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Search: Posts Made By: Shadow_
Forum: Server Support 19/06/2020, 02:04 PM
Replies: 3
Views: 290
Posted By Shadow_
Re: A little help with sscanf

I'm not sure you can use sscanf in that way. My advise would be to use dialogs.
Forum: Maps 19/06/2020, 02:02 PM
Replies: 1
Views: 518
Posted By Shadow_
Re: Maya bank interior

Great as usual!

I've taken the liberty of putting it on pastebin. Not everyone will access to those fourms.

https://pastebin.com/gQ7EvE0n
Forum: Server Support 18/06/2020, 09:30 PM
Replies: 3
Views: 290
Posted By Shadow_
Re: A little help with sscanf

CMD:sendinfo(playerid,params[])
{
new admin[25],account[25],reason[128],details[128];

if(sscanf(params, "s[25]s[25]s[128]s[128]",admin,account,reason,details)) return...
Forum: Maps 11/06/2020, 04:51 PM
Replies: 3
[Map] Forest hut
Views: 685
Posted By Shadow_
Re: Forest hut

Looks really good, I also didn't know about map mover so thanks for that.
Forum: Includes 09/06/2020, 10:19 PM
Replies: 6
Views: 878
Posted By Shadow_
Re: [MySQL R41-2] vlang - Create Messages for Multiple Languages

Looks great my brother - expect nothing less.
Forum: Gamemode Scripts 05/06/2020, 08:18 AM
Replies: 8,114
Views: 2,732,311
Posted By Shadow_
Re: [GM] Raven's Roleplay [2.5b]

Anyone can change the credits how they like... Integrity is a great thing, but not everyone has it.
Forum: Maps 04/06/2020, 07:33 PM
Replies: 7
Views: 2,705
Posted By Shadow_
Re: [MAP] Faction

Why have you bummed a 10 year old thread that isn't even visible?
Forum: Maps 03/06/2020, 09:23 AM
Replies: 6
Views: 945
Posted By Shadow_
Re: LSPD Traffic Division MAP

Again -

Looks great but release the code!
Forum: Screenshots and Videos 29/05/2020, 08:25 PM
Replies: 4
Views: 303
Posted By Shadow_
Re: [Development Trailer] Stroberia RolePlay

Look brilliant - Keep working hard
Forum: Plugin Development 29/05/2020, 08:20 PM
Replies: 44
[Plugin] Bcrypt
Views: 26,013
Posted By Shadow_
Re: Bcrypt

I faced the same issue.
Forum: Maps 27/05/2020, 05:39 PM
Replies: 8
Views: 1,616
Posted By Shadow_
Re: ILLEGAL GUNSHOP!

Really nice. You should be proud.
Forum: Maps 26/05/2020, 11:00 AM
Replies: 1
[Map] HQ Fireman
Views: 468
Posted By Shadow_
Re: HQ Fireman

Looks really good but some of the objects don't quite meet, you also need to get rid of that gang sign.
Forum: Maps 26/05/2020, 12:36 AM
Replies: 3
Views: 525
Posted By Shadow_
Forum: Maps 23/05/2020, 09:04 PM
Replies: 1
Views: 520
Posted By Shadow_
Re: 24/7 shop near Burg

Really good looking bro, +rep.
Forum: Server Support 20/05/2020, 11:22 PM
Replies: 14,827
Views: 1,898,212
Posted By Shadow_
Re: Looking for scripters/helpers? Post here!

Urban - Gaming // Roleplay

-- Those of you may remember us from circa. 2014 --

Anyway we are back and are looking for players, helpers, admins, mappers, scripters and anything you think you...
Forum: Everything and Nothing 20/05/2020, 11:10 PM
Replies: 33
Views: 3,159
Posted By Shadow_
Re: Thoughts on COVID-19?

^^ Saving the world, one video at a time.
Forum: Maps 20/05/2020, 11:06 PM
Replies: 4
Views: 916
Posted By Shadow_
Re: Modern Small Office [SPEEDMAPPING][Download Link]

Like it brother - what editor are you using ?
Forum: Filterscripts 18/05/2020, 08:47 PM
Replies: 9
Views: 1,039
Posted By Shadow_
Re: Steven's Dynamic House System [MySQL]

Looks really good, I'll test it out tonight and let you know anything i find. ++rep
Forum: Maps 17/05/2020, 10:05 PM
Replies: 7
[Map] Mafija HQ 3
Views: 2,661
Posted By Shadow_
Re: Mafija HQ 3

Amazing - Honestly!
Forum: Maps 17/05/2020, 09:51 PM
Replies: 12
Views: 8,612
Posted By Shadow_
Re: [Los Santos] New unique City Hall and Pershing square mapping

https://www.mediafire.com/?ctb3z00x3m79sqy -- For those that don't want to click through all the ads.
Forum: Tutorials 04/02/2014, 09:14 AM
Replies: 14
Views: 2,446
Posted By Shadow_
Re: Alternated command terms for ZCMD. [QUICK&EASY]

I'm glad you have made the tutorial as like you say alot of people may not know about it. However you should of given the correct credits where due.
Forum: Tutorials 03/02/2014, 12:16 PM
Replies: 14
Views: 2,446
Posted By Shadow_
Re: Alternated command terms for ZCMD. [QUICK&EASY]

Using zCMD you can also return another CMD which will do exactly the same as the macro above, example below.


COMMAND:hithere(playerid, params[]) return cmd_hi( playerid, params );

The COMMAND...
Forum: Scripting Help 31/01/2014, 11:02 PM
Replies: 234
Views: 27,517
Posted By Shadow_
Re: Legacy mode is bad for the SA-MP community

Apart from the carjacking, those are all due to animations which can easily be prevented with script side things. But it will never be a smooth bug fix.
Forum: Scripting Help 29/01/2014, 02:33 PM
Replies: 234
Views: 27,517
Posted By Shadow_
Re: Legacy mode is bad for the SA-MP community

Your realize this entire argument is a waste of time, all that needs to happen like somebody said in the first couple of posts.

Add a warning when you connect to a server simply saying 'This...
Forum: Tools and Files 20/01/2014, 09:28 PM
Replies: 1,477
Views: 1,300,912
Posted By Shadow_
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

Good luck trying to run a server that people can actually play on with that many objects :)



Are you sure your not just pressing E?
Showing results 1 to 25 of 500

 

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