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Forum: Includes 11/09/2019, 08:59 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

SetVehiclePos doesn't remove players from vehicle, so that's the solution.


Maybe yes, maybe no. It depends on what position of the player will be returned by GetPlayerPos,...
Forum: Includes 11/09/2019, 05:34 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

Why do you use SetPlayerPos & PutPlayerInVehicle when you can just do only SetVehiclePos?
Forum: Filterscripts 03/09/2019, 11:40 AM
Replies: 1,166
Sticky: Useful Snippets
Views: 564,988
Posted By OstGot
Re: Useful Snippets

And what if the player killed in vw more that 0? For example, some servers have dm areas in other interiors and virtual worlds or something, so it's more correct to return the previous player's...
Forum: Includes 01/09/2019, 09:40 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

I tried to make sure that all existing code carries the minimum possible load and anticheat algorithms are built as efficiently as possible. You can also disable many options that you don't use on...
Forum: Includes 01/09/2019, 05:44 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

New version v1.9.49

Changes:
* Improved OnPlayerTakeDamage parameters validation checks
* Improved protection against incorrect client version and OnPlayerRequestClass spoofing
* Protection...
Forum: Includes 29/08/2019, 06:21 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

Why do you need "#define FILTERSCRIPT"? If it's not a filterscript, just remove this line (but if have any filterscripts, then you should have this line exactly in those filterscripts and before...
Forum: Filterscripts 25/08/2019, 05:02 PM
Replies: 4,008
Views: 2,092,468
Posted By OstGot
Re: Useful Functions

I tried to re-implementing the removed AttachPlayerObjectToPlayer function in pawn powered by Pawn.RakNet's RPC sending feature and it seems to work.

Dependencies: Pawn.RakNet...
Forum: Includes 12/08/2019, 04:42 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

Yes, it's obviously spoofed. Just check the other params:
[debug] #2 00110058 in @yH_OnPlayerTakeDamage@049 (playerid=58, issuerid=953, Float:amount=0.00000, weaponid=1393072, bodypart=262144)
But...
Forum: Includes 10/08/2019, 01:10 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

No, it's not. You should prove it by giving specific information about the problem.
Forum: Includes 09/08/2019, 03:05 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

The problem that I discovered is in the following: if you have your own damage system (and more specifically, your own death system, which is used instead of the default one, applying related...
Forum: Includes 09/08/2019, 08:52 AM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

0.3.DL have no functions that could conflict with the ac or should be additionally hooked, so it works the same as with 0.3.7.
Forum: Includes 08/08/2019, 01:57 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

So if you've done all that is needed but the problem still occurs, try to find the dialog (with which you encountered these problems) and all the code that is running in it, try to paste this in a...
Forum: Includes 04/08/2019, 10:18 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

So if it's not another function that is a hook of ShowPlayerDialog then you don't need to modify this redefine with ALS Method 7 that intended only for hooks.
Forum: Includes 04/08/2019, 07:32 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

There is no any code that causing the problem and the anticheat logs.


Where this code is used? Is there any modified function SPD before it?
Forum: Includes 04/08/2019, 02:04 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

First of all I need more information about the problem like anticheat logs, the piece of code from registration which is causing the problem and so on. Also you shouldn't just ignore the anticheat...
Forum: Includes 04/08/2019, 08:35 AM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

Here are the main reasons why it can be and what you have to do:


As you didn't tell me what things you've done now, I don't know what thing you have to do next.
Forum: Includes 03/08/2019, 10:08 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

It seems it's not a hook.
Forum: Includes 03/08/2019, 04:26 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

Your of course. Anticheat is already have correct hook system.
Forum: Includes 31/07/2019, 07:29 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

First of all, you should update your includes and plugins - now you have super outdated YSI, sscanf and streamer. Then you have to check whether each of your filterscript have "#define FILTERSCRIPT"...
Forum: Русский/Russian 31/07/2019, 09:21 AM
Replies: 2
Views: 222
Posted By OstGot
Re: TextDraw`ы и их перемещение

Вот ещё один готовый вариант реализации:
https://forum.sa-mp.com/showthread.php?t=477543

А так, если вдруг используешь YSF плагин и не возникает с ним никаких проблем, то можно взять оттуда...
Forum: Includes 31/07/2019, 01:00 AM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

This time I absolutely don't understand what you are asking and what you want to say.


We have already faced this. I need more information about the problem, otherwise it is absolutely useless...
Forum: Filterscripts 28/07/2019, 05:57 PM
Replies: 75
Views: 34,057
Posted By OstGot
Re: Ultimate Creator - object, vehicle, actor editor (and more)

To move a group of a few objects? No, but you can use Map Mover with it, which github link is attached at the end of the first post.
Forum: Includes 24/07/2019, 02:06 PM
Replies: 1,182
Views: 275,736
Posted By OstGot
Re: Nex-AC - Anticheat system

New version v1.9.48

Changes:
* Improved anti-speedhack onfoot
* OnPlayerRequestClass and OnPlayerRequestSpawn can no longer be spoofed if the player is spawned
* Added "#define...
Forum: Filterscripts 19/07/2019, 06:40 PM
Replies: 75
Views: 34,057
Posted By OstGot
Re: Ultimate Creator - object, vehicle, actor editor (and more)

New version 1.4.1

* Added option to reset rotation for objects
* Now checking for RCon rights is disabled by default in compiled plug&play versions
* Now when including streamer, the number of...
Forum: Includes 17/07/2019, 11:24 AM
Replies: 1,182
Views: 275,736
Posted By OstGot
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