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Search: Posts Made By: yugokoral
Forum: Help Archive 06/11/2009, 08:10 PM
Replies: 6
Views: 1,396
Posted By yugokoral
Re: How to set moving gates

LOL. This is not a shit, this is a usefull code, how to make automatic gate! :mrgreen:
Forum: Help Archive 03/11/2009, 09:49 PM
Replies: 6
Views: 1,091
Posted By yugokoral
Re: 0.3 R3

Yes. Those are not vehicleid's but also vehicle models.
Forum: Help Archive 02/11/2009, 10:24 PM
Replies: 10
Views: 2,997
Posted By yugokoral
Re: Bread_oed ingame object editor wont work properly in 0.3

I cant download mabakos medit :S He removed the file :S
Forum: Help Archive 02/11/2009, 09:34 PM
Replies: 10
Views: 2,997
Posted By yugokoral
Re: Bread_oed ingame object editor wont work properly in 0.3

I am so sory for double post, but must ask 2 more questions. Why bread_oed wont save objects in a txt file, while there are loaded filterscripts, which have created or streamed objects?? And why i...
Forum: Help Archive 02/11/2009, 09:08 PM
Replies: 10
Views: 2,997
Posted By yugokoral
Re: Bread_oed ingame object editor wont work properly in 0.3

Thank you! Now it works! I changed this:

/* -- KEY FIXES -- */
#undef KEY_UP
#undef KEY_DOWN
#undef KEY_LEFT
#undef KEY_RIGHT
#define KEY_UP 65408
#define KEY_DOWN 128
#define KEY_LEFT 65408
Forum: Help Archive 02/11/2009, 08:52 PM
Replies: 10
Views: 2,997
Posted By yugokoral
Bread_oed ingame object editor wont work properly in 0.3

I have a troubles with bread oed ingame object editor. I add object, and when i want to move him, it moves only on right and up, while left and down keys wont work!? In 0.2X works perfect. What...
Forum: Help Archive 01/11/2009, 08:48 PM
Replies: 9
Views: 1,793
Posted By yugokoral
Re: Gates aren't moving.

Ok, i need script that will open and close gates for all players!

I do this: + playerplaysound

forward CheckGate();
public CheckGate()
{
for(new i=0; i<GetMaxPlayers(); i++)
{
...
Forum: Help Archive 01/11/2009, 08:12 PM
Replies: 9
Views: 1,793
Posted By yugokoral
Re: Gates aren't moving.

What about this code i had:

forward CheckGate();
public CheckGate()
{
for(new i = 0; i < GetMaxPlayers(); i++)
{
if(!IsPlayerConnected(i)) continue;
if(PlayerToPoint(10.0, i,...
Forum: Help Archive 01/11/2009, 08:23 AM
Replies: 9
Views: 1,793
Posted By yugokoral
Re: Gates aren't moving.

Whats the different between this script above and this script, where you put OpenGate[MAX_PLAYERS]...
new OpenGate[MAX_PLAYERS];
public CheckGate()
{
for(new i = 0; i < GetMaxPlayers(); i++)
...
Forum: Help Archive 29/10/2009, 04:34 PM
Replies: 63
Views: 15,622
Posted By yugokoral
Re: [TUT] Convert 0.2x script to 0.3a

How Can i see those info (Header size, Code size...)
I see only this in my compiler!
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Forum: Help Archive 28/10/2009, 12:34 PM
Replies: 1
Views: 1,696
Posted By yugokoral
Re: Automatic barriers: IsPlayerInRangeOfPoint -->> rotating object! PROBLEM!

I hope, that somewho knows :?:


SORY! (for double post)
Forum: Help Archive 27/10/2009, 10:53 PM
Replies: 1
Views: 1,696
Posted By yugokoral
Automatic barriers: IsPlayerInRangeOfPoint -->> rotating object! PROBLEM!

I have a problem.
I have this script:
#include <a_samp>

new zapornice0, zapornice1, zapornice2, zapornice3;
new GATE1;

public OnFilterScriptInit()
{
zapornice0 =...
Forum: Help Archive 24/10/2009, 06:17 PM
Replies: 2
Views: 757
Posted By yugokoral
Re: Possible to make trams, trains Crashable?

HMM... I will try to do this, but i havent any idea how to check the distance between vehicles?
Forum: Help Archive 24/10/2009, 05:45 PM
Replies: 2
Views: 757
Posted By yugokoral
Possible to make trams, trains Crashable?

Is possible to make trains and trams crashable? I mean when they come together, than wil be a big explosion, than the both of vehicle will be destroyed and respavned, and the players will die in...
Forum: Help Archive 21/10/2009, 02:47 PM
Replies: 32
Views: 2,246
Posted By yugokoral
Re: Damn gate wont open...

I couldnt, because, you didnt give me an staic coordnates and moved to coordinates. I made only a example script. I dont know which coordinates of object are you using!
Forum: Help Archive 21/10/2009, 02:43 PM
Replies: 32
Views: 2,246
Posted By yugokoral
Re: Damn gate wont open...

Dont forget select x, y, z for move object under playerpoint... Make x, y, z for moved position. You have only static position, so you moving object from one to the same position!
Forum: Help Archive 21/10/2009, 02:40 PM
Replies: 32
Views: 2,246
Posted By yugokoral
Re: Damn gate wont open...

Because in 42. and in 51. line you have strange #if... Delete this if(shit)! :|
Forum: Help Archive 21/10/2009, 02:35 PM
Replies: 32
Views: 2,246
Posted By yugokoral
Re: Damn gate wont open...

Look! I repaired your code:


#include <a_samp>
//new BlackProject;
new c_gate;


public OnFilterScriptInit()
{
Forum: Help Archive 21/10/2009, 02:30 PM
Replies: 32
Views: 2,246
Posted By yugokoral
Re: Damn gate wont open...

LOL! Look good at your script! I found all errors you did. Yust look very good! :D Look, what did your errors tell.
Forum: Help Archive 21/10/2009, 02:26 PM
Replies: 32
Views: 2,246
Posted By yugokoral
Re: Damn gate wont open...

Dlete this:

#if defined FILTERSCRIPT
Forum: Help Archive 21/10/2009, 02:24 PM
Replies: 32
Views: 2,246
Posted By yugokoral
Re: Damn gate wont open...

I dont know, sory, i compiling without errors. :|
Forum: Help Archive 21/10/2009, 02:20 PM
Replies: 32
Views: 2,246
Posted By yugokoral
Re: Damn gate wont open...

At me compiles without errors!
Forum: Help Archive 21/10/2009, 02:17 PM
Replies: 32
Views: 2,246
Posted By yugokoral
Re: Damn gate wont open...

You using your or my script? And show me all your code, i will see whats wrong.
Forum: Help Archive 21/10/2009, 02:15 PM
Replies: 32
Views: 2,246
Posted By yugokoral
Forum: Help Archive 21/10/2009, 02:09 PM
Replies: 32
Views: 2,246
Posted By yugokoral
Re: Damn gate wont open...

PlayerToPoint is old created function! Use my before posted script! Theres already created new function made by Kye already in 0.3: IsPlayerInRangeOfPoint! BTW, old code will work too but maybe you...
Showing results 1 to 25 of 107

 

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