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Forum: Gamemode Scripts 12/11/2014, 04:58 AM
Replies: 68
Views: 24,422
Posted By cmg4life
Flowers Re: [TDM] Sector 7 TDM [MySQL]

Congratulations for being another copy-cat. Please, let me know when your brain will have a spark of creating something successful and unique !
Forum: Scripting Help 03/03/2012, 06:39 AM
Replies: 4
Views: 962
Posted By cmg4life
VERY Slow Compiling - ideas?

My compiling takes around 3 mins...

The only "weird" thing is that i have around 3 large arrays. Could that be the reason ?

What causes a slow compiling and how to avoid it or improve it's...
Forum: Tools and Files 29/01/2012, 07:41 PM
Replies: 12
[Tool/Web/Other] Updated new.pwn [0.3d]
Views: 6,284
Posted By cmg4life
Forum: Tools and Files 29/01/2012, 06:24 AM
Replies: 12
[Tool/Web/Other] Updated new.pwn [0.3d]
Views: 6,284
Posted By cmg4life
Re: Updated new.pwn [0.3d]

You... are... kidding... me, right ? ... -_-' *facepalm*

Also: http://wiki.sa-mp.com/wiki/Category:Scripting_Callbacks

Note: How can I say... ALL OF THE CALLBACKS... i think that suffices......
Forum: Tools and Files 28/01/2012, 11:50 AM
Replies: 12
[Tool/Web/Other] Updated new.pwn [0.3d]
Views: 6,284
Posted By cmg4life
Lightbulb Updated new.pwn [0.3d]

All available callbacks added into new.pwn - v0.3d .
Forgot to mention: copy this into your "pawno" folder, in new.pwn .

http://pastebin.com/XgSVgPw4
Forum: Scripting Help 19/12/2011, 11:02 AM
Replies: 3
Views: 787
Posted By cmg4life
Re: Any idea of this Dialog ?

That's the define for Dialog ID... #define DIALOG_CLASSES 1337
Forum: Scripting Help 19/12/2011, 09:45 AM
Replies: 3
Views: 787
Posted By cmg4life
forget it

forget it...
Forum: Scripting Help 18/12/2011, 08:24 PM
Replies: 8
Views: 1,204
Posted By cmg4life
Re: Pawno Complier stops responding

Found the problem using "#error", until it complied and showed me the error.

The problem was a string format...
Forum: Scripting Help 18/12/2011, 07:46 PM
Replies: 8
Views: 1,204
Posted By cmg4life
Re: Pawno Complier stops responding

Checked, not that.

Any way to stop the complier at some point ? Like make it say "Complied until Line 5222.", like using some #stop or such ? I heard something but i'm not sure...
Forum: Scripting Help 18/12/2011, 03:02 PM
Replies: 8
Views: 1,204
Posted By cmg4life
Forum: Scripting Help 18/12/2011, 12:04 PM
Replies: 8
Views: 1,204
Posted By cmg4life
Re: Pawno Complier stops responding

The problem is recent, edited the gamemode (and a bad habit), after a lot of editing i complied. Bam... not responding.

I'm using the same include they aren't the problem (sorry for not mentioning...
Forum: Scripting Help 18/12/2011, 12:00 PM
Replies: 8
Views: 1,204
Posted By cmg4life
Pawno Complier stops responding

What causes this ? But all the causes...

I tried to find any unclosed ) and didn't find any and the same for {}, this 2 causes seem ok, anything elsE?
Forum: Scripting Help 13/09/2011, 03:01 PM
Replies: 2,433
Views: 946,639
Posted By cmg4life
Re: SA-MP 0.3d RC1 test version

i'll level the whole freaking San Andreas XD .

AWESOME
Forum: Scripting Help 25/08/2011, 01:29 PM
Replies: 8
Views: 2,187
Posted By cmg4life
Re: if , itches my brain

Can't use "switch", i'm stuck between "if" and "else if" .
Forum: Scripting Help 25/08/2011, 01:03 PM
Replies: 8
Views: 2,187
Posted By cmg4life
if , itches my brain

I kinda' forgot this, but with Pickupid & Dialogid, is it better to do if( pickupid ) else if ( pickupid ) or just if ( pickupid ) then if ( pickupid ) ?

What's more efficient, lagg***** and so on...
Forum: Help Archive 18/02/2011, 05:57 PM
Replies: 6
Views: 888
Posted By cmg4life
Re: Confusing SetPlayerTeam

Changed the method and it works, fixed, u can lock this.
Forum: Help Archive 18/02/2011, 04:02 PM
Replies: 6
Views: 888
Posted By cmg4life
Re: Confusing SetPlayerTeam

Keeping a player count via a function... -_-'
Forum: Help Archive 18/02/2011, 03:51 PM
Replies: 6
Views: 888
Posted By cmg4life
Re: Confusing SetPlayerTeam

I tried replacing GetPlayerTeam with a PVar i set each time, team changes. But i got the same effect.
Forum: Help Archive 18/02/2011, 03:46 PM
Replies: 6
Views: 888
Posted By cmg4life
Confusing SetPlayerTeam

stock xSetPlayerTeam(id, team)
{
#if TESTING
printf("ID:%i, Name:%s, Old Team: %i, New Team: %i", id, idName[id], GetPlayerTeam(id), team);
#endif

if( team != GetPlayerTeam(id) )
{...
Forum: Help Archive 18/02/2011, 02:41 PM
Replies: 6
Views: 1,135
Posted By cmg4life
Re: Embarrassing (CreateObject)

Use GetXYInFrontOfPlayer function, to get Object's X Y.
Forum: Help Archive 18/02/2011, 11:04 AM
Replies: 11
Views: 1,654
Posted By cmg4life
Re: Console And Vehicles Being Spammed?

What includes/filterscripts are you using ?
Forum: Help Archive 18/02/2011, 11:03 AM
Replies: 3
Views: 698
Posted By cmg4life
Re: [HELP] With Scripting [HELP]

1. Express your problem in the title, with few words.
2. Post some code, we aren't telepaths.
3. Don't double-post.
4. Post /enter and /exit (the codes).
5. Use a pastebin, don't post the code in...
Forum: Help Archive 18/02/2011, 04:31 AM
Replies: 5
Views: 1,115
Posted By cmg4life
Re: [Help] - Creating Textdraw

Hehe, my server, you copy-cat XD .

Anyways, there are few textdraws that are updated via a function, no biggie.
Forum: Plugin Development 07/02/2011, 05:08 AM
Replies: 184
Views: 112,606
Posted By cmg4life
Re: [REL] FileManager 1.1

Haha, "Wanna make your own gamemode" Server, here it comes XD


Imagine a server where you script, and it's written in the mode itself, and you play what you script.

Of course would be kinda...
Forum: Filterscripts 05/02/2011, 08:59 PM
Replies: 50
Views: 10,775
Posted By cmg4life
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