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Search: Posts Made By: PowerSurge
Forum: Server Support 02/06/2010, 03:51 PM
Replies: 2
Views: 11,018
Posted By PowerSurge
[SARP] San Andreas Roleplay - Hacking issue/Complaint

Alright, first off all, I have no idea if this is the correct section to post a issue like this. I'm Sammy Osborn, Head Administrator of the San Andreas Roleplay Community. We've lately had another...
Forum: Everything and Nothing 13/04/2010, 08:44 PM
Replies: 34
Views: 3,035
Posted By PowerSurge
Re: UK to block Piracy

It's bullshit, we got a package that we have to link to our router to monitor illegal activities as a "government test" to see if it's worth trying. No more music for 3-8 months >.>
Forum: Help Archive 17/03/2010, 07:06 PM
Replies: 4
Views: 2,884
Posted By PowerSurge
Re: Minor problem

dcmd_ooc(playerid, params[])
{
new sendername[32];
new idx;
new string[128];

GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(params);
while ((idx <...
Forum: Help Archive 17/03/2010, 07:00 PM
Replies: 6
Views: 960
Posted By PowerSurge
Re: Need explanation for tags : example : "!=" and others please list all!

== Is Equal To - if(IsPlayerAdmin(playerid) == 0)
>= Is Bigger Than Or Equal To - if(GetPlayerVehicleID(playerid) >= 5)
=< Is Smaller Than Or Equal To - if(GetPlayerVehicleID(playerid) =<...
Forum: Help Archive 17/03/2010, 06:47 PM
Replies: 14
Views: 1,242
Posted By PowerSurge
Re: Help with the errors on my new Drug FS Please

Line 211:


There's no comma between 'cmd' and ' "/drughelp" '
Forum: Help Archive 17/03/2010, 06:44 PM
Replies: 7
Views: 2,234
Posted By PowerSurge
Re: only a single statement (or expression) can follow each "case"

Or..


if(!IsPlayerInAnyVehicle(playerid)) { }

When you call a function, like this one, it returns 1 if true, and 0 if false.
Note the '!'.. Putting that in front of it means '== 0', without...
Forum: Help Archive 17/03/2010, 06:42 PM
Replies: 2
Views: 1,301
Posted By PowerSurge
Re: NPC isnt driving a train! 0.o

Try Creating a vehicle with a specific ID.

e.g.:
new npcveh;
public OnGameModeInit()
{
npcveh = CreateVehicle(427,0.0,0.0,0.0,0.0,0,1,5000);
return 1;
}
Forum: Help Archive 03/03/2010, 08:13 PM
Replies: 6
Views: 3,191
Posted By PowerSurge
Re: Press horn and the barrier/gate is opening

That right there is blatant script stealing. He put it up for people to have a look at, not to steal it.
Log1, try searching SA-MP's wiki.
Forum: Filterscripts 09/02/2010, 05:30 PM
Replies: 1,168
Sticky: Useful Snippets
Views: 578,208
Posted By PowerSurge
Re: Useful Snippets

#define Command(%1) if(!strcmp(cmdtext,%1,true))
#define sM(%1,%2,%3) SendClientMessage(%1,%2,%3)

//Defines Command(CMD) to "if(!strcmp(cmdtext,%1,true))" and sM(playerid,COLOR,string) to...
Forum: Help Archive 26/01/2010, 04:04 PM
Replies: 11
Views: 1,341
Posted By PowerSurge
Re: Reserving PLAYERID

I don't know if this would work, but..

OnPlayerConnect(playerid)
{
if(strcmp(ConnectName, "[ETW]MrWhoopey",true)) // If their name ISN'T the same as the bot..
{
if(playerid == 0) // .. and...
Forum: Help Archive 26/01/2010, 04:01 PM
Replies: 16
Views: 2,836
Posted By PowerSurge
Re: Policecar light's?

It's a mod for CLEO.
http://cleo.sannybuilder.com/

Youtube > ELM GTASA v7
Forum: Filterscripts 09/01/2010, 06:16 PM
Replies: 149
Views: 41,363
Posted By PowerSurge
Re: [FS/ADD-ON] House Co-ordinate Saver REDOWNLOAD

Adding more than one house isn't working.
I added two houses, and once I buy one and sell it, I buy the other one and it says "You are not in a house icon" when I'm standing in the middle of it.
Forum: Maps 08/01/2010, 11:24 PM
Replies: 77
Views: 16,966
Posted By PowerSurge
Re: [MAP] Las Venturas Prison

Thanks :)

I'll be looking for more maps by you in the future!
Forum: Maps 08/01/2010, 11:21 PM
Replies: 77
Views: 16,966
Posted By PowerSurge
Re: [MAP] Las Venturas Prison

This is truely win. I'm going to use this on my 2 servers if you don't mind ^_o
Forum: Tutorials 21/12/2009, 08:09 AM
Replies: 27
Views: 23,959
Posted By PowerSurge
Forum: Help Archive 18/11/2009, 05:52 PM
Replies: 8
Views: 1,354
Posted By PowerSurge
Re: How can I make it so only pilots can get in planes?

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(ispassenger == 0) //Check to see if the player is a passenger
{
if(IsVehPlane(vehicleid))
{
...
Forum: Tutorials 18/11/2009, 05:25 PM
Replies: 27
Views: 23,959
Posted By PowerSurge
Re: [TUT] How to create a dialog. (Includes responding)

Thank you BP13.
If anyone needs help with this, or something else, PM me.
Forum: Filterscripts 05/11/2009, 04:08 PM
Replies: 58
Views: 12,976
Posted By PowerSurge
Re: [intelliNPC] Michael the barkeeper - v1.0

Hey Mo3 it's me Skelebob.
It was fun playing with this bot yesterday :D
You're amazing!
Forum: Tutorials 29/10/2009, 01:08 PM
Replies: 27
Views: 23,959
Posted By PowerSurge
Re: [TUT] How to create a dialog. (Includes responding)

The first 1 isn't mine.
And i wrote it in caps because i wanted to?
Forum: Tutorials 28/10/2009, 04:25 PM
Replies: 27
Views: 23,959
Posted By PowerSurge
Re: [TUT] How to create a dialog. (Includes responding)

It must be indented if my pawno doesn't give out indentation warnings :/
And no, i didn't define my tabsize as 0.
Forum: Tutorials 28/10/2009, 03:38 PM
Replies: 27
Views: 23,959
Posted By PowerSurge
Re: [TUT] How to create a dialog. (Includes responding)

omg ur so sad!!! xDxDxD he wrote one and im happy with it. if it would be a long script, ok then the identation sucks, but with this few line.. fck the identation...lolzz
[/quote]

Uh, i think he...
Forum: Tutorials 28/10/2009, 02:58 PM
Replies: 27
Views: 23,959
Posted By PowerSurge
Re: [TUT] How to create a dialog. (Includes responding)

I did read it, and i decided to make one WITH the response.
Forum: Tutorials 28/10/2009, 02:52 PM
Replies: 27
Views: 23,959
Posted By PowerSurge
Re: [TUT] How to create a dialog. (Includes responding)

All yours is complicated and doesnt even include Dialog Response.
Why all the new stuff if you dont need it?
Waste of space imo
Forum: Tutorials 28/10/2009, 02:26 PM
Replies: 27
Views: 23,959
Posted By PowerSurge
[TUT] How to create a dialog. (Includes responding)

Hello, this will show you how to make the 3 types of dialog, and how to respond to them.

Dialog 1: Message Box
Can be used for welcoming someone to a server, or for showing the rules of a server....
Forum: Help Archive 21/08/2009, 04:44 PM
Replies: 4
Views: 1,185
Posted By PowerSurge
Re: {HELP}please can you see some mistake here GATES

#include <a_samp>

#define BLUE 0x0000BBAA // Color Code

new Gate;

forward GateClose(playerid);

public OnFilterScriptInit()
{
Showing results 1 to 25 of 36

 

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