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Search: Posts Made By: Freaksken
Forum: Maps 03/08/2020, 08:09 PM
Replies: 4
Views: 588
Posted By Freaksken
Re: Apocalyptic map package

Amazing!

The videos have a very atmospheric feel, really nice.
Forum: Screenshots and Videos 28/05/2020, 05:22 PM
Replies: 6
Views: 655
Posted By Freaksken
Forum: Screenshots and Videos 21/04/2020, 09:28 AM
Replies: 9
Views: 574
Posted By Freaksken
Re: FCNPC Zombies attacking video

Scripted from scratch using only FCNPC? If so, good job.
Forum: Includes 11/04/2020, 05:24 AM
Replies: 52
[Include] FCNPC A.I.
Views: 23,398
Posted By Freaksken
Re: FCNPC A.I.

Just a notice for everyone using this. I've moved the AI and MMO parts into 2 separate repositories to improve the modular aspect of both parts.

Here are links to both repositories:

FCNPC-AI:...
Forum: Filterscripts 08/04/2020, 08:17 PM
Replies: 12
Views: 5,716
Posted By Freaksken
Re: Area 69 Security Force (FCNPC)

This script was coded for an older version of FCNPC, so it is incompatible and has to be updated.
Forum: Scripting Help 31/03/2020, 03:46 PM
Replies: 1
Views: 1,563
Posted By Freaksken
Re: How to predict random?

See this (https://forum.sa-mp.com/showthread.php?t=668429) thread and my post in it. Unless you use a custom random number generator that allows you to set the seed, you can not.

But the question...
Forum: Client Support 22/03/2020, 10:01 AM
Replies: 5
Views: 2,206
Posted By Freaksken
Re: [HOW TO] Play SA-MP on Linux

One other thing that's important to mention if you're new to Linux, is to enable the appropriate graphics drivers. My game was stuttering all the time, until I realized that the game was running on...
Forum: General 30/10/2019, 12:57 PM
Replies: 1,037
Views: 333,089
Posted By Freaksken
Re: Is it still worth it?

I won't ask for much, so here is a very small improvement, that would make my scripted cutscenes so much better.
Here's the forum post I mentioned it before: click...
Forum: General 18/10/2019, 12:04 PM
Replies: 1,037
Views: 333,089
Posted By Freaksken
Re: Is it still worth it?

I've tried GTA SA on an Ubuntu system with Wine. As long as you have the drivers for your graphics card installed properly, the game runs perfectly without any lag or hickups.
Forum: Scripting Help 03/10/2019, 09:10 PM
Replies: 1
Views: 171
Posted By Freaksken
Re: FCNPC compatiblity with latest SAMP version

This one (https://github.com/ziggi/FCNPC/releases/tag/v2.0.0-rc.7) works fine, further installation instructions can be found here (https://github.com/ziggi/FCNPC/wiki#installation).
Forum: Scripting Help 03/08/2019, 07:42 PM
Replies: 6
Views: 1,811
Posted By Freaksken
Re: Random numbers

Random number generators often work with a seed, which is a number that is used in the calculation to provide the random numbers. When the same seed is given, you will get the exact same sequence of...
Forum: Scripting Help 03/08/2019, 01:50 AM
Replies: 6
Views: 200
Posted By Freaksken
Re: Mysql

r5 is seriously outdated, don't use it.
Forum: Plugin Development 03/08/2019, 01:48 AM
Replies: 6,158
Views: 2,353,074
Posted By Freaksken
Re: [REL] MySQL Plugin (Now on github!)

Seriously, did you even try?

I searched for 'samp mysql' on everybody's favorite search engine and guess what shows up in the first 3 search results? Yeah a tutorial... After some more quick...
Forum: Scripting Help 03/08/2019, 01:30 AM
Replies: 5
Views: 257
Posted By Freaksken
Re: Is it safe to use one global string variable for all formatted messages?

Unsafe/conflicts?
There is nothing that makes the use of global variables 'unsafe', since the SA-MP server is single threaded, which means the server can only do one thing at a time.

Memory...
Forum: Scripting Help 02/08/2019, 07:23 PM
Replies: 5
Views: 257
Posted By Freaksken
Re: Is it safe to use one global string variable for all formatted messages?

Only use global variables when you absolutely have to. That is, when you need to be able to access some data in a function in which you can not get to that data with the given parameters.
Always...
Forum: Scripting Help 29/07/2019, 07:47 PM
Replies: 9
Views: 372
Posted By Freaksken
Re: FCNPC issue

FCNPC contributor here. The plugin has actually been very stable for the last few versions, so I don't really get where you get that from. A few notes I can think of to help you:

FCNPC is a...
Forum: Includes 16/07/2019, 05:19 PM
Replies: 52
[Include] FCNPC A.I.
Views: 23,398
Posted By Freaksken
Re: FCNPC A.I.

How I've handled the textdraws up to version 1.1.1 is inherently flawed. I'm trying to fix these flaws for version 2.0.0.
Forum: Maps 09/07/2019, 12:46 AM
Replies: 18
Views: 4,165
Posted By Freaksken
Re: Island with a fort

Looks great!
Forum: Screenshots and Videos 09/07/2019, 12:43 AM
Replies: 19
Views: 4,450
Posted By Freaksken
Re: Cyberpunk RP: Official Server Trailer and Photos

Holy shit that looks awesome! :O
Forum: Scripting Help 11/04/2019, 10:00 PM
Replies: 1
Views: 237
Posted By Freaksken
Re: How to remove minimap marker on NPC

If you want to disable the player icon on the mini map for ALL players, you can just use this:

SetPlayerColor(playerid, 0xFFFFFF00);

instead of this:

for(new i = 0; i < MAX_PLAYERS; i++) {...
Forum: Scripting Help 11/04/2019, 07:57 PM
Replies: 10
Views: 319
Posted By Freaksken
Re: Issue with /time command.

No, not necessarily all of them.

Let's start with the code you gave in your first post. Ask yourself this question: Does the InfoText textdraw need to show any information that is specific for a...
Forum: Scripting Help 11/04/2019, 07:45 PM
Replies: 10
Views: 319
Posted By Freaksken
Re: Issue with /time command.

No, this is the code you gave:

new Text:InfoText[MAX_PLAYERS];

Text means global textdraw, PlayerText means player textdraw. You also have an array of MAX_PLAYERS, which by default is 1000....
Forum: Includes 11/04/2019, 02:45 PM
Replies: 52
[Include] FCNPC A.I.
Views: 23,398
Posted By Freaksken
Re: FCNPC A.I.

Added line of sight (https://github.com/WoutProvost/FCNPC-A.I./issues/15) support with ColAndreas on the 2.0 branch (https://github.com/WoutProvost/FCNPC-A.I./tree/v2.0).
Forum: Scripting Help 10/04/2019, 10:40 PM
Replies: 4
Views: 215
Posted By Freaksken
Re: GetDynamicObjectPos returns old location after moving with SelectObject

Are you using OnPlayerSelectObject instead of OnPlayerSelectDynamicObject by any chance?
Forum: Scripting Help 10/04/2019, 10:16 PM
Replies: 10
Views: 319
Posted By Freaksken
Re: Issue with /time command.

Instead of giving you the code on a plate, I'd suggest you read this tutorial (https://forum.sa-mp.com/showthread.php?t=625685). It's about how to create a speedometer with textdraws, but similar...
Showing results 1 to 25 of 486

 

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