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Search: Posts Made By: Killa[DGZ]
Forum: Scripting Help 16/06/2020, 04:03 PM
Replies: 17
Views: 386
Posted By Killa[DGZ]
Re: Same command to exit a dm zone

Using defines or constants to specify the ID of the deathmatch will make it much easier to change or alter later on.. you can also use the ID as say the virtual world id for the DM


const...
Forum: Scripting Help 30/05/2020, 07:00 AM
Replies: 16
Views: 352
Posted By Killa[DGZ]
Re: Problem MovableObjects

NaS is right, don't use OnPlayerUpdate for this you're just shooting yourself in the foot, use a timer or OnObjectMoved.. otherwise it's just poor design and logic and will be calling that every 20ms...
Forum: News and Updates 01/12/2019, 09:50 AM
Replies: 172
Views: 1,281,892
Posted By Killa[DGZ]
Re: SA-MP 0.3.7 R4 client update (strongly recommended)

I'm just happy to see any form of development come our way to be honest.. even security updates show me that you still care about the project.

Cheers Kalcor!
Forum: Scripting Help 13/08/2019, 01:49 PM
Replies: 6
Views: 278
Posted By Killa[DGZ]
Re: numhash'd usernames

Thanks for clearing that up NaS, I ask because I've made a world edit script and I'm trying to figure out a way to assign each and every player a unique virtual world based on the players username.
...
Forum: Scripting Help 13/08/2019, 01:01 PM
Replies: 6
Views: 278
Posted By Killa[DGZ]
Re: numhash'd usernames

I don't think you quite understand man, I'm asking if there is a chance of someones username returning the same hashed value as someone else's username(the names ARE NOT the same), so the hashed...
Forum: Scripting Help 13/08/2019, 12:19 PM
Replies: 6
Views: 278
Posted By Killa[DGZ]
numhash'd usernames

Hey guys, quick question for anyone who knows,

If one was to numhash usernames, do you think that there would be the possibility of some other player having the same number?, no?

An what if I...
Forum: Scripting Help 13/02/2019, 05:15 AM
Replies: 2
Views: 225
Posted By Killa[DGZ]
Re: Symmetrical Arched Object Movement

My oath, you do actually explain it so much better than I've been reading it on the internet.. and yes, you're absolutely right, I'm indeed after a parabola.. not a circle at all, so please ignore...
Forum: Scripting Help 12/02/2019, 12:53 PM
Replies: 2
Views: 225
Posted By Killa[DGZ]
Symmetrical Arched Object Movement

Is anyone able to help me out with the workings for a symmetrical arched type object movement from say point (A) to (B), with the vertex (Z) being half the length between those two points?

I can't...
Forum: Scripting Help 13/01/2019, 10:20 AM
Replies: 13
Views: 746
Posted By Killa[DGZ]
Re: OnPlayerRequestClass - OnPlayerDynamicObject not work

Umm, I think you just need to remove the toggling of spectate mode, but if for some strange reason you need to do that.. then just make sure you do it well before you attempt to force update of...
Forum: Screenshots and Videos 18/12/2018, 06:21 AM
Replies: 2
Views: 710
Posted By Killa[DGZ]
Re: Merry Christmas and happy new years (Samp drift video)

I actually really enjoyed this video, quite an admirable effort indeed.. weldone!
Forum: Server Support 17/12/2018, 04:17 AM
Replies: 10
Views: 2,683
Posted By Killa[DGZ]
Re: Players crashing on 0.3.7

It could be someone using cleo to spam or create particles, possibly even ones that don't exist, such as an objectID or vehmodID as a particle ID or something shitty like that.

What about opening...
Forum: News and Updates 11/12/2018, 04:36 AM
Replies: 191
Views: 153,907
Posted By Killa[DGZ]
Re: SA-MP 0.3.7 R3 client update (optional)

Thanks heaps for the update Kalcor, I really appreciate it :)
Forum: Everything and Nothing 11/12/2018, 04:19 AM
Replies: 14
Views: 1,447
Posted By Killa[DGZ]
Re: My recent SAMP experience

If you search up 'cleo+samp'.. there is not one f'kin thing on that there page that is an improvement to this very game.. it's all 'hack' this, 'undetectable hack' for that or even 'hack pack'.
...
Forum: General 28/11/2018, 10:26 AM
Replies: 123
Views: 42,022
Posted By Killa[DGZ]
Re: Dear server owners (fake players)

I fully support this move, a bit of quality control is just what we needed aye..

Good job!
Forum: Everything and Nothing 07/05/2018, 03:12 PM
Replies: 10
Views: 1,388
Posted By Killa[DGZ]
Re: Lets Talk Sync!

The problem is some plays have 100+fps sometimes 200-300+fps, some have 20, some 30, 40, 50, 60, 90 an so on.. It's obvious right there that the clients can't possibly keep good sync if they all have...
Forum: Everything and Nothing 07/05/2018, 03:04 PM
Replies: 10
Views: 1,388
Posted By Killa[DGZ]
Re: Lets Talk Sync!

SetVehicleVelocity/SetPlayerPos and every so often 'message of exceeding the limit'..
Forum: Everything and Nothing 07/05/2018, 03:00 PM
Replies: 10
Views: 1,388
Posted By Killa[DGZ]
Re: Lets Talk Sync!

By determining how fast players drunk level wears off, because it wears off based solely on fps rate.




Yeah well that is indeed their choice I guess, but I didn't implement it just to be a...
Forum: Everything and Nothing 07/05/2018, 02:26 PM
Replies: 10
Views: 1,388
Posted By Killa[DGZ]
Lets Talk Sync!

Hey guys, I've started this so we can have a little chat about the sync in SA-MP,

An yeah, it's pretty damn horrible to say the least and I don't know if you've noticed but I've seen it gradually...
Forum: Tools and Files 15/03/2018, 05:53 AM
Replies: 1,477
Views: 1,299,894
Posted By Killa[DGZ]
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

Paste the co-ordinates into the 'Camera View' box and click 'Point camera at these Coords'
Forum: Bug Reports 14/03/2018, 08:40 AM
Replies: 5
Views: 5,163
Posted By Killa[DGZ]
Re: Camper vehicle plate

You could put it on the plate backwards.. so samp as pams, then it's only the letters that are facing the wrong way, but it's still readable :P
Forum: Includes 13/03/2018, 12:19 PM
Replies: 11
[Include] 1v1 Pong Minigame
Views: 3,649
Posted By Killa[DGZ]
Re: 1v1 Pong Minigame

Haha good one, this brings back the memories thats for sure,

I do however suggest this is changed to the moveobject method to see how it plays, it's actually quite a powerful method of time...
Forum: Includes 28/02/2018, 03:00 AM
Replies: 44
Views: 7,586
Posted By Killa[DGZ]
Re: [sAwh] Anti Weapons And Ammo Hack

Well as you're already using OPU, you could just check for a weapon change in OPU, an if there 'is indeed' a change in weapon you could then call your external function to check if the new weapon is...
Forum: Everything and Nothing 06/02/2018, 01:12 AM
Replies: 22
Views: 2,112
Posted By Killa[DGZ]
Re: How do you handle ban appeals?

As the old saying goes, believe nothing you hear and only half what you see :P

These days videos and images can be faked.. so unless you see it for yourself in a log you have on your server or...
Forum: General 09/10/2017, 07:29 AM
Replies: 2,989
Views: 562,659
Posted By Killa[DGZ]
Re: Suggestions for future SA:MP updates

The ability to attach a sound to an object and then to a player, such as headphones, also the ability to attach a sound to an object and then to a vehicle could be really cool too.
Forum: General 23/09/2017, 01:54 PM
Replies: 134
Views: 215,331
Posted By Killa[DGZ]
Re: SA-MP 0.3.7-R2 client (testing)

Ahh thanks very much for this, you've done well!
Showing results 1 to 25 of 352

 

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