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Forum: Server Support 04/12/2019, 05:39 PM
Replies: 7
Views: 447
Posted By Markski
Re: ┐How to set my ip to samp.hostname.com:7777?

Assuming that you already bought your domain, the webpanel for the domain provider you bought from should provide you with the tools required to point a subdomain to your IP address.

Here's an...
Forum: Client Support 04/12/2019, 05:14 PM
Replies: 1
Views: 248
Posted By Markski
Re: Client stuck at 60fps (forced vsync)

Update bump, attempted disabling fullscreen optimization from compatiblity options, didn't help either
Forum: Client Support 04/12/2019, 01:06 AM
Replies: 1
Views: 248
Posted By Markski
Client stuck at 60fps (forced vsync)

Title is self explanatory. Something is forcing my SA-MP to run at 60fps instead of the 100fps limit. I have no idea what's causing it.

I'm sure it HAS to be something forcing vsync and not just a...
Forum: Includes 02/12/2019, 03:13 PM
Replies: 4
[Include] Surfing callbacks
Views: 591
Posted By Markski
Re: Surfing callbacks

It is a shallow release indeed because I made it to solve a problem and only one problem that I was facing. But I'll add support for objects soon, since I didn't think of that.
Forum: Includes 30/11/2019, 08:13 PM
Replies: 4
[Include] Surfing callbacks
Views: 591
Posted By Markski
Surfing callbacks

SA-MP Surf Callbacks

Nothing too special to it, simply adds 3 callbacks which are triggered when:

- A player begins surfing a vehicle.
- A player stops surfing a vehicle.
- A player hops from...
Forum: Scripting Help 30/11/2019, 08:00 PM
Replies: 7
Views: 176
Posted By Markski
Re: Shadowing Variable at preceeding level

Ideally they should be enclosed, yes, it is possible that this is a bug with the old compiler (provided you're not using the community one). It seems to believe those cases are preceding levels of...
Forum: Scripting Help 30/11/2019, 09:06 AM
Replies: 2
Views: 104
Posted By Markski
Re: crash onplayerdead

"GetPlayerName(killerid, killer, sizeof(killer));"

"new Gang:killergang = Player_GetGang( killerid ),"

"Zone:killerzone = Player_GetZone( killerid ),"

And everything below the "normal msg...
Forum: Scripting Help 26/11/2019, 11:09 PM
Replies: 13
Views: 368
Posted By Markski
Re: HOW TO FORCE A COMMAND IN ZCMD?

You might also wanna do 20 loops since many players will have a larger /pagesize
Forum: Scripting Help 12/11/2019, 02:50 PM
Replies: 3
Views: 156
Posted By Markski
Re: SAMP Crashing

I'm assuming this is a client crash when joining. How many objects did you add? Are you sure this was the only change to the gamemode since it last properly worked?
Forum: Server Support 08/11/2019, 05:15 PM
Replies: 13
Views: 859
Posted By Markski
Re: OVH or Evolution?

Evolution host just resells managed servers within OVH datacenters if I'm not mistaken. They'll take the responsability of setting up the server and all of that stuff for you, but not worth the extra...
Forum: Scripting Help 08/11/2019, 05:09 PM
Replies: 7
Views: 141
Posted By Markski
Re: I want make pwn file for cmds only

Throw the commands.pwn file in the includes folder in the root of the server folder, then just do #include <includes.pwn>, that should do as far as the inclusion goes.

You should show us the...
Forum: Scripting Help 08/11/2019, 03:26 PM
Replies: 5
Views: 132
Posted By Markski
Re: I want to use UsePlayerPedAnims but disable them for the skaters. Please Help.

This is impossible without a client side modification as stated above
Forum: Scripting Help 07/11/2019, 02:03 AM
Replies: 10
Views: 220
Posted By Markski
Re: Textdraw help

Just add "~n~ ~n~ ~n~ ~n~" until you get the height you desire, it's the simplest way I can figure out sadly. And make sure you don't leave a space at the end
Forum: Scripting Help 07/11/2019, 12:20 AM
Replies: 10
Views: 220
Posted By Markski
Re: Textdraw help

Yes, but it has to contain SOME text in order for it to have something to draw. Create it with just "~n~" as the text and use the text's size to decide how big it should be, the height will adapt...
Forum: Scripting Help 07/11/2019, 12:04 AM
Replies: 10
Views: 220
Posted By Markski
Re: Textdraw help

Keep in mind that, like everything in SA-MP, textdraws are fundamentally broken in key ways, and the way in which they're shaped is not an exception.

The height parameter when defining a textdraw...
Forum: Scripting Help 06/11/2019, 05:52 PM
Replies: 5
Views: 103
Posted By Markski
Re: cars double, + rep.

No te preocupes por optimo en estos aplicativos, un loop a max_vehicles para chequear una variable toma menos de 1 milisegundo.

El problema seguramente se cause por usuarios que lagean y clickean...
Forum: Scripting Help 06/11/2019, 05:25 PM
Replies: 5
Views: 103
Posted By Markski
Re: cars double, + rep.

Tal vez si un jugador esta lageado el dialog response se llame dos veces, aunque no estoy seguro de que tan posible sea eso.

Podrias probar, al obtener el ID del vehiculo de la base de datos,...
Forum: Scripting Help 06/11/2019, 05:16 PM
Replies: 6
Views: 280
Posted By Markski
Re: Texdraw Label o 3D text Label ?

El problema con los macros HTML es que no tienen el valor alfa, por lo cual configurar la transparencia en estos no es posible. Intenta utilizar un macro hexadecimal como usas en NORMAL
Forum: Scripting Help 06/11/2019, 05:14 PM
Replies: 5
Views: 103
Posted By Markski
Re: cars double, + rep.

Seria interesante ver en que callback estas llamando a esto. Nada en el codigo implica una doble carga a mi parecer.
Forum: Scripting Help 06/11/2019, 04:31 PM
Replies: 1
Views: 78
Posted By Markski
Re: Please help fix warning

The "ReturnName(extraid)" parameter has no place in standard ShowPlayerDialog (https://wiki.sa-mp.com/wiki/ShowPlayerDialog)

As for the rest of the errors, you seem to be either storing things in...
Forum: Scripting Help 06/11/2019, 02:59 PM
Replies: 26
Views: 495
Posted By Markski
Re: /wantedcars list Command is bugging

By the way, you don't need all those tmp_ strings and copy from them, you can just fetch the data straight into the main strings.



Try running that query on your sql client and see what the...
Forum: Scripting Help 06/11/2019, 02:52 PM
Replies: 26
Views: 495
Posted By Markski
Re: /wantedcars list Command is bugging

cache_get_field_content(0,"

You should be fetching the row number i, not 0. You're fetching the same first row, num_row amount of times.
Forum: Scripting Help 04/11/2019, 04:58 PM
Replies: 6
Views: 111
Posted By Markski
Re: shadows a variable at a preceding level

You also need to rename it wherever you're using it. Otherwise all you're doing is use the preceding level variable.
Forum: Scripting Help 04/11/2019, 04:47 PM
Replies: 4
Views: 238
Posted By Markski
Re: What object is this?

Rope might be 19087 or 19089

No idea what the balloon itself is. It can't be a simple ball due to the shape it has, it's not quite round
Forum: Scripting Help 04/11/2019, 03:50 PM
Replies: 5
Views: 144
Posted By Markski
Re: Forward to a stock?

To fix "input line too long" you want to use Zeex's community compiler - https://forum.sa-mp.com/showthread.php?p=2768123 - It is caused because the original compiler will only support 511...
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