cmake detected plugin-sdk while gdk installing but when i try to compile samphp it says amx/amx.h and sampgdk/amx.h not found, can anyone help on compiling this?
...
Forum: Plugin Development 11/05/2014, 12:19 PM
Replies: 306
Views: 75,915
Posted By erorcun
Re: SA-MP Gamemodes with PHP

Will anyone use this if I update?
Forum: Includes 08/05/2014, 06:05 PM
Replies: 21
Views: 9,252
Posted By erorcun
Re: Traffic light detection

Thanks for positive feedbacks =)
Forum: Includes 05/05/2014, 10:21 PM
Replies: 21
Views: 9,252
Posted By erorcun
Re: Traffic light detection

Really interesting. Maybe there is something we don't know about IDA Pro.
Forum: Includes 02/05/2014, 09:17 AM
Replies: 21
Views: 9,252
Posted By erorcun
Re: Traffic light detection

Detecting possible in 0.3z but setting is imposible.
Forum: Includes 01/05/2014, 06:24 PM
Replies: 21
Views: 9,252
Posted By erorcun
Re: Traffic light detection

v1.1 - Script will start when first player connect, including after all players gone and then first player come.
Forum: Includes 30/04/2014, 05:06 AM
Replies: 21
Views: 9,252
Posted By erorcun
Re: Traffic light detection

Traffic lights synced always in sa-mp, so yeah, this will work.
Forum: Includes 29/04/2014, 05:19 AM
Replies: 21
Views: 9,252
Posted By erorcun
Re: Traffic light detection

Yeah unreliable but it finds the state correctly. Isn't it all about timers? If you set them right they will give correct result. You're making decision without trying it.



Yes I know but isn't...
Forum: Includes 28/04/2014, 11:48 PM
Replies: 21
Views: 9,252
Posted By erorcun
Traffic light detection v1.1

[INC] Traffic light detection

Hi, as you know, traffic lights are synced in SA-MP but we can't get their state. I wanted to get their state, then I created that advanced counter.

Things you...
Forum: Scripting Help 13/01/2013, 10:30 AM
Replies: 618
Views: 78,577
Posted By erorcun
Re: Suggestions Thread

Something for textdraw/screen ratio fitting problem. Suggestion in above could be handy for this.

And waves are already synced, so why SetWaveHeight function still doesn't added?!
Forum: General 02/09/2012, 09:16 PM
Replies: 2,969
Views: 538,776
Posted By erorcun
Re: Suggestions for future SA:MP updates

Changing timecyc variables in game could be pretty handy. Memory addresses are http://gtag.gtagaming.com/forums/index.php?showtopic=164&view=findpost&p=4271 (here.)

I want movable dialogs and...
Showing results 1 to 25 of 161

 

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