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Forum: SA-MP 0.3.DL 20/10/2018, 08:31 PM
Replies: 7
Views: 926
Posted By YenTy
Model color

Hi,

Is there anyway to create custom object with the same color texture and shadows as the default one? I mean, when I add one next to the already existed it's not looking good because of...
Forum: SA-MP 0.3.DL 15/10/2018, 03:30 PM
Replies: 4
Views: 652
Posted By YenTy
Re: Editing Building Textures

1 way: Edit existing object to add logo mesh or edit textures and apply it on object but it according to my link, you'll need to add both of them to the server..

2 way: Create a new object as a...
Forum: Scripting Help 15/10/2018, 03:25 PM
Replies: 10
Views: 253
Posted By YenTy
Re: include issue

Also doesn't working:
#include <a_samp>
#include <sscanf2>
#include <Pawn.CMD> // Seems to not working properly

#include "includes/characters/cmds/k.pwn"
#include...
Forum: SA-MP 0.3.DL 13/10/2018, 10:54 PM
Replies: 4
Views: 652
Posted By YenTy
Re: Editing Building Textures

You don't need to edit objects to cover it with custom texture. Indeed, you don't even need DL version to cover it with textures includes to SAMP. Anyway, first what I found -->...
Forum: Scripting Help 13/10/2018, 08:50 PM
Replies: 10
Views: 253
Posted By YenTy
Re: include issue

If I'm not wrong, it will compile as one file where all objects that are created will contained in main gamemode, and just included to be more readable for human. Anyway, I'm not used any object so...
Forum: Scripting Help 13/10/2018, 07:44 PM
Replies: 10
Views: 253
Posted By YenTy
Re: include issue

Whatever will happen there it seems that it does not relevant. These includes are responsible for managing login, checking ban, characters, blocks, spawn etc. I say not relevant because I can put...
Forum: Scripting Help 13/10/2018, 06:44 PM
Replies: 10
Views: 253
Posted By YenTy
Re: include issue

In gamemode:


#include <a_samp>
#include <sscanf2>
#include <strlib>
#include <YSI\y_hooks>
#include <a_mysql>
#include <Pawn.RakNet>
#include <Pawn.CMD>
Forum: Plugin Development 13/10/2018, 06:00 PM
Replies: 453
[Plugin] Pawn.CMD
Views: 118,974
Posted By YenTy
Re: Pawn.CMD

Is it possible to add more than one custom file as a #include with different commands? I've issues which prevents me from creating a tree fro dynamic gamemode containing a lot of places with...
Forum: Scripting Help 13/10/2018, 05:49 PM
Replies: 10
Views: 253
Posted By YenTy
Re: include issue

I am not a new to this. Maybe my english is not fluent, yea it's not my native language. Anyway.. Idk, maybe Pawn.CMD isn't working properly because I cannot include more than one file.pwn with...
Forum: Scripting Help 13/10/2018, 05:35 PM
Replies: 10
Views: 253
Posted By YenTy
Re: include issue

Bump. Anyone have meet with this? I can add that if I put all comands to main gamamode then they're fine but any includes is not working further than one. Only for commands - wth? Any others includes...
Forum: Scripting Help 08/10/2018, 07:13 PM
Replies: 10
Views: 253
Posted By YenTy
include issue

Hi,

My problem is that I cannot #include "whatevername.pwn" different files (cmds in folder) to main gamemode because one that is under first is not working. I've shifted them and only code of one...
Forum: SA-MP 0.3.DL 15/09/2018, 05:34 PM
Replies: 8
Views: 956
Posted By YenTy
Re: Prevent to download files

Pawn.RakNet seems to be solution. I used Outcoming RPC SrcFinishedDownloading (id: 185) and now black windows doesn't appear. Now I've to recall public to allow users download anything. Redirect...
Forum: SA-MP 0.3.DL 14/09/2018, 08:37 PM
Replies: 8
Views: 956
Posted By YenTy
Forum: SA-MP 0.3.DL 02/09/2018, 02:12 PM
Replies: 8
Views: 956
Posted By YenTy
Prevent to download files

Hi,

Is there anyway to avoid OnPlayerRequestDownload public to be called? I want to take some actions on players before anything else but appearing window with custom files is annoying because I...
Forum: Scripting Help 29/03/2018, 10:20 PM
Replies: 8
Views: 401
Posted By YenTy
Re: Animation doesn't work on spawn

I've put your code under /test cmd and everything including changing skin after animations works fine. I find out that if position of character is too high or too low then after fall animation is not...
Forum: Scripting Help 29/03/2018, 10:07 PM
Replies: 8
Views: 401
Posted By YenTy
Re: Animation doesn't work on spawn

Well I think I see it now, you're applying skin after apply an animations. It can cause a animations clearing. You've to set skin before any next animation step.
Forum: Scripting Help 29/03/2018, 10:02 PM
Replies: 8
Views: 401
Posted By YenTy
Re: Animation doesn't work on spawn

If you didn't tried then apply animations twice.
Forum: SA-MP 0.3.DL 28/03/2018, 10:54 PM
Replies: 2
Views: 585
Posted By YenTy
Re: Texture Issue

It's default plane mesh from game, I'v just deleted another objects which was attached to the ground and changed texture on mesh to only one also deleted materials that I'm not using....
Forum: SA-MP 0.3.DL 28/03/2018, 10:25 PM
Replies: 6
Views: 890
Posted By YenTy
Re: Bad show alpha

I've tried figured out why it's happening and I found that actually Alpha like on this screen ( http://151.80.108.166/blender_alpha.png ) has to be set to 1 (on every material with transparent which...
Forum: SA-MP 0.3.DL 27/03/2018, 08:54 PM
Replies: 6
Views: 890
Posted By YenTy
Re: Bad show alpha

Is fence a plane mesh? If so then I think you've to create a little space inside, extrude it to one side or duplicate and flip.

Edit: It should help only if in game one of 2 faces is working...
Forum: SA-MP 0.3.DL 27/03/2018, 08:47 PM
Replies: 2
Views: 585
Posted By YenTy
Texture Issue

Hello,

I've been recently working with custom objects based on defaults one from game. I've just used plane (mesh), edit it and cover with another texture also from gta3.img and everything like...
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