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Search: Posts Made By: YourShadow
Forum: Plugin Development 18/06/2020, 11:32 AM
Replies: 260
[Plugin] Pawn.RakNet
Views: 120,141
Posted By YourShadow
Re: Pawn.RakNet

1.4.1:

Fixed PluginReceiveResult (IncomingRawPacket)
Fixed PR_MAX_HANDLERS
Forum: Plugin Development 11/06/2020, 03:24 PM
Replies: 488
[Plugin] Pawn.CMD
Views: 162,392
Posted By YourShadow
Re: Pawn.CMD

3.3.3:

Fixed "bad conversion" error
Updated samp-ptl to the latest version
Forum: Plugin Development 11/06/2020, 10:44 AM
Replies: 488
[Plugin] Pawn.CMD
Views: 162,392
Posted By YourShadow
Re: Pawn.CMD

https://forum.sa-mp.com/showpost.php?p=4150052&postcount=481
Forum: Plugin Development 08/06/2020, 07:11 AM
Replies: 488
[Plugin] Pawn.CMD
Views: 162,392
Posted By YourShadow
Re: Pawn.CMD

https://github.com/urShadow/Pawn.CMD/issues/23
Forum: Plugin Development 07/06/2020, 07:52 AM
Replies: 488
[Plugin] Pawn.CMD
Views: 162,392
Posted By YourShadow
Re: Pawn.CMD

This.
Forum: Plugin Development 05/06/2020, 07:07 PM
Replies: 36
Views: 25,958
Posted By YourShadow
Re: Pawn.Regex - full support of regular expressions

https://github.com/urShadow/Pawn.Regex/blob/master/src/Pawn.Regex.inc
Forum: Plugin Development 02/06/2020, 08:23 AM
Replies: 488
[Plugin] Pawn.CMD
Views: 162,392
Posted By YourShadow
Re: Pawn.CMD

3.3.1:

Fixed Windows issues


3.3.2 (hotfix):

Fixed UB (server crashing)
Forum: Plugin Development 01/06/2020, 07:54 PM
Replies: 6
Views: 1,150
Posted By YourShadow
Re: [C++] SA:MP Plugin Template Library (samp-ptl)

It's a very interesting idea. I will think about the implementation with minimum AMX overhead.
Forum: Plugin Development 01/06/2020, 03:28 PM
Replies: 488
[Plugin] Pawn.CMD
Views: 162,392
Posted By YourShadow
Re: Pawn.CMD

Check PM.
Forum: Plugin Development 01/06/2020, 01:22 PM
Replies: 488
[Plugin] Pawn.CMD
Views: 162,392
Posted By YourShadow
Re: Pawn.CMD

Try CaseInsensitivity=false or LocaleName="C".

And post here your pawncmd.cfg.
Forum: Plugin Development 01/06/2020, 08:41 AM
Replies: 488
[Plugin] Pawn.CMD
Views: 162,392
Posted By YourShadow
Re: Pawn.CMD

Can you post here full server_log.txt and example of your code with aliases?
Forum: Plugin Development 31/05/2020, 06:52 AM
Replies: 488
[Plugin] Pawn.CMD
Views: 162,392
Posted By YourShadow
Re: Pawn.CMD

No. Pawn.RakNet uses an outdated algorithm of caching.
Forum: Plugin Development 30/05/2020, 06:13 PM
Replies: 488
[Plugin] Pawn.CMD
Views: 162,392
Posted By YourShadow
Re: Pawn.CMD

3.3.0:

Fixed YSI (y_hooks) incompatibility
Fixed multibyte strings
Semicolons at the end of alias and flags declarations not allowed now
Added pawncmd.cfg file (More info in README.md)
...
Forum: Plugin Development 30/05/2020, 01:43 PM
Replies: 36
Views: 25,958
Posted By YourShadow
Re: Pawn.Regex - full support of regular expressions

1.1.3:

Fixed replacement null length
Fixed multibyte strings
Completely rewritten using samp-ptl
Forum: Plugin Development 30/05/2020, 11:51 AM
Replies: 6
Views: 1,150
Posted By YourShadow
Lightbulb [C++] SA:MP Plugin Template Library (samp-ptl)

SA:MP Plugin Template Library (samp-ptl)

Description:

C++17 template library that allows you to create your own plugins for SA:MP server very easy and fast.

Main features:

Safe C++ AMX...
Forum: Plugin Development 07/05/2020, 08:44 AM
Replies: 260
[Plugin] Pawn.RakNet
Views: 120,141
Posted By YourShadow
Re: Pawn.RakNet

https://github.com/urShadow/Pawn.RakNet/issues/33
Forum: Plugin Development 03/05/2020, 11:34 AM
Replies: 260
[Plugin] Pawn.RakNet
Views: 120,141
Posted By YourShadow
Re: Pawn.RakNet

1.4.0:

Added new types: PR_STRING8, PR_STRING32, PR_IGNORE_BITS
Added BS_ReadFloat3, BS_ReadFloat4, BS_ReadVector, BS_ReadNormQuat, BS_ReadString8, BS_ReadString32, BS_WriteFloat3,...
Forum: Plugin Development 21/04/2020, 03:51 PM
Replies: 260
[Plugin] Pawn.RakNet
Views: 120,141
Posted By YourShadow
Re: Pawn.RakNet

Why? This can be done at the include level.
Forum: Plugin Development 20/04/2020, 10:08 AM
Replies: 260
[Plugin] Pawn.RakNet
Views: 120,141
Posted By YourShadow
Re: Pawn.RakNet

https://github.com/urShadow/Pawn.RakNet/issues/30
Forum: Plugin Development 22/03/2019, 06:24 PM
Replies: 260
[Plugin] Pawn.RakNet
Views: 120,141
Posted By YourShadow
Re: Pawn.RakNet

Remove this line.
Forum: Plugin Development 25/02/2019, 02:31 PM
Replies: 260
[Plugin] Pawn.RakNet
Views: 120,141
Posted By YourShadow
Re: Pawn.RakNet

1.3.0:

Added new types: PR_FLOAT3, PR_FLOAT4, PR_VECTOR, PR_NORM_QUAT
Added BS_ReadWeaponsUpdate, BS_WriteWeaponsUpdate
Added BS_EmulateIncomingPacket, BS_EmulateIncomingRPC
Added optional...
Forum: Plugin Development 02/08/2018, 04:21 PM
Replies: 488
[Plugin] Pawn.CMD
Views: 162,392
Posted By YourShadow
Re: Pawn.CMD

Try 3.1.4.
Forum: Plugin Development 23/07/2018, 10:43 AM
Replies: 488
[Plugin] Pawn.CMD
Views: 162,392
Posted By YourShadow
Re: Pawn.CMD

Updated to 3.2.0.
Forum: Plugin Development 06/05/2018, 01:20 PM
Replies: 260
[Plugin] Pawn.RakNet
Views: 120,141
Posted By YourShadow
Re: Pawn.RakNet

Updated to 1.2.0.


Added native BS_GetNumberOfBitsAllocated
Fixed server crashing
Forum: Plugin Development 20/04/2018, 06:43 PM
Replies: 260
[Plugin] Pawn.RakNet
Views: 120,141
Posted By YourShadow
Re: Pawn.RakNet

Updated to 1.1.0.


Added PR_SpectatingSync, BS_ReadSpectatingSync, BS_WriteSpectatingSync
Added pawn.json
Fixed incompatibility with rustext plugin
Showing results 1 to 25 of 141

 

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