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Forum: Filterscripts 29/10/2017, 12:08 PM
Replies: 17
Views: 5,937
Posted By Whatname
Forum: Scripting Help 15/09/2017, 07:51 PM
Replies: 10
Views: 2,903
Posted By Whatname
Re: hash password with md5

md5 is not that good

use whirlpool or sha256
Forum: Includes 15/09/2017, 07:47 PM
Replies: 11
Views: 5,125
Posted By Whatname
Re: AutoMove (create automatic gates with ONE LINE!)

not bad, i was planning to make something like that
Forum: Scripting Help 05/07/2017, 02:40 PM
Replies: 15
Views: 837
Posted By Whatname
Forum: Filterscripts 04/07/2017, 12:52 PM
Replies: 24
Views: 12,107
Posted By Whatname
Forum: Scripting Help 03/07/2017, 11:30 PM
Replies: 10
Views: 476
Posted By Whatname
Re: Brackets

-REMOVED-
Forum: Scripting Help 03/07/2017, 06:14 PM
Replies: 5
Views: 569
Posted By Whatname
Forum: Scripting Help 03/07/2017, 05:54 PM
Replies: 5
Views: 569
Posted By Whatname
Re: how to teleport objects

SetDynamicObjectPos(objectid, x, y, z);
Forum: Scripting Help 03/07/2017, 04:28 PM
Replies: 5
Views: 387
Posted By Whatname
Re: Multiple classes in OnPlayerRequestClass

ohh my bad


case default: SetPlayerPos(playerid, x, y, z); //if neither set other pos


to


default: SetPlayerPos(playerid, x, y, z); //if neither set other pos
Forum: Scripting Help 03/07/2017, 03:38 PM
Replies: 1
Views: 414
Posted By Whatname
Forum: Scripting Help 03/07/2017, 02:34 PM
Replies: 5
Views: 387
Posted By Whatname
Re: Multiple classes in OnPlayerRequestClass

switch(classid)
{
case 0: SetPlayerPos(playerid, x, y, z); //the first skin if cj set in cj house if ryder in ryder's house
case 1: SetPlayerPos(playerid, x, y, z); //the second skin...
Forum: Scripting Help 03/07/2017, 02:07 PM
Replies: 6
Views: 271
Posted By Whatname
Re: Filterscript dosen't work

if you use OnPlayerCommandText do not include zcmd

it also could be that you use some plugin but you didn't load it
Forum: Scripting Help 03/07/2017, 02:05 PM
Replies: 6
Views: 271
Posted By Whatname
Re: Filterscript dosen't work

do you use OnPlayerCommandText?
Forum: Scripting Help 03/07/2017, 02:01 PM
Replies: 6
Views: 271
Posted By Whatname
Forum: Scripting Help 02/07/2017, 05:53 PM
Replies: 19
Views: 1,042
Posted By Whatname
Re: Dialog Issue

return 0;
}
return 0;
}


why twice?


}
Forum: Scripting Help 02/07/2017, 04:48 PM
Replies: 3
Views: 359
Posted By Whatname
Re: Speedometer

http://wiki.sa-mp.com/wiki/TextDrawSetPreviewModel
Forum: Scripting Help 01/07/2017, 08:45 PM
Replies: 19
Views: 1,042
Posted By Whatname
Re: Dialog Issue

it should in 0.3.7 work maybe the url is invalid
Forum: Filterscripts 01/07/2017, 08:43 PM
Replies: 9
Views: 2,778
Posted By Whatname
Re: Saving and Loading Vehicles

you should add more features
Forum: Scripting Help 01/07/2017, 03:33 PM
Replies: 10
Views: 1,669
Posted By Whatname
Re: Object collision

agreed MapAndreas detect only san andreas map collision ColAndreas detect any collision so if you created map it will detect it too MapAndreas wont
Forum: Scripting Help 30/06/2017, 06:15 PM
Replies: 7
Views: 802
Posted By Whatname
Re: warning 209: function "S@@_OnPlayerDeath" should return a value

you forgot one bracket


public OnPlayerDeath(playerid, killerid, reason)
{
if(uduelu[playerid] == 1 && uduelu[killerid] == 1)
{
GivePlayerMoney(killerid, 2*Ulog);
new Float:Health,...
Forum: Scripting Help 30/06/2017, 06:02 PM
Replies: 1
Views: 226
Posted By Whatname
Re: How to make a loop to add playerid?

public CB()
{
for(new i = 0; i < GetMaxPlayers();i++)
{
if(!IsPlayerConnected(i) || IsPlayerNPC(i)) continue; //skip if player is not connected or npc
...
Forum: Scripting Help 30/06/2017, 11:41 AM
Replies: 13
Views: 736
Posted By Whatname
Re: Detecting holding a weapon and using it at the same time

you can check if player is holding some weapon and if he close to some player then if he press lmb it would be as he hit
Forum: Scripting Help 29/06/2017, 07:49 PM
Replies: 13
Views: 736
Posted By Whatname
Forum: Scripting Help 29/06/2017, 07:20 PM
Replies: 13
Views: 736
Posted By Whatname
Forum: Scripting Help 29/06/2017, 07:03 PM
Replies: 13
Views: 736
Posted By Whatname
Re: Detecting holding a weapon and using it at the same time

i thought you mean something else you can use this:



public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
{
if(weaponid >= 1 && weaponid <= 39)
{
...
Showing results 1 to 25 of 177

 

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