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Forum: Screenshots and Videos 27/12/2018, 12:09 AM
Replies: 14
Views: 987
Posted By Sasino97
Re: [Map]Bunker Entrance(Speed Mapping)

OMG, the vault door. I've never seen something like that in SA-MP.
Forum: Includes 07/12/2018, 05:39 PM
Replies: 11
Views: 1,697
Posted By Sasino97
Re: Yet another INI/key-value reader/writer

I always used Slick's (SII) and it always worked fine, but I now like this API more because of the use of a reference parameter, leaving the return value for error codes.
Forum: Maps 07/12/2018, 05:36 PM
Replies: 6
Views: 632
Posted By Sasino97
Forum: Model Releases 07/12/2018, 05:24 PM
Replies: 4
Views: 1,187
Posted By Sasino97
Forum: Discussion 03/12/2018, 04:30 PM
Replies: 6
Views: 2,769
Posted By Sasino97
Re: New hooks (stocks, natives, improved publics)

Explicit chaining looks good, but in that case I would substitute the word hook with the word override, this eliminates the code readers' wrong assumption about recursion.
Forum: General 28/11/2018, 11:26 AM
Replies: 25
Views: 10,379
Posted By Sasino97
Re: Why F.C.N.P.C plugin was banned ?

I think Kalcor is dismounting the SA-MP community with his own hands.

FC-NPC? Really?
Forum: Tools and Files 28/11/2018, 11:16 AM
Replies: 13
Views: 2,388
Posted By Sasino97
Re: [In Development] A New Powerful Scene Editor

Thanks, your ideas are highly appreciated.





Thanks for the support. Although, I hope someone can join me in the development since I have small time to continue it.
Forum: Tools and Files 13/11/2018, 09:51 AM
Replies: 13
Views: 2,388
Posted By Sasino97
Re: [In Development] A New Powerful Scene Editor

That is a cool thing. I thought about it, and it could be done like the following:

CMD:something(playerid, params[])
{
Scene.SetProperty(scene, objGate1, "Health", 50);
new health =...
Forum: Tools and Files 12/11/2018, 03:23 PM
Replies: 3
Views: 412
Posted By Sasino97
Forum: Tools and Files 12/11/2018, 03:12 PM
Replies: 13
Views: 2,388
Posted By Sasino97
[In Development] A New Powerful Scene Editor

SceneEditor
By
https://image.ibb.co/cLdEmy/logo_sasinosoft_200px.png

Introduction
Hello there, I hope you are doing fine. Good news for SA-MP mappers: In my spare time I am working on a new...
Forum: Filterscripts 12/11/2018, 11:29 AM
Replies: 4
[FilterScript] Sistema de politica v1.0
Views: 926
Posted By Sasino97
Re: Sistema de politica v1.0

I must also point out that the forum rules require all software posted here to be open source, while instead you only uploaded compiled .AMX files.
Forum: General 12/11/2018, 11:24 AM
Replies: 11
Views: 1,196
Posted By Sasino97
Re: A new server about Havana, Cuba

Hello,
I could do all the programming stuff.
Contact me if you are interested.
My mother is Cuban by the way.
Forum: Includes 12/11/2018, 10:08 AM
Replies: 8
Views: 1,894
Posted By Sasino97
Re: variadic.inc - Variadic functions in PAWN

Hello,
I want to do something like the following:

stock Event_Fire(Event: event, const fmt[], {Float, _}:...)
{
for (new i = 0; i < callbackCount[event]; i++)
{
...
Forum: Plugin Development 27/10/2018, 09:55 AM
Replies: 567
Views: 114,654
Posted By Sasino97
Re: ColAndreas - Collision Detection

I will ask here because I can't seem to find any documentation.
Basically, I don't understand whether this plugin only takes into account the objects created with its functions, or it also loads...
Forum: Everything and Nothing 23/10/2018, 01:26 PM
Replies: 20
Views: 1,421
Posted By Sasino97
Lightbulb Re: Just discovered VS Code

I don't think Pawno can be called an IDE at all, it is a text editor with a fixed list of functions on the right side. If you want to open multiple files, you will have them in different windows...
Forum: Plugin Development 23/10/2018, 12:49 PM
Replies: 5,761
[Plugin] Streamer Plugin
Views: 2,928,945
Posted By Sasino97
Re: Streamer Plugin

There is (and today it is visible on page 1 of Plugin Development)
https://forum.sa-mp.com/showthread.php?t=580937
Forum: Everything and Nothing 22/10/2018, 08:00 PM
Replies: 51
Views: 2,539
Posted By Sasino97
Forum: Everything and Nothing 12/10/2018, 10:06 PM
Replies: 20
Views: 1,421
Posted By Sasino97
Re: Just discovered VS Code

If I were Kalcor I would remove that pawno from the next SA-MP Server release.
Forum: General 12/10/2018, 09:57 PM
Replies: 705
Views: 56,124
Posted By Sasino97
Forum: Filterscripts 10/10/2018, 03:29 PM
Replies: 74
Views: 29,391
Posted By Sasino97
Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

It's already possible!
[/QUOTE]

I actually checked, and it is not possible.
You can attach objects to the player character, but you can't attach objects to vehicles like in the filterscript I...
Forum: Filterscripts 07/10/2018, 08:14 PM
Replies: 74
Views: 29,391
Posted By Sasino97
Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

New suggestions

1. An important one: make it possible to import existing maps created with JerneJL's Map Editor, i.e. support the translation of a text file containing...
Forum: Includes 07/10/2018, 07:43 PM
Replies: 16
[Include] samp-account
Views: 2,329
Posted By Sasino97
Re: samp-account

I've done something similar to this that works with MySQL, but this is actually much, much simpler to use.
I will wait for an updated version which supports MySQL and uses BCrypt.
Forum: Everything and Nothing 06/10/2018, 05:59 PM
Replies: 34
Views: 2,173
Posted By Sasino97
Re: SAMP was not a waste of time

Well guys, you are joking about this, but I must say that it's thanks to online gaming, especially SA-MP, that I actually started learning English; at school in Italy you don't learn much. I also owe...
Forum: Maps 05/10/2018, 03:51 PM
Replies: 3
Views: 1,394
Posted By Sasino97
Forum: Bug Reports 04/10/2018, 11:48 AM
Replies: 8
Views: 2,270
Posted By Sasino97
Re: [0.3.7] SetPlayerInterior bug

This is not a proper bug report, you should have posted in the scripting help section.
Showing results 1 to 25 of 500

 

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