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Search: Posts Made By: Toreno
Forum: Filterscripts 23/03/2013, 11:42 AM
Replies: 22
[FilterScript] TextDraw Captcha
Views: 5,511
Posted By Toreno
Re: TextDraw Captcha

That's a wonderful filterscript/idea. Great job.
Forum: Filterscripts 09/02/2013, 08:17 PM
Replies: 27
Views: 6,899
Posted By Toreno
Re: ADRI1 Roller Coaster Creator

This is a unique filterscript. My friends and I play this on my home server, it's so addictive.
Forum: Scripting Help 26/01/2013, 02:30 PM
Replies: 618
Views: 81,116
Posted By Toreno
Re: Suggestions Thread

native AttachCameraToAttachedObject();
If we do have this native, we can easily attach a camera to player's attached object, which this specific object is using head bone. This way, first person...
Forum: Filterscripts 21/01/2013, 11:57 PM
Replies: 45
Views: 9,819
Posted By Toreno
Re: +[Map] Krusty Krab (SpongeBob)

Sweet Niblets! That looks so much cool, like the real krusty krab!
Forum: Scripting Help 15/01/2013, 12:16 PM
Replies: 639
Views: 414,127
Posted By Toreno
Forum: Scripting Help 16/11/2012, 06:32 PM
Replies: 8
Views: 725
Posted By Toreno
Re: /ahelp Problem

I suggest you to read Abreezy's post as it seems the correct answer. Your first line's length is 152, and if I'm not mistaken, the limit is 128. Even though I think it should appear anyway, yet half....
Forum: Scripting Help 15/07/2012, 10:54 PM
Replies: 10
Views: 1,577
Posted By Toreno
Re: How to Respawn Dialog

When a player chooses a weapon he wants to buy, don't just give him the weapon but re-show him the dialog.


EDIT: Just copy this dialog you're using once a player types...
Forum: Scripting Help 15/07/2012, 10:52 PM
Replies: 1
Views: 1,165
Posted By Toreno
Re: server Shutdown

Maybe there is a rcon exit command on GameModeInit under a if statement that checks when MySQL fails connecting database or it simply shutting down the server if it fails connecting.
Forum: Maps 14/07/2012, 11:03 PM
Replies: 8
Views: 2,673
Posted By Toreno
Re: Epic Racetrack

This is a great map!
Tree, roads, bridges and rocks were designed like a real map. It reminds me old NFS.

NOTE: Next time, don't ask for reputation. This way, you get nothing.
Forum: News and Updates 13/07/2012, 11:50 PM
Replies: 230
Views: 201,125
Posted By Toreno
Re: SA-MP 0.3e R2 server update

It doesn't matter as long as we get these updates.

Thank you, Kye.
Forum: Maps 10/07/2012, 10:09 PM
Replies: 9
Views: 3,916
Posted By Toreno
Re: Well Stacked Pizza in Grove Street | Decent for Roleplay

Whoohoo, I like it! Fits perfectly.

Good job.
Forum: Filterscripts 10/07/2012, 10:06 PM
Replies: 24
Views: 8,662
Posted By Toreno
Re: SupaHuman - Super Natural Abilities! :p

So when someone jumps none stop, it will look like he farts?

Good job and nice release.
Forum: Includes 09/07/2012, 09:23 AM
Replies: 71
Views: 20,209
Posted By Toreno
Re: Textdraw Flags - Over 30 country flags

You finally (was pretty quick lol) released it! W-O-W!
Good job, man... good job!

Oh come on, where is the Israel flag?
Forum: Maps 08/07/2012, 02:02 PM
Replies: 11
Views: 3,236
Posted By Toreno
Re: Luxury/Admin House/Place

Survival entrances/torches!

Good job.
Forum: Scripting Help 08/07/2012, 12:14 PM
Replies: 2
Views: 688
Posted By Toreno
Re: Multi Lined Dynamic Strings.

Hey there, try this one.

public OnPlayerText(playerid, text[])
if(strlen(text) > 64)
new str_one[64], str_two[64];
strmid(str_two, text, 64, 128);
strmid(str_one, text, 0, 64);...
Forum: Tools and Files 07/07/2012, 12:11 AM
Replies: 12
[Tool/Web/Other] My Releases
Views: 6,483
Posted By Toreno
Re: My Releases

Nine releases are enough to make a thread like this. Also, these are NOT stupid releases but useful ones. Great job and awesome releases, MP2!
Forum: Scripting Help 02/07/2012, 08:08 PM
Replies: 1
Views: 521
Posted By Toreno
Re: pawno problem

I think it has nothing to do with this letter you're changing, in fact... what could cause this problem is the script itself which could be improperly organized.
Forum: Scripting Help 02/07/2012, 08:05 PM
Replies: 2
Views: 757
Posted By Toreno
Re: Why won't this work?

This script is messed up! You're having two OnPlayerCommandText publics and commands inside which is wrong when using dcmd. You really got to RE-SCRIPT the entire script.
Forum: Scripting Help 30/06/2012, 09:36 PM
Replies: 4
Views: 656
Posted By Toreno
Re: Help with ZCMD

Have you added "#include <zcmd>" at the top of your gamemode/filterscript? if not, do so!

EDIT: I have just tested what's wrong when zcmd is not included and it's as same problem as this. Include...
Forum: Scripting Help 30/06/2012, 09:33 PM
Replies: 3
Views: 674
Posted By Toreno
Re: Interior not working.

That is really annoying. How do you expect us to help you when nothing is given, we are not wizards. Also, if it's something wrong with Gagi's house, how about posting on his thread? he might have an...
Forum: Scripting Help 30/06/2012, 09:30 PM
Replies: 3
Views: 1,345
Posted By Toreno
Re: Disable nametag

If you switch between "i" and "playerid", it will hide everyone's for this playerid. Use what I posted, it should work properly.
Forum: Scripting Help 30/06/2012, 09:00 PM
Replies: 3
Views: 822
Posted By Toreno
Re: ZCMD Not working

Don't forget SendClientMessage, playerid comes before color.
Forum: Scripting Help 30/06/2012, 08:55 PM
Replies: 3
Views: 1,345
Posted By Toreno
Re: Disable nametag

This is all you need.

for(new i; i < MAX_PLAYERS; i++)

ShowPlayerNameTagForPlayer(i, playerid, false);
Forum: Includes 27/06/2012, 11:37 PM
Replies: 45
Views: 11,592
Posted By Toreno
Re: Procedural .Rec Generator

It's genius! I'm however disappointed to be one of the last persons who just seen this.

Well done, Joe. SA-MP needs man like you.
Forum: Includes 27/06/2012, 11:25 PM
Replies: 63
Views: 33,392
Posted By Toreno
Re: Cuffs - Easy cuffed players. Cuff offsets for ALL skins!

That's something I once had to do, I so get you right now!
I did the same with two weapons (AK47, M4A1) and set them on each skin's back.

Good job, man!
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