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Forum: Scripting Help 21/07/2018, 11:03 PM
Replies: 3
Views: 624
Posted By Antoniohl
Re: How to increase or decrease weapon's damage

You gotta read more about
OnPlayerTakeDamage and OnPlayerGetDamage these functions will help you to adjust the damage of weaponids.
Forum: Scripting Help 21/07/2018, 11:01 PM
Replies: 1
Views: 191
Posted By Antoniohl
Re: Help pls

Check this (http://forum.sa-mp.com/showthread.php?t=330868).
Forum: Everything and Nothing 21/07/2018, 10:40 PM
Replies: 10
Views: 990
Posted By Antoniohl
Re: Interesting....

Thank you for your opinion :)

Love ya <3 7abiby.

Kingplayer has replied for me haha, anyways i'm not asking someone to give me an idea for a whole system, just their opinion if my system is...
Forum: Everything and Nothing 21/07/2018, 09:00 PM
Replies: 10
Views: 990
Posted By Antoniohl
Interesting....

EDIT: Thanks for the reading guys <3 see ya soon :)
Forum: Everything and Nothing 04/12/2016, 02:19 PM
Replies: 13
Views: 1,376
Posted By Antoniohl
Re: and again i'm gonna release my script.

Why should i start from scratch for this game it's outdated bro there's GTA V now it's much much better, also it's gonna waste my time and i have seen that you mentioned "Changed few things" ask...
Forum: Everything and Nothing 02/12/2016, 12:08 PM
Replies: 13
Views: 1,376
Posted By Antoniohl
Re: and again i'm gonna release my script.

i do respect your opinion and i didn't mention that i'm using south central script but i've made a lot of shits there it's different. actually i do have unique features i will just say few you're...
Forum: Everything and Nothing 02/12/2016, 11:27 AM
Replies: 13
Views: 1,376
Posted By Antoniohl
and again i'm gonna release my script.

if you guys heard about retro life roleplay we had 30-40players on daily and we was in beta i'm gonna release that script after hard working with it it has so many features and stable server this...
Forum: Scripting Help 26/04/2016, 05:12 PM
Replies: 16
Views: 1,297
Posted By Antoniohl
Re: Any fix for this streamer issue?

check in server.cfg for
stream_distance xxx.x
Forum: Scripting Help 15/04/2016, 07:52 PM
Replies: 4
Views: 388
Posted By Antoniohl
Re: Command is not working

Thanks very much.
Forum: Scripting Help 15/04/2016, 03:46 PM
Replies: 4
Views: 388
Posted By Antoniohl
Command is not working

Can you tell me what's wrong with this command?, actually it only works with one vehicle, it's suppose to find a vehicle with their plate number.

CMD:trackcar(playerid, params[])
{
static
...
Forum: Scripting Help 03/04/2016, 04:35 AM
Replies: 24
Views: 1,443
Posted By Antoniohl
Forum: Scripting Help 02/04/2016, 03:19 PM
Replies: 24
Views: 1,443
Posted By Antoniohl
Forum: Scripting Help 02/04/2016, 03:05 PM
Replies: 24
Views: 1,443
Posted By Antoniohl
Forum: Scripting Help 02/04/2016, 10:58 AM
Replies: 24
Views: 1,443
Posted By Antoniohl
Re: SetVehicleNumberPlate bug.

let's pretent i have created 10 vehicles in game.. they spawn with custom plate number, they're saved and loaded in SQL, even if i restarted/respawned the server/vehicles except last vehicle has been...
Forum: Scripting Help 02/04/2016, 01:28 AM
Replies: 24
Views: 1,443
Posted By Antoniohl
Forum: Scripting Help 01/04/2016, 07:24 PM
Replies: 24
Views: 1,443
Posted By Antoniohl
Re: SetVehicleNumberPlate bug.

guys come on please help :/
Forum: Scripting Help 01/04/2016, 04:52 PM
Replies: 24
Views: 1,443
Posted By Antoniohl
Forum: Scripting Help 01/04/2016, 09:46 AM
Replies: 24
Views: 1,443
Posted By Antoniohl
Re: SetVehicleNumberPlate bug.

This bug from my script or samp??
Forum: Scripting Help 01/04/2016, 09:38 AM
Replies: 8
Views: 857
Posted By Antoniohl
Re: GetObjectModel help

Change your cmd to this
CMD:attachobject(playerid, params[])
{
new objectmodel, car;
if(sscanf(params, "ii", objectmodel, car))
{
SendServerMessage(playerid, "Use:...
Forum: Scripting Help 01/04/2016, 05:23 AM
Replies: 24
Views: 1,443
Posted By Antoniohl
Re: SetVehicleNumberPlate bug.

here is it.
EDIT:
the car is saved in SQL
http://prntscr.com/amnyhj
and it's loading successfuly.
http://prntscr.com/amnykr

Vehicles IG
http://prntscr.com/amnz51
http://prntscr.com/amnz91
Forum: Scripting Help 01/04/2016, 05:03 AM
Replies: 24
Views: 1,443
Posted By Antoniohl
Forum: Scripting Help 31/03/2016, 09:51 PM
Replies: 24
Views: 1,443
Posted By Antoniohl
Re: SetVehicleNumberPlate bug.

Actually yeah, the first vehicle spawned with car id 1

when the vehicle created.

When the car spawned.


Vehicle load.

i did printf and it works loading them all.
Forum: Scripting Help 31/03/2016, 08:34 PM
Replies: 8
Views: 792
Posted By Antoniohl
Re: Pawn Compiler Library has stopped working. [MySQL]

If you can't fix them post and i will do my best.
Forum: Scripting Help 31/03/2016, 08:29 PM
Replies: 8
Views: 792
Posted By Antoniohl
Re: Pawn Compiler Library has stopped working. [MySQL]

change
to this

and make sure to close the brackets
Forum: Scripting Help 31/03/2016, 08:19 PM
Replies: 24
Views: 1,443
Posted By Antoniohl
SetVehicleNumberPlate bug.

I have made a simple system for vehicles, everything is working great, saving and loading, except one part lemme explain.
i've created 4 vehicles, they're spawned with vehicle id 1,2,3,4 like...
Showing results 1 to 25 of 405

 

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