SA-MP Forums

Go Back   SA-MP Forums > Search Forums

Showing results 1 to 25 of 297
Search took 0.01 seconds.
Search: Posts Made By: Grove
Forum: General 23/02/2009, 04:45 PM
Replies: 26
Views: 6,127
Posted By Grove
Re: Sa-mp 0.2x Low Memory

Only 1GB of RAM here, installing :)
Forum: General 22/02/2009, 02:38 PM
Replies: 561
Views: 71,636
Posted By Grove
Re: SA:MP 0.2.5 & Grand Larceny 1.0 Discussion

It's been a quick year. There is no way that feels like a year already.
Forum: Bug Reports 18/02/2009, 11:22 PM
Replies: 13
Views: 4,428
Posted By Grove
Re: SetPlayerSkin freezes player if entering vehicle

So? You don't need OnPlayerStateChange, before you set the skin, just use GetPlayerState, if they're entering a vehicle, cancel the skin change or unfreeze them after the skin has been set.
Forum: Bug Reports 18/02/2009, 02:03 PM
Replies: 13
Views: 4,428
Posted By Grove
Re: SetPlayerSkin freezes player if entering vehicle

PLATER_STATE_ENTER_VEHICLE_DRIVER/PASSENGER ?
Forum: Help Archive 16/02/2009, 12:02 AM
Replies: 4
Views: 1,113
Posted By Grove
Re: Car spawning problem

There is nothing wrong with that code.
Forum: Filterscripts 15/02/2009, 11:59 PM
Replies: 29
Views: 13,029
Posted By Grove
Re: [FS] [MiniGame] Jump-Competition

Nice work, great idea.
Forum: Help Archive 14/02/2009, 06:36 PM
Replies: 9
Views: 1,541
Posted By Grove
Re: Samp 0.3

Never, in my opinion.
Forum: Includes 13/02/2009, 10:52 PM
Replies: 165
Views: 39,013
Posted By Grove
Re: [INC] Fallout's New Menu Styles.

They look nice, but what is wrong with the normal menus?
Forum: Help Archive 13/02/2009, 10:49 PM
Replies: 6
Views: 1,129
Posted By Grove
Re: Pls Help me

That will set the vehicle to never respawn, unless it dies.




He isn't asking for that, he wants it to destroy after five minutes.



Try reading: http://wiki.sa-mp.com/wiki/SetTimerEx
Forum: Help Archive 13/02/2009, 10:46 PM
Replies: 2
Views: 1,342
Posted By Grove
Re: LoadPlayer

I don't understand. You can just use fclose after you have loaded the info and assigned variables to it to close the file.
Forum: Help Archive 13/02/2009, 10:45 PM
Replies: 1
Views: 1,573
Posted By Grove
Re: About Adrenaline mode

Post in the adrenaline topic.
Forum: Help Archive 13/02/2009, 10:44 PM
Replies: 3
Views: 1,430
Posted By Grove
Forum: Help Archive 13/02/2009, 10:40 PM
Replies: 11
Views: 1,412
Posted By Grove
Re: Help me please.

You shouldn't be getting an error from just adding objects... It's probably a typo or something.
Forum: Filterscripts 13/02/2009, 10:36 PM
Replies: 14
Views: 5,546
Posted By Grove
Re: [GM-ADDON] Ignore the player!

Try:



static iPlayerIgnored[MAX_PLAYERS];

public OnPlayerText(playerid,text[])
{
for(new i; i<MAX_PLAYERS; i++)
{
Forum: Filterscripts 13/02/2009, 08:21 PM
Replies: 14
Views: 5,546
Posted By Grove
Re: [GM-ADDON] Ignore the player!

public OnPlayerText(playerid, text[])
{
for(new i=0;i <MAX_PLAYERS; i++)
{
if(ignore[i][playerid] == 1)
{
return 0;
}
}
return 1;
Forum: Help Archive 13/02/2009, 01:09 AM
Replies: 18
Views: 3,880
Posted By Grove
Re: spike strips

If I was going to post the link, I would have did so already. Plus I don't have access to it at the moment.
Forum: Help Archive 12/02/2009, 11:26 PM
Replies: 18
Views: 3,880
Posted By Grove
Re: spike strips

As far as I know, it is possible, and has been done, in a plugin. However I don't think that plugin works on 0.2x. (I have a copy of it actually on my desktop, it even allows bots to connect and...
Forum: Scripting Help 12/02/2009, 11:24 PM
Replies: 109
Views: 69,234
Posted By Grove
Forum: Help Archive 11/02/2009, 12:54 PM
Replies: 1
Views: 783
Posted By Grove
Re: A little help about GUNSaving.

There is a few ways of saving it. You could write it to a file, a database, or just store it into an array.
Forum: Help Archive 11/02/2009, 12:53 PM
Replies: 8
Views: 1,195
Posted By Grove
Re: [BOLLOX I NEED HELP] Car fire?

Check in the loop if a player is an admin, and if so proceed:

for(new i; i<200; i++)
{
if(!IsPlayerConnected(i)) continue;
if(!IsPlayerInAnyVehicle(i) || !IsPlayerAdmin(i)) continue;
new...
Forum: Help Archive 11/02/2009, 12:51 PM
Replies: 5
Views: 1,395
Posted By Grove
Re: CP Switch

forward public CPS_OnPlayerEnterCheckpoint(playerid);

Remove the public part.
Forum: Help Archive 11/02/2009, 12:50 PM
Replies: 8
Views: 1,771
Posted By Grove
Re: [Help] Falling Cars

Try posting in the xStreamer topic for help.
Forum: Help Archive 11/02/2009, 12:50 PM
Replies: 8
Views: 1,195
Posted By Grove
Re: [BOLLOX I NEED HELP] Car fire?

On a timer:

for(new i; i<200; i++)
{
if(!IsPlayerConnected(i)) continue;
if(!IsPlayerInAnyVehicle(i)) continue;
new Float:fVehicleHealth;
...
Forum: Help Archive 08/02/2009, 11:09 PM
Replies: 1
Views: 1,829
Posted By Grove
Re: OnPlayerRequestClass - Camera/ Animation Not Working

I can't see anything wrong with the script to be honest. Try adding debug statements.
Forum: Help Archive 08/02/2009, 11:07 PM
Replies: 2
Views: 868
Posted By Grove
Re: server.cfg

The query shows the servers information. Hostname, mode name, map name, etc.
Showing results 1 to 25 of 297

 

All times are GMT. The time now is 02:03 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.