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Forum: Filterscripts 23/07/2014, 05:48 PM
Replies: 527
Views: 295,843
Posted By cyber_punk
Re: iPLEOMAX's TextDraw Editor (Stable Version)

That would be awesome, could you maybe check why sometimes the draw order of the textdraws get screwed up. It gets to be a real pain when working with a lot of layers.
Forum: Client Support 07/06/2014, 06:21 AM
Replies: 15
Views: 1,755
Posted By cyber_punk
Re: Texture Issues

Has to do with dual monitors its a gta sa bug you need to disable the other monitor.
Forum: Filterscripts 16/04/2014, 05:25 AM
Replies: 8
[FilterScript] Lottery Scratchers
Views: 2,195
Posted By cyber_punk
Re: Lottery Scratchers

Not a bad idea, however why use dialogs instead of textdraws? Since we now can detect textdraw clicks it would be much better that way.
Forum: Includes 20/03/2014, 04:38 PM
Replies: 48
Views: 21,193
Posted By cyber_punk
Re: gBug - Prevent 'the G bug' - prevents players teleporting into passenger seat

Bout time someone released this, LSA has had this protected for some years now. However why is it so complicated? I thought simplicity was key in scripting. There is no need for a timer,...
Forum: Everything and Nothing 22/02/2014, 08:48 AM
Replies: 2
Views: 708
Posted By cyber_punk
Re: Notepad++ writing lag

Turn off word completion.
Forum: Plugin Development 21/02/2014, 07:00 AM
Replies: 1,379
[Plugin] Audio Plugin
Views: 580,777
Posted By cyber_punk
Re: Audio Plugin

Incognito any chance we can get the client linked to the sound effects memory address instead of radio stations? I often want to turn off my music volume but instead loose the audio plugin sound. ...
Forum: Plugin Development 17/02/2014, 05:40 AM
Replies: 6,144
Views: 2,070,681
Posted By cyber_punk
Re: [REL] MySQL Plugin (Now on github!)

I actually agree with this, I use non threaded queries for the init loading of data in OnGameModeInit its the same as you describe with a filterscript, if you let the function finish before the data...
Forum: News and Updates 13/02/2014, 05:05 PM
Replies: 234
Views: 87,009
Posted By cyber_punk
Re: SA-MP 0.3z is released!

Body Parts* are still not defined anywhere in the includes?
Forum: Tools and Files 03/02/2014, 02:08 AM
Replies: 132
[Tool/Web/Other] Zeex's PAWN Compiler Patches
Views: 50,289
Posted By cyber_punk
Re: Zeex's PAWN Compiler Patches

Finally got the newer version of the compiler working with YSI 4.0, thanks Zeex and Y_Less, however now I have to go into each include file and add a custom include guard as this one hates multiple...
Forum: Tools and Files 29/01/2014, 06:25 AM
Replies: 132
[Tool/Web/Other] Zeex's PAWN Compiler Patches
Views: 50,289
Posted By cyber_punk
Forum: Scripting Help 27/01/2014, 02:33 PM
Replies: 38
Views: 7,718
Posted By cyber_punk
Re: Video: SA-MP 0.3z Bug 1: Players in AFK mode can be killed

I still fail to see how it is a bug, if you're still streamed in yes it should remove the health when the hitid's game becomes active. I honestly don't see a better fix for pause abusers.....if you...
Forum: Scripting Help 27/01/2014, 07:14 AM
Replies: 38
Views: 7,718
Posted By cyber_punk
Re: Video: SA-MP 0.3z Bug 1: Players in AFK mode can be killed

Good. Lets hope its stays that ways. Script an IsPlayerPaused then check in OnPlayerWeaponShoot IsPlayerPaused(hitid) and return 0; Its a simple fix if you don't want paused players to take...
Forum: Plugin Development 24/01/2014, 05:50 AM
Replies: 5,758
[Plugin] Streamer Plugin
Views: 2,863,054
Posted By cyber_punk
Re: Streamer Plugin

Oh nice so many requested items finally implemented. Awesome. Now maybe I will have less odd behavior with the recheck option with areas.
Forum: Scripting Help 24/01/2014, 05:41 AM
Replies: 38
Views: 7,718
Posted By cyber_punk
Re: Video: SA-MP 0.3z Bug 1: Players in AFK mode can be killed

Imho this is exactly how it should be, if I played Counter-Strike, Battlefield, Call of Duty or just about any other multiplayer game and I pause or alt-tab 9 times out of 10 I would come back dead. ...
Forum: Scripting Help 23/01/2014, 12:12 AM
Replies: 38
Views: 7,718
Posted By cyber_punk
Re: Video: SA-MP 0.3z Bug 1: Players in AFK mode can be killed

It was much more elegant the other way around, check if they are paused then return 0 in OnPlayerWeaponShoot. Sucks people had to complain about it I thought it was about damn time we had this.....
Forum: General 19/01/2014, 05:49 PM
Replies: 187
Views: 21,570
Posted By cyber_punk
Re: Do you like the new sync in 0.3z?

If the rp server you're playing on doesn't have adequate admins to stop random dm then why quit samp why not find a proper rp server? That statement you made makes no sense...Aimbots have been a...
Forum: Scripting Help 17/01/2014, 03:02 AM
Replies: 9
Views: 1,868
Posted By cyber_punk
Re: [BUG] Bullet particle problems

I witnessed the bullets coming from the wrong direction as well but the person I was testing with did not.
Forum: Scripting Help 16/01/2014, 08:21 PM
Replies: 0
Views: 874
Posted By cyber_punk
Fixing #1 cause of desync?

Wonderful update, really nice features, deathmatching will now be relevant again.

However we still have some desync problems and the main one being when a player cancels entering a vehicle and...
Forum: Tools and Files 15/01/2014, 05:33 AM
Replies: 132
[Tool/Web/Other] Zeex's PAWN Compiler Patches
Views: 50,289
Posted By cyber_punk
Re: Zeex's PAWN Compiler Patches

Zeex has put in some more things into his compiler any chance for a compiled newer version (pretty please :P).
Forum: General 12/01/2014, 03:20 PM
Replies: 25
Views: 3,462
Posted By cyber_punk
Re: Updating SA:MP's GUI for the 21st century (For 0.4a)

Only thing I think the server browser needs is a way to search host names and fix the fact that if you save a server password and that password changes you can not save the new password.
Forum: Server Support 12/12/2013, 03:33 AM
Replies: 56
Views: 39,811
Posted By cyber_punk
Re: Some CIDR ranges server owners might want - VPN and clouds

Nice list, can't believe I did not see it till now.
Forum: Everything and Nothing 11/12/2013, 06:57 PM
Replies: 5
Views: 1,217
Posted By cyber_punk
Re: Tcadmin and samp

Oh boy.... how about you check your server.cfg the answer is there.... f.y.i ****** is your friend, also if you can not fix such a simple error are you sure you're ready for the responsibilities that...
Forum: Tools and Files 04/12/2013, 10:36 PM
Replies: 132
[Tool/Web/Other] Zeex's PAWN Compiler Patches
Views: 50,289
Posted By cyber_punk
Re: Zeex's PAWN Compiler Patches

Probably best to report that here: https://github.com/Zeex/pawn that way Zeex can look into it...


Love the line limit increase best thing ever. I hate having to strcat long strings in dialogs.
Forum: Everything and Nothing 30/11/2013, 06:10 AM
Replies: 24
Views: 1,680
Posted By cyber_punk
Re: Crazy Prices! (Video Games) (Black Friday)

I got bf4 (base) for $19.99 on pc.
Forum: Filterscripts 11/11/2013, 06:31 AM
Replies: 527
Views: 295,843
Posted By cyber_punk
Showing results 1 to 25 of 437

 

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