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Search: Posts Made By: Pottus
Forum: Plugin Development 01/06/2020, 03:10 AM
Replies: 6
Views: 933
Posted By Pottus
Re: [C++] SA:MP Plugin Template Library (samp-ptl)

Another 5-Star release from you how could we expect any less?
Forum: Filterscripts 31/05/2020, 09:33 PM
Replies: 11
Views: 1,279
Posted By Pottus
Re: Trading System [Stocks Type] - Meta Trade v4 Inspired - UNIQUE

There is some major fuck-ups in this script when it comes to textdraw management which will eventually break a server or at the least waste a lot of textdraws for nothing.


Excessive textdraw use...
Forum: Filterscripts 18/05/2020, 11:00 AM
Replies: 4,020
Views: 2,233,683
Posted By Pottus
Re: Useful Functions

@Nexius I like that you used global objects for temp objects.
Forum: Includes 05/04/2020, 07:02 PM
Replies: 4
[Include] td-notification
Views: 1,468
Posted By Pottus
Re: td-notification

Major fuck up detected....
You have used textdraws on a per player basis. The limit is 2000 your array fills that limit. Use player textdraws for information that is global for all players and...
Forum: Scripting Help 20/01/2020, 03:09 AM
Replies: 8
Views: 333
Posted By Pottus
Re: Macros

You know, I've done this myself and yeah it can be useful but a lot of the time it is cumbersome and you know if you are building a gamemode it is a good idea to focus on encapsulating data which...
Forum: Scripting Help 20/01/2020, 03:02 AM
Replies: 4
Views: 260
Posted By Pottus
Re: Possible to check if player ran a red light?

Here is what I would do.

Create "Intersection Areas"
Link common intersections
Now think of it like this.

A player enters an intersection area drives through the intersection area to the...
Forum: Scripting Help 16/01/2020, 10:34 PM
Replies: 3
Views: 178
Posted By Pottus
Re: Textdraw and Player Textdraws order

You only need one global textdraw as a fade textdraw for all players. I was well aware of this problem when creating Texture Studio so I started a side project to organize the creation of Textdraws a...
Forum: Scripting Help 16/01/2020, 10:26 PM
Replies: 35
Views: 1,913
Posted By Pottus
Re: Detect when player enter/leave pickup

Just wanted to mention it is also good to store the streamer id as well that way you can verify that the pickup extraid reference isn't for another system otherwise you would be limited to one system...
Forum: Scripting Help 15/01/2020, 05:19 AM
Replies: 10
Views: 789
Posted By Pottus
Re: detect/block s0be1t

1.) Limit impacts from cheating (server sided health etc) They can't cheat if it's not possible even if they try!
2.) Robust checks for a various cleo's
3.) Robust statistical analyzing (accuracy...
Forum: Scripting Help 15/01/2020, 04:42 AM
Replies: 16
Views: 685
Posted By Pottus
Forum: Scripting Help 12/01/2020, 08:55 PM
Replies: 16
Views: 454
Posted By Pottus
Re: NEED HELP! I HAVE THIS PROBLEM

He has a lot of problems here.
Forum: Filterscripts 11/01/2020, 05:01 PM
Replies: 8
Poll: [FilterScript] Chaotic's Custom Emergency Siren
Views: 3,752
Posted By Pottus
Re: Chaotic's Custom Emergency Siren

1.) #define MAX_DYNAMIC_CARS 500 // If this isn't already in your script, add it
There are 2000 vehicles max this should be MAX_VEHICLES.

2.) enum VehicleSirenInfo
{
EmergencyCopSiren
}
...
Forum: Scripting Help 09/01/2020, 04:38 PM
Replies: 4
Views: 189
Posted By Pottus
Re: Show SetPlayerAttachedObject for player

I think this has been done with raknet? Would have to take a look.
Forum: Filterscripts 08/01/2020, 12:23 AM
Replies: 16
[FilterScript] IRC (Internet Relay Chat)
Views: 2,410
Posted By Pottus
Re: IRC (Internet Relay Chat)

You know we always get love from the homies.
Forum: Scripting Help 07/01/2020, 09:08 PM
Replies: 7
Views: 260
Posted By Pottus
Re: Clan ID's

Hey Filbert I know it is a bit off topic here but just wanted to suggest something for you. You have been making a lot of scripting help questions which is good so I thought this would help you out a...
Forum: Filterscripts 07/01/2020, 08:58 PM
Replies: 10
[FilterScript] Dynamic Map Icon System
Views: 2,726
Posted By Pottus
Re: Dynamic Map Icon System

stock MINextID( )
{
new mifile[ 64 ];
for( new mapid = 0; mapid < MAX_MAPICONS; mapid++ ) {
format( mifile, sizeof( mifile ), MAPICONS_FILE, mapid );
if( !fexist( mifile...
Forum: Filterscripts 07/01/2020, 08:39 PM
Replies: 16
[FilterScript] IRC (Internet Relay Chat)
Views: 2,410
Posted By Pottus
Re: IRC (Internet Relay Chat)

Yup, whats the big deal anyways? Learn to love what people don't like!
Forum: Filterscripts 07/01/2020, 05:17 PM
Replies: 16
[FilterScript] IRC (Internet Relay Chat)
Views: 2,410
Posted By Pottus
Re: IRC (Internet Relay Chat)

Skin is so thin these hemophiliac's are bleeding to death from a pin prick.
Forum: Filterscripts 07/01/2020, 04:54 PM
Replies: 16
[FilterScript] IRC (Internet Relay Chat)
Views: 2,410
Posted By Pottus
Re: IRC (Internet Relay Chat)

At least I did stuff that was rare and made joke scripts. Anyways how can I support a release when it is so bare bones anyone could do it? My point is this is so basic there is absolutely no...
Forum: Filterscripts 07/01/2020, 01:15 AM
Replies: 16
[FilterScript] IRC (Internet Relay Chat)
Views: 2,410
Posted By Pottus
Re: IRC (Internet Relay Chat)

I can't help it..... The only constructive criticism I can come up with is do something that does something in a way no one has seen before and save tutorials for the tutorial section.

This is...
Forum: Filterscripts 06/01/2020, 03:51 AM
Replies: 16
[FilterScript] IRC (Internet Relay Chat)
Views: 2,410
Posted By Pottus
Re: IRC (Internet Relay Chat)

This isn't a release! It's a lousy tutorial and a basic filterscript that anyone could write in a short period of time.

1-Star from me.
Forum: Scripting Help 03/01/2020, 04:46 AM
Replies: 6
Views: 629
Posted By Pottus
Re: weapon-config.inc HELP

Old SA-MP includes.
Forum: Maps 03/01/2020, 04:37 AM
Replies: 9
Views: 787
Posted By Pottus
Re: Truck and ferraris

One more idea you should do this so up your alley. That house also looks very similar to another I have seen.
...
Forum: Maps 03/01/2020, 04:33 AM
Replies: 9
Views: 787
Posted By Pottus
Re: Truck and ferraris

That one looks way better.
Forum: Maps 03/01/2020, 04:29 AM
Replies: 9
Views: 787
Posted By Pottus
Re: Truck and ferraris

Yeah man that is some good stuff there! Don't worry about what I say I am not trying to put you down or anything but to really succeed at SA-MP you got to be able to say to yourself "this is shit" or...
Showing results 1 to 25 of 500

 

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