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Forum: Everything and Nothing 30/10/2015, 12:27 PM
Replies: 0
Views: 515
Posted By Meta
Bob Ross "The Joy of Painting" Marathon @ Twitch

Hey there.

I've always enjoyed watching Bob Ross paint some landscapes when coming home late on some TV...
Forum: News and Updates 19/10/2015, 03:10 PM
Replies: 336
Views: 135,410
Posted By Meta
Re: SA-MP 0.3c is released!

That's because is not reachable, so the server list is unreachable too.
Forum: Scripting Help 29/04/2015, 04:03 PM
Replies: 8
Views: 2,268
Posted By Meta
Re: Function SetActorHealth and GetActorHealth

If there is a callback for them getting hit, you can just count their helth yourself in a float.
Forum: Scripting Help 18/04/2015, 12:48 PM
Replies: 3
Views: 1,316
Posted By Meta
Re: Bug SetVehicleParamsCarDoors()

playerid is wrong here, eh?
Forum: Plugin Development 06/04/2015, 02:22 AM
Replies: 45
[Plugin] RPG - HUD - RAK
Views: 20,310
Posted By Meta

Just be careful that that plugin does not create opportunities to fake player counts ... you know what happens to these plugins if you ever heard of "CNPC".

But I like the idea ;D
Forum: Scripting Help 24/03/2015, 06:58 PM
Replies: 10
Views: 6,534
Posted By Meta
Re: Everyone is using player textdraws wrong ?

I see the problem now. So PlayerTextDraws are just ... like normal TextDraws but have their resources saved at the client's side.
Forum: Scripting Help 24/03/2015, 06:43 PM
Replies: 10
Views: 6,534
Posted By Meta
Re: Everyone is using player textdraws wrong ?

I always told people about this issue when it came to discussions but no one believed me but had arguments against this method of using them.
Forum: Scripting Help 01/03/2015, 01:20 AM
Replies: 1,021
Views: 142,407
Posted By Meta
Re: Suggestions / Bug Fixes

Dear sir,

this is called PVars (, for cookie-ish behaviour you can make your gamemode save their contents and reload them upon server entry.
Forum: Scripting Help 17/02/2015, 05:33 PM
Replies: 1,163
Views: 756,013
Posted By Meta
Re: SA-MP 0.3.7 RC1

Indeed, but I think collision callbacks would recieve a huge shitload of data
Forum: Scripting Help 06/02/2015, 10:42 PM
Replies: 1,021
Views: 142,407
Posted By Meta
Re: Create2DTextLabelForPlayer

It's called "testLOS" because it tests the LOS (line of sight).
Forum: Scripting Help 06/02/2015, 10:40 PM
Replies: 493
Views: 103,656
Posted By Meta
Re: Object Suggestions

What about one of these swinging doors without a texture so that we can create custom swinging doors?

The thing is that we could create doors like these on singleplayer doors that swing if you...
Forum: Scripting Help 05/02/2015, 06:56 PM
Replies: 1,021
Views: 142,407
Posted By Meta
Re: Create2DTextLabelForPlayer

It is a textdraw.
It's just that its position on the screen in calculated by using the camera vector and your position, also camera mode (the one you change with the 'v' key).

Just move around...
Forum: Plugin Development 16/01/2015, 02:18 PM
Replies: 945
Views: 125,113
Posted By Meta
Re: [SNAPSHOT][Java 8] Shoebill 1.0 - SA-MP Java Development Kit

I'm back on the train. Feels good to finally return to my home base with Java.

Nice work with the newer versions 123marvin123 and mk124 :)
Forum: Everything and Nothing 03/12/2014, 12:10 AM
Replies: 13
Views: 2,209
Posted By Meta
Re: SA:MP Light-Blue Color

I think you mean this:
Forum: Plugin Development 22/11/2014, 08:26 PM
Replies: 16
Views: 7,261
Posted By Meta
Re: SA:MP Shell Plugin

I told him it's not needed as it already exists but the Get-The-Output feature then made it worth it.
Forum: Scripting Help 09/10/2014, 12:43 PM
Replies: 6
Views: 1,040
Posted By Meta
Re: Problem with Health bar.

ProgressBar stuff may be this:
Forum: Everything and Nothing 03/09/2014, 08:11 PM
Replies: 30
Views: 4,188
Posted By Meta
Re: Yeardely Diamond Passes Away :'(

See what R* wrote:

Also rest in peace Fernando. :(
Forum: Everything and Nothing 31/08/2014, 02:14 AM
Replies: 33
Views: 3,189
Posted By Meta
Re: New Saints Row Game

Yay. Steelport. Again.
Forum: Filterscripts 22/03/2014, 08:39 PM
Replies: 79
[FilterScript] Extinguishable Fire
Views: 39,464
Posted By Meta
Re: Extinguishable Fire

stock IsPlayerBurning(playerid) return GetPVarInt(playerid, "IsOnFire");
Forum: Scripting Help 02/02/2014, 08:49 PM
Replies: 4
Views: 930
Posted By Meta
Re: Filterscript / Timer bug

Yeah, I experienced that quite a lot in the past few weeks.
Forum: Bug Reports 27/01/2014, 12:27 PM
Replies: 26
Views: 7,436
Posted By Meta
Re: Client Bug: samp:// URL problem.

What kye could do is to do it like some other programs that the already opened browser window gets focused instead of popping up that message or opening another instance since it already detected one...
Forum: Scripting Help 18/01/2014, 01:09 AM
Replies: 10
Views: 4,251
Posted By Meta

Technically a rocket launcher does not have bullets like pistols, it has projectiles which need some time to reach their destination. Bullets hit their target immediately.
Forum: Scripting Help 18/01/2014, 01:02 AM
Replies: 5
Views: 1,361
Posted By Meta
Re: [BUG] GameTextForPlayer
Forum: Bug Reports 17/01/2014, 12:22 PM
Replies: 11
Views: 2,383
Posted By Meta
Forum: Everything and Nothing 08/01/2014, 09:18 PM
Replies: 59
Views: 4,171
Posted By Meta
Re: Today there's two good reasons to be happy

... listening to Duckstep, eh?
Well, happy birthday Hiddos.
Showing results 1 to 25 of 500


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