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Forum: Plugin Development 20/10/2018, 10:48 AM
Replies: 2
[Plugin] PawnPlus
Views: 389
Posted By IllidanS4
Re: PawnPlus

PawnPlus v0.10 (https://github.com/IllidanS4/PawnPlus/releases/tag/v0.10) released!


Tags ConstString and ConstVariant have been introduced to better distinguish functions which shall not...
Forum: Plugin Development 17/10/2018, 02:15 PM
Replies: 3
Views: 228
Posted By IllidanS4
Re: pawn-array-view: view and mutate multi-dimensional pawn arrays easily

Nicely made. Too bad it's not trivial to retrieve the length of the array.
Forum: Everything and Nothing 16/10/2018, 10:02 PM
Replies: 33
Views: 1,308
Posted By IllidanS4
Re: SAMP was not a waste of time

I can't agree more. For me, SA-MP definitely contributed to my programming skills, but more via C++ recently than via Pawn (and I am certain it didn't make my English better). However, not counting...
Forum: Plugin Development 16/10/2018, 02:13 PM
Replies: 7
Views: 518
Posted By IllidanS4
Re: Long Function Names

The limit is completely arbitrary; in older versions of AMX, the size of a record was fixed, but now all names are located in the name table which is just a pool of variable-length strings. The only...
Forum: Plugin Development 16/10/2018, 12:01 PM
Replies: 7
Views: 518
Posted By IllidanS4
Long Function Names

LFN v1.0 (https://github.com/IllidanS4/LFN)
Download (https://github.com/IllidanS4/LFN/releases/)
Purpose
Normally, Pawn function names cannot exceed 31 characters. This is a limitation of both...
Forum: Plugin Development 13/10/2018, 10:56 PM
Replies: 2
[Plugin] PawnPlus
Views: 389
Posted By IllidanS4
Re: PawnPlus

PawnPlus v0.9 (https://github.com/IllidanS4/PawnPlus/releases/tag/v0.9) released!

Hooking


Proper native hooks (pawn_add_hook). The original function can be directly called by calling the...
Forum: Plugin Development 13/10/2018, 10:53 PM
Replies: 2
[Plugin] PawnPlus
Views: 389
Posted By IllidanS4
PawnPlus

PawnPlus v0.10 (https://github.com/IllidanS4/PawnPlus)
Download (https://github.com/IllidanS4/PawnPlus/releases/)
Tutorials (https://github.com/IllidanS4/PawnPlus/wiki)
What is this about?...
Forum: Scripting Help 05/10/2018, 11:46 PM
Replies: 12
Views: 388
Posted By IllidanS4
Re: why y_less is full retard?

There is no point in having a quarrel, cannot we simply all agree that I am the best programmer?
Forum: Plugin Development 04/10/2018, 03:36 PM
Replies: 9
Views: 1,061
Posted By IllidanS4
Re: Color Embled Fix (CEFix)

This looks very useful, but I have no idea from your description what it actually does and how it works.
Forum: Plugin Development 27/09/2018, 06:57 PM
Replies: 7
Views: 927
Posted By IllidanS4
Re: Yet Another Lua Plugin

Thanks! For 0.2, require will be usable as the standard method of importing packages (Lua or C). It looks into "scriptfiles/lua" and "plugins" and tries to find a compatible package there. Some...
Forum: Plugin Development 26/09/2018, 09:02 PM
Replies: 35
[Plugin] PawnPlus
Views: 9,070
Posted By IllidanS4
Re: PawnPlus

Using str_new("Haha, this is a benchmark") is expected to se slower, since you are creating many instances of the same string (and computing its length every time). Using one instance will be better....
Forum: Screenshots and Videos 26/09/2018, 10:24 AM
Replies: 8
Views: 677
Posted By IllidanS4
Frostville a little Christmas village

Something we built for Christmas 2017 on our server. No custom models were involved. ;-)
https://imgur.com/a/Jl9zDfq
This is a modular part of the snow...
Forum: Plugin Development 26/09/2018, 01:06 AM
Replies: 2
Views: 386
Posted By IllidanS4
Re: Guidelines, conventions, and assumptions about the AMX API intended for consumers and extenders

The guidelines were moved to a new repository (https://github.com/IllidanS4/pawn-conventions), together with new proposals about name mangling and calling conventions.
Forum: Plugin Development 24/09/2018, 04:13 PM
Replies: 35
[Plugin] PawnPlus
Views: 9,070
Posted By IllidanS4
Re: PawnPlus

I don't use YSI, so I haven't measured the difference, but I am interested in the results, if you decide to compare the containers. The containers and iterators use the standard C++ classes, with...
Forum: Screenshots and Videos 23/09/2018, 11:44 PM
Replies: 5
Views: 530
Posted By IllidanS4
Re: 0.3DL Zombie Skins

Kalcor's post (https://forum.sa-mp.com/showthread.php?t=657486) implies the <video> tag is allowed, but it doesn't seem so.
Forum: Plugin Development 23/09/2018, 10:18 PM
Replies: 2
Views: 386
Posted By IllidanS4
Guidelines, conventions, and assumptions about the AMX API intended for consumers and extenders

Since there are a rising number of plugins that hook the AMX API functions, I have decided to make a guide for plugin creators to ensure these plugins are compatible and can cooperate with each other...
Forum: Maps 22/09/2018, 12:31 PM
Replies: 11
Views: 792
Posted By IllidanS4
Re: Random bushes, rocks, and plants from singleplayer

I was and I am not anymore, but let's stay on-topic. :-)
Forum: Maps 19/09/2018, 05:13 PM
Replies: 11
Views: 792
Posted By IllidanS4
Re: Random bushes, rocks, and plants from singleplayer

Video added. I used a tool of my own to dump the objects directly from the game, therefore their positions are 100 % accurate to singleplayer.



He's talking about this...
Forum: Maps 19/09/2018, 04:49 PM
Replies: 11
Views: 792
Posted By IllidanS4
Re: Random bushes, rocks, and plants from singleplayer

The snow map is available only on my server (and will probably stay so for a long time).
Forum: Maps 19/09/2018, 04:31 PM
Replies: 11
Views: 792
Posted By IllidanS4
Flowers Random bushes, rocks, and plants from singleplayer

As promised. (https://gist.github.com/IllidanS4/0e1e01970a4e736b591845bf0f4240ce) ;-)
57756 objects.

http://185.8.237.145/sampvideo/9Cq8Ug24wrI.png (http://185.8.237.145/sampvideo/9Cq8Ug24wrI.mp4)
Forum: SA-MP 0.3.DL 12/12/2017, 10:13 AM
Replies: 17
Views: 2,855
Posted By IllidanS4
Re: SA:MP 0.3.8 neon tubes object generator

Well obviously, loading 2^24 (or 256^3) objects is impossible and unnecessary, as there are only 2000 objects at most (for now) and even with streamers, nobody would request such a large amount of...
Forum: SA-MP 0.3.DL 10/12/2017, 05:05 PM
Replies: 17
Views: 2,855
Posted By IllidanS4
Re: SA:MP 0.3.8 neon tubes object generator

I do, actually. I would like to expose a command to the players that creates a light of any color they wish. Well, I suppose I will need to limit the color space in a significant way.
Forum: SA-MP 0.3.DL 09/12/2017, 11:12 PM
Replies: 17
Views: 2,855
Posted By IllidanS4
Re: SA:MP 0.3.8 neon tubes object generator

I have done a similar thing, but with the point lights and other coronas... like the moon:

https://cdn.discordapp.com/attachments/328641042364628992/378230656901185536/sa-mp-601.png
Forum: SA-MP 0.3.DL 06/12/2017, 07:20 PM
Replies: 18
Views: 1,787
Posted By IllidanS4
Re: Credits and copyright.

Well, the files could always be signed some way.

But I propose we begin solving this once the problem arises.
Forum: SA-MP 0.3.DL 06/12/2017, 03:24 PM
Replies: 433
Views: 50,334
Posted By IllidanS4
Re: Surfing synchronization

Synchronisation is ok, but the detection could be improved.
Showing results 1 to 25 of 273

 

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