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Search: Posts Made By: Unrea1
Forum: Scripting Help 15/08/2020, 08:10 AM
Replies: 2
Views: 34
Posted By Unrea1
Re: Weapon-confic problem

You need define before the include SKY.inc
Forum: Scripting Help 14/08/2020, 11:29 PM
Replies: 4
Views: 74
Posted By Unrea1
Forum: Tools and Files 14/08/2020, 02:46 AM
Replies: 2
[Tool/Web/Other] Python DOF2
Views: 153
Posted By Unrea1
Re: Python DOF2

DOF2 in 2020?, use SQLITE or MySQL my god
Forum: Scripting Help 09/08/2020, 10:25 AM
Replies: 11
Views: 212
Posted By Unrea1
Re: Pawn compile but the .amx file is empty

Sólo tienes que cambiar la carpeta completa con todos los archivos dentro y renombrar el uso de los includes en el GM colocando la ubicación correcta de las cosas que necesitas, el orden de la...
Forum: Scripting Help 08/08/2020, 03:13 AM
Replies: 1
Views: 78
Posted By Unrea1
Re: ¿Alguna solución a esto?

Significa que no estás utilizando la variable prueba1 en nada y el compilador sólo te avisa de ese "inconveniente", no es ningún error.
Forum: Scripting Help 07/08/2020, 10:53 PM
Replies: 11
Views: 212
Posted By Unrea1
Re: Pawn compile but the .amx file is empty

Probably you need update the library YSI, check https://github.com/pawn-lang/YSI-Includes
Forum: Scripting Help 07/08/2020, 10:24 PM
Replies: 11
Views: 212
Posted By Unrea1
Re: Pawn compile but the .amx file is empty

Check again up, if don't work probably you need use this: https://github.com/pawn-lang/compiler/releases

By the limit in ShowPlayerDialog in the amount of text, you need use the patch.
Forum: Scripting Help 07/08/2020, 10:12 PM
Replies: 11
Views: 212
Posted By Unrea1
Re: Pawn compile but the .amx file is empty

Check the message above.

You just need add the 'n' after the '\'
Forum: Scripting Help 07/08/2020, 10:00 PM
Replies: 11
Views: 212
Posted By Unrea1
Re: Pawn compile but the .amx file is empty

case MENUINFOVIP:
{
if(response)
{
new string[512];

switch(listitem)
{
case 0: //VIP Bronce
{
Forum: Scripting Help 05/08/2020, 09:49 AM
Replies: 6
Views: 97
Posted By Unrea1
Re: R33+ to R40

new Float:local_value;

cache_get_value_float(r, "SHARES", local_value);

available_quantity += local_value;
Forum: Scripting Help 05/08/2020, 09:35 AM
Replies: 6
Views: 97
Posted By Unrea1
Re: R33+ to R40

Now is:

cache_get_value
cache_get_value_int
cache_get_value_float

cache_get_value_float(r, "SHARES", available_quantity);
Forum: Scripting Help 05/08/2020, 09:20 AM
Replies: 6
Views: 97
Posted By Unrea1
Re: R33+ to R40

https://forum.sa-mp.com/showthread.php?t=616103
Forum: Filterscripts 11/07/2020, 07:44 PM
Replies: 3
Views: 712
Posted By Unrea1
Re: Calculator of long numbers (Longcalc)

What use can be made of this on a server?, sorry if it sounds ugly
Forum: Plugin Development 06/07/2020, 03:09 PM
Replies: 27
Views: 7,785
Posted By Unrea1
Re: samp-precise-timers ⌚: A timer plugin written in the memory-safe Rust language. Check it out, you might like Rust!

It would be better with these functions:

IsValidPreciseTimer
KillAllPreciceTimers
Forum: Scripting Help 18/06/2020, 09:27 PM
Replies: 2
Views: 148
Posted By Unrea1
Re: FCNPC and ColAndreas - CA_RayCastLine

Check this: https://forum.sa-mp.com/showthread.php?t=591010
Forum: Plugin Development 01/06/2020, 03:35 AM
Replies: 6
Views: 1,213
Posted By Unrea1
Re: [C++] SA:MP Plugin Template Library (samp-ptl)

Your contributions are really excellent, 5 stars
Forum: Includes 30/05/2020, 12:42 PM
Replies: 50
Views: 17,682
Posted By Unrea1
Re: Admin System - admin system with many features

SetTimer("UpdateMuteTime", 1000, 1);

Delete this and use gettime...
Forum: Scripting Help 28/05/2020, 01:56 PM
Replies: 4
Views: 164
Posted By Unrea1
Forum: Scripting Help 27/05/2020, 10:00 PM
Replies: 7
Views: 180
Posted By Unrea1
Re: how can i create ranges?

Look this example:



You can edit this and generate a big amount of ranks.
Forum: Scripting Help 26/05/2020, 09:12 PM
Replies: 7
Views: 161
Posted By Unrea1
Re: Sublime Text 3

Look this example:

https://i.imgur.com/qHhxj0q.png

SPD is ShowPlayerDialog.
Forum: Client Support 26/05/2020, 07:50 PM
Replies: 1
Views: 469
Posted By Unrea1
Re: Game launching crash

You need install all librarys of C++ neccesary's, search in G00gle that librarys regarding your windows version (32 or 64 bits)
Forum: Scripting Help 26/05/2020, 07:48 PM
Replies: 7
Views: 161
Posted By Unrea1
Re: Sublime Text 3

Just you need fix the spaces with TAB's, not space by space and also all need an same space of TAB's if you won't see problems, and if you need TAB's spaces in the dialog Box use \t.
Forum: Plugin Development 26/05/2020, 04:38 PM
Replies: 118
[Plugin] Timer Fix
Views: 37,446
Posted By Unrea1
Re: Timer Fix

What is this?

[timerfix.plugin] n_SetTimerEx: bad parameter count (count is 4, should be greater than 5)
Forum: Scripting Help 25/05/2020, 03:06 AM
Replies: 5
Views: 187
Posted By Unrea1
Re: what's the problem with this string?

Or use this include:

https://github.com/Open-GTO/zmessage
Forum: Scripting Help 25/05/2020, 02:57 AM
Replies: 6
Views: 174
Posted By Unrea1
Re: labels doesnt load

You can actually fix the problem, only I gave it to you updated to the latest version
Showing results 1 to 25 of 275

 

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